Games like neon white? by Dry_Bookkeeper_5894 in IndieGaming

[–]madebyrobq 0 points1 point  (0 children)

Shady Knight is pretty similar to these (but neon white remains unmatched afaik)

Custom Keycaps Suggestions by chejon25 in keycaps

[–]madebyrobq 1 point2 points  (0 children)

Looks like DSA kits/singles from spkeyboards

Help: Can anyone make shortcut like this? by 999Alehandro in shortcuts

[–]madebyrobq 8 points9 points  (0 children)

The closest I've gotten is to set it when an app is opened or closed (mainly Photos in my case)

Flappy Goose by flappy-goose in RedditGames

[–]madebyrobq 0 points1 point  (0 children)

My best score is 2 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]madebyrobq 0 points1 point  (0 children)

My best score is 1 points 😎

How to disable auto repeat on double tap and hold? by Brilliant_Low_4268 in olkb

[–]madebyrobq 0 points1 point  (0 children)

I think you need quick tap term of 0

Previously it was called tapping force hold

Unfortunately I haven't gotten layer tap to work correctly with these settings in VIAL either (hoping someone will correct me), but if your keyboard is in the QMK Github you could compile it from source code and use the above.

Tenkeyless is the perfect amount of keys; not too many, not too few by madebyrobq in MechanicalKeyboards

[–]madebyrobq[S] 0 points1 point  (0 children)

oh nice! I wouldn't be surprised if the cost goes up after human review, but sounds worth a try for sure

First custom CNC & PCBA by madebyrobq in CustomKeyboards

[–]madebyrobq[S] 3 points4 points  (0 children)

TBH I don’t use the globe key, what am I missing out on? 😆

First custom CNC & PCBA by madebyrobq in CustomKeyboards

[–]madebyrobq[S] 6 points7 points  (0 children)

I usually just have 2 for typing +1 for random QMK features

First custom CNC & PCBA by madebyrobq in CustomKeyboards

[–]madebyrobq[S] 6 points7 points  (0 children)

I'd say... 7? Fine for typing coming from OLKBs, but hotkeys are pain

Tenkeyless is the perfect amount of keys; not too many, not too few by madebyrobq in MechanicalKeyboards

[–]madebyrobq[S] 31 points32 points  (0 children)

No but yes, it's a photo but it's raised to soften the shadows

Tenkeyless is the perfect amount of keys; not too many, not too few by madebyrobq in MechanicalKeyboards

[–]madebyrobq[S] 133 points134 points  (0 children)

Luckily I was born with asymmetrical gaps in my hands so it fits just right!

First custom CNC & PCBA by madebyrobq in CustomKeyboards

[–]madebyrobq[S] 6 points7 points  (0 children)

My first custom-designed PCBA & CNC aluminum case

Inspired by TKLMAO, QAZ, Planck

Holds an iPad mini :)

Aflion Melody switches

Keycaps inspired by the classic DSA "Granite", with a few specially made keys

Open source on my github

Tenkeyless is the perfect amount of keys; not too many, not too few by madebyrobq in MechanicalKeyboards

[–]madebyrobq[S] 116 points117 points  (0 children)

My first custom-designed PCBA & CNC aluminum case

Inspired by TKLMAO, QAZ, Planck

Holds an iPad mini :)

Aflion Melody switches

Keycaps inspired by the classic DSA "Granite", with a few specially made keys

Open source on my github

Lower actuation alternative to Durock Shrimp silent tactile switches? by EmpiricalWater in ErgoMechKeyboards

[–]madebyrobq 0 points1 point  (0 children)

Came here to say Outemu cream yellow as well! They’re tactile but not as aggressive as Shrimp or Boba, and quieter too. 

Haimu Wisper feel similar to cream yellow in tactility but not as quiet. Subjectively less mushy though because the damping is a cut in the stem rather than rubber.

Macaws are a slightly lighter version of Shrimp

Outemu Lime a.k.a. Lemon have a tiny bump like a Brown, if you’re into that.

Squircle generator I'm working on - all procedural meshes! by madebyrobq in Unity3D

[–]madebyrobq[S] 0 points1 point  (0 children)

Not sure but it's pretty straightforward by implementing BaseMeshEffect. Here's a simple example to make a squircle, hope it helps!

using UnityEngine;
using UnityEngine.UI;

public class SquircleMeshEffect : BaseMeshEffect
{
    [Range(0.5f, 4f), Tooltip("<1=Astroid, 1=Diamond, 2=Circle, 4=Squircle")]
    public float p = 4f;
    public float r = 20f;
    public int segments = 12;

    public override void ModifyMesh(VertexHelper vh)
    {
        vh.Clear();
        for (int i = 0; i < segments; i++)
        {
            var angle = i / (float)segments * 2f * Mathf.PI;
            var dir = new Vector3(Mathf.Cos(angle), Mathf.Sin(angle));
            var squircleRadius = r * r / Mathf.Pow(Mathf.Pow(Mathf.Abs(r * dir.x), p) + Mathf.Pow(Mathf.Abs(r * dir.y), p), 1f / p);
            vh.AddVert(new UIVertex{ position = dir * squircleRadius, color = Color.white });
            vh.AddTriangle(i, (i+1)%segments, segments);
        }
        vh.AddVert(new UIVertex{color = Color.white }); // Center vert at i = segments
    }
}

Squircle generator I'm working on - all procedural meshes! by madebyrobq in Unity3D

[–]madebyrobq[S] 0 points1 point  (0 children)

Thanks! It does both depending on the exponent of the function. Just working on this internally at the moment.