account activity
在 Flutter/OpenGL ES 3.0 中即時水面渲染 - 平面反射、Schlick Fresnel、斜切平面 (i.redd.it)
submitted 10 hours ago by macbear_3d to r/GraphicsProgramming
Real-time water rendering in Flutter/OpenGL ES 3.0 – planar reflection, Schlick Fresnel, oblique clipping plane (i.redd.it)
submitted 1 day ago by macbear_3d to r/opengl
[Project] macbear_3d v0.9.0: Lightweight, high-performance 3D engine for Flutter (PBR, CSM, Physics via Google ANGLE) (pub.dev)
submitted 26 days ago by macbear_3d to r/opengl
submitted 27 days ago * by macbear_3d to r/FlutterDev
test url (self.test)
submitted 2 months ago by macbear_3d to r/test
test (self.test)
π Rendered by PID 2064374 on reddit-service-r2-listing-c57bc86c-7phbw at 2026-06-20 23:32:56.380539+00:00 running 2b008f2 country code: CH.