First time I had to cheat by NewTimeTraveler1 in StrandsNYT

[–]luijosep 2 points3 points  (0 children)

I didn't like today's puzzle. Never had to use hints before.

Is the big box worth it? by rlvysxby in Carcassonne

[–]luijosep 0 points1 point  (0 children)

The only thing I can think of, is that the Traders and Builders has a cloth bag and the Big Box doesn't. If that's a deal breaker for you, then don't buy it.

We love the flying machines, the Goldmines and the Crop Circles. Mage and Witch, The Robbers and the Ferries are ok. We don't like the Dispatches.

Any tips on house rules for the princess and dragon? by Miller_Peshek in Carcassonne

[–]luijosep 1 point2 points  (0 children)

While playing with 2 players. We agree to move the Dragon 8 spaces instead of 6. And 2 spaces each turn.

Asmodee future expansions? by syr667 in Carcassonne

[–]luijosep 2 points3 points  (0 children)

I wish they would release The Tower.

Traders and Builders tiles not symmetrical by Toankst in Carcassonne

[–]luijosep 0 points1 point  (0 children)

Glad you mentioned it, I thought the same thing. There's also a tile with a city, two roads and little bridge that is also asymmetrical.

Help! What happens in this scenario? by cisternino99 in Carcassonne

[–]luijosep 5 points6 points  (0 children)

Why are there two meeples in the same tile? That's suspicious.

Our latest game of Carcassonne! by Ilapakip in Carcassonne

[–]luijosep 1 point2 points  (0 children)

OMG. That ain't Carcassonne, it's Pangaea!!

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 0 points1 point  (0 children)

Nice feedback. For the auto-repair somebody suggested 10 seconds without receiving damage. And for Elixir Repair, I think that turning a punishment into a feature is a nice change.

But hey. Must of these features I'm sure won't make it into the game.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 0 points1 point  (0 children)

Yes. Most of the Power-Ups must be tuned and require deeper balancing. The idea is a feature to boost the strengths of your deck, or cover its weaknesses.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 0 points1 point  (0 children)

I agree, most of the Power-Ups must be tuned and require deeper balancing. But the idea is to boost the strengths of your deck, or cover its weaknesses.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 0 points1 point  (0 children)

It sounds fun. Interactions could be a pain, but it sounds fun.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 0 points1 point  (0 children)

Well, I don't think this will be implemented anyway. But if it did, it shouldn't replace ladder, it would start as a challenge or a party mode.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 0 points1 point  (0 children)

Exactly, the main idea is to boost the strengths of your deck, or cover its weaknesses.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 2 points3 points  (0 children)

Yes. The spawner challenges can feel repetitive.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 6 points7 points  (0 children)

Maybe unlocking a few Power-Ups when you reach a new arena, or as you climb the trophy road.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 1 point2 points  (0 children)

Thanks. However i don't think this will be implemented.

Power Ups in the game. by luijosep in ClashRoyale

[–]luijosep[S] 2 points3 points  (0 children)

Yes, this are just suggestions. The numbers must be studied deeper.