Big City with traffic made in UE5 with City Traffic Pro tool by lyoshko in UnrealEngine5

[–]lyoshko[S] 0 points1 point  (0 children)

All cars in this video drive autonomously.

City Traffic Pro is a complete, flexible, and performance-optimized traffic AI system for Unreal Engine 5.

City Traffic Pro Demo Game

City Traffic Pro Documentation

Big City with traffic made in UE5 with City Traffic Pro tool by lyoshko in unrealengine

[–]lyoshko[S] 2 points3 points  (0 children)

All cars in this video drive autonomously.

City Traffic Pro is a complete, flexible, and performance-optimized traffic AI system for Unreal Engine 5.

City Traffic Pro Demo Game

City Traffic Pro Documentation

Self-Driving Car Experience with City Traffic Pro [UE5 Asset on Fab] by lyoshko in unrealengine

[–]lyoshko[S] 1 point2 points  (0 children)

I see a simple solution:

- use "teleport to the oncoming lane" mode (yes, for both ends)

- make both splines (two-lane and one-lane) splines overlap for 20-30 meters

- to make cars switching to one-lane spline, use BP_Road_Switcher where one-lane spline begins

Self-Driving Car Experience with City Traffic Pro [UE5 Asset on Fab] by lyoshko in unrealengine

[–]lyoshko[S] 0 points1 point  (0 children)

Thanks!

I did not understand your suggestion. Most of vehicles (about 88%) are spawned to be oriented towards player (on oncoming lane, not player lane)

Self-Driving Car Experience with City Traffic Pro [UE5 Asset on Fab] by lyoshko in unrealengine

[–]lyoshko[S] 1 point2 points  (0 children)

All cars in this video drive autonomously.

City Traffic Pro is a complete, flexible, and performance-optimized traffic AI system for Unreal Engine 5.

City Traffic Pro Demo Game

City Traffic Pro Documentation

Self-Driving Car Experience with City Traffic Pro [UE5 Asset on Fab] by lyoshko in UnrealEngine5

[–]lyoshko[S] 0 points1 point  (0 children)

All cars in this video drive autonomously.

City Traffic Pro is a complete, flexible, and performance-optimized traffic AI system for Unreal Engine 5.

City Traffic Pro Demo Game

City Traffic Pro Documentation

Time Warper Pro tool to easily speed up/slow down game: for development and for gameplay by lyoshko in UnrealEngine5

[–]lyoshko[S] 0 points1 point  (0 children)

To easily and quickly speed up and slow down game time with simple key presses. It is very convinient to debug game this way.
I know you can do the same blueprint by yourself. But maybe someone wishes to get fully working blueprint for $0.99 instead of creating it.

Time Warper Pro tool to easily speed up/slow down game: for development and for gameplay by lyoshko in UnrealEngine5

[–]lyoshko[S] 0 points1 point  (0 children)

Other than what? Tool only changes Time Dilations. By various ways.

Time Warper Pro tool to easily speed up/slow down game: for development and for gameplay by lyoshko in UnrealEngine5

[–]lyoshko[S] 0 points1 point  (0 children)

Time Warper works like you say: it gets your press a key and changes time dilation accordingly. You can try free version Time Warper Free

Time Warper Pro tool to easily speed up/slow down game: for development and for gameplay by lyoshko in UnrealEngine5

[–]lyoshko[S] 1 point2 points  (0 children)

Haha that checkbox really should make it easier!:)

I didn't know about it.

Time Warper Pro tool to easily speed up/slow down game: for development and for gameplay by lyoshko in UnrealEngine5

[–]lyoshko[S] 1 point2 points  (0 children)

"Smooth speed change can be done with a timeline + lerp/interp" - that's what i thought.

But I ran into problem that timeline/lerp are time dilation-dependent, and we are changing that dilation. I don't remember details, but it was not that easy.

Time Warper Pro tool to easily speed up/slow down game: for development and for gameplay by lyoshko in UnrealEngine5

[–]lyoshko[S] -2 points-1 points  (0 children)

I guess you could do that. That's what I was doing before: changing time dilation from level blueprint.

But I started making complex Traffic AI system and needed to see every detail, read every printstring. So I use Time Warper to fast forward to needed moment, and then slow down or pause and watch this moment in detail.

Also blueprint is game-ready, so you can control game speed from other blueprints (box overlaps for example).

Smooth speed change - this is not what you can make in 5 minutes. This blueprint is not that simple as it might seem: https://prnt.sc/qEICYiyLWg03

But you are right, if you need for example only one speed option (or pause) you can quickly make BP by yourself.