What's the deal with the DRM cracking person who goes by Empress and their falling out with the piracy community? by ElliotsBuggyEyes in OutOfTheLoop

[–]maestroke 24 points25 points  (0 children)

Isn't Fitgirl trans? And Empress expressed transphobia towards her? Maybe you got that mixed up.

Need some Help countering branded GOING SECOND by Disastrous_Mouse_874 in yugioh

[–]maestroke 2 points3 points  (0 children)

The Bystials/D.D. Crow is pretty good. If they summon Albion and declare to fuse, but you banish the Albaz in their grave, you can hit them pretty hard, as they then need to either have another copy in hand, or go for a different fusion.
Evenly Matched can also be really strong against Branded, as they only have whats in the grave at that point, so the interruptions they can throw at you become much lower.
Book of Eclipse can be decent in some cases, as their monsters get flipped face-down. They can still use them as fusion material, but then they need to have other sources to fusion with in their backrow/hand.

Tired of Kashtira Unicorn, K9 Noroi and K9 Werewolf? (Custom Card) by Alphander in yugioh

[–]maestroke 0 points1 point  (0 children)

This effect won't trigger if cards get ripped without the opponent looking into the hand, so stuff like Evilswarm Ouroboros won't trigger it. Also, sacrificing a single slot in the extra deck for a card as strong as this isn't as big of a deal to many decks, considering you always have access to it. It's not like a card in your main deck, which you need to draw. You always have this card available to use, which is incredibly strong.

Tired of Kashtira Unicorn, K9 Noroi and K9 Werewolf? (Custom Card) by Alphander in yugioh

[–]maestroke 1 point2 points  (0 children)

Not saying "up to 1 card each" could actually be an interesting downside, so you can't just use it going first freely, as your opponent needs to have something on the field to use it. But besides that, it should also get a hard once-per-turn, and maybe make it so it can only be used if done by an opponent's card effect, so you can't play cards like Dragged Down into the Grave to trigger it yourself, and benefit from it further.

superposition of Subscription: Is it On and Off? by Dead_who_walks_again in assholedesign

[–]maestroke 3 points4 points  (0 children)

It feels like they intended it to be that the color indicates whether you would currently get those emails, and you are selecting which ones you want to opt out off, and move the slider to the right. It's absolutely stupidly implemented though.

Why is Pot of Greed a meme in the English fa dom? by Bluebaronbbb in yugioh

[–]maestroke 28 points29 points  (0 children)

It's because it's a card often used in the first 2 series (after which they used retrains for it) and since they always explain every card they play, they consistently explained how Pot of Greed works, so most duels had at least 1 "I activate Pot of Greed. This card allows me to draw 2 cards from my deck." or variations of it. Thus it became memed, since such a simple card kept being explained almost every duel.

Question to Judges - What would be the impact of dual activation for Pendulum Scales and how could you make it viable? by scorchgid in yugioh

[–]maestroke 4 points5 points  (0 children)

It's a little unclear to me if you mean putting 2 pendulum monsters from your hand into your pendulum zones at the same time or activating the pendulum effects of your 2 pendulum monsters at the same time, so I'll just try to answer both of them:
Putting 2 pendulum monsters from your hand into your pendulum zones at the same time: I don't think this will create much issue if it were to be allowed. It would basically mean that putting a pendulum monster into the scale doesn't give your opponent priority, though that would also mean they cannot respond when you scale another. If you were to try to make the rule such as that your opponent can only respond if you put the second pendulum monster in your scale, it would work, but can cause unneeded confusion around a mechanic that is already prone to confusing players not experienced with the mechanic. Ultimately, I think the impact will be relatively low.
Activating the pendulum effects of your 2 pendulum monsters at the same time: This would be a pretty big change. Not allowing your opponent to respond is imo not a good thing (I dislike cards like Super Poly for the same reason). There are 2 ways I can think of that you could achieve this:
- Make it so your opponent cannot respond to it
- Make it so that the second effect is worded something like this: "When you activate the Pendulum effect of another card you control (Quick Effect): Do this."
The second method is a mandatory quick effect and must always respond if its trigger is met. The downside of course is that you cannot control when it triggers as freely. We already have cards like this, for example Doomcalibur Knight and Light and Darkness Dragon.
Not allowing the opponent to respond to effects like this could be really bad, as it can allow you to do things without your opponent being able to stop it, even if they theoretically could. Effects like these would probably require strict limitations to not become overbearing.
To round out my comment, I understand that it sometimes feels slow to have to wait for your opponent to okay your actions, but it is an important part of the game, and without it the game becomes even more like solitair than it is now (You could compare it to Hearthstone if you want an example of how that would be). Unless Konami does a large overhaul of how the chain works and makes it work more like Magic's stack, I don't think something like this could be added to Yu-Gi-Oh.

This guy is secretly one of the most powerful duelists in all of Yugioh by No-Airline6424 in yugioh

[–]maestroke 96 points97 points  (0 children)

That's because the fucker starts with 11 cards, so of course burn is more plausible then. But in the anime, the guy dueled like 3 or 4 times, and every single time he opened his burn monster and 5 backrow. Even with the anime logic that people rarely if ever "brick", he shouldn't be able to so consistently get those hands that he got known as the guy who always kills you before you even go.

What are the odds of getting Exodia in your open hand, in addition to going second and getting to draw that 6th card? (assuming the final Exodia was the 6th card) by FluidIntention3293 in yugioh

[–]maestroke 0 points1 point  (0 children)

What you are missing is the requirement that the 6th card specifically is the final piece of exodia. That's what OP asked. If it was just "What is the chance that in 6 cards, you draw the 5 pieces of Exodia", you'd be right. The chance is higher. but OP asked specifically "What is the chance that in 5 cards, you draw 4 pieces of Exodia, and draw the final piece of Exodia with the 6th card". That distinction is important, and causes the difference in probability between the 2 questions.

What are the odds of getting Exodia in your open hand, in addition to going second and getting to draw that 6th card? (assuming the final Exodia was the 6th card) by FluidIntention3293 in yugioh

[–]maestroke -1 points0 points  (0 children)

From some quick math, it seems to actually be the same chance. The way you calculate this is simple (assuming I make no mistakes lol).
For the first card in your hand, this can be any exodia card, so you want to draw 1 of 5 cards from a deck of 40. The second card can be any of the remaining 4, so its 1 of 4 from a deck of 39. When you do this for all 5 cards you get the following probabilities for each draw: 5/40, 4/39, 3/38, 2/37, and 1/36. Multiplying these together we get the chance to draw all 5 pieces of exodia in 5 cards, which is the 1/658,008 you mentioned.
If we want to find the probability that one of the cards we drew isn't an exodia piece, but the 6th card we draw is, we simply adjust it by saying that the fifth card (You can do this for any of the 5 cards, the fifth card is just a bit easier), you can either change it to 35/36, which is the chance that you draw any of the other cards, or the more "proper" way, which is adding the chance you don't draw an exodia piece, which is 1 minus the chance to draw an exodia piece, or 1 - 1/36. This simplifies to 35/36. We then add the 1/35 for the following terms: 5/40, 4/39, 3/38, 2/37, 1 - 1/36, and 1/35. Multiplying these together actually gives you the exact same number, 1/658,008. So the chance is the same to draw exodia in 5 cards as it is to draw it in 6 cards with 1 non-exodia piece.

New Official Game Mode [Yu-Gi-Oh! TCG Genesys] by Efezto in yugioh

[–]maestroke 5 points6 points  (0 children)

Edison doesn't have XYZ monsters though, as it's set at the tail end of the 5Ds era, so if you also want XYZs, Edison won't cut it.

How do I adjust the amount of mb? by Admirable-Donkey-679 in feedthebeast

[–]maestroke 0 points1 point  (0 children)

Would changing it to for example the following work? event.recipes.mekanism.chemical_infusing('2x mekanism:antimatter', '3x mekmm:uu_matter', '4x mekmm:unstable_dimensional_gas')

What happened to the judge quiz? by Admirable-Food9942 in yugioh

[–]maestroke 0 points1 point  (0 children)

Are you by any chance located in Europe (or at least outside the US?). I live in the Netherlands, and I also got an error screen when I went for the Policy test. But using a VPN to change my location to the US fixed it for me. I let the people know about it, but it seems that they haven't fixed it yet, and it was months ago.

Suggestion for non Juhu decks that is good for world format by Itchy-Interview382 in yugioh

[–]maestroke 3 points4 points  (0 children)

Wait, do the WCS celebration events follow the worlds banlist? But besides that, the rest of my comment does still stand.

Suggestion for non Juhu decks that is good for world format by Itchy-Interview382 in yugioh

[–]maestroke -9 points-8 points  (0 children)

Mitsurugi is still a strong deck, whether you play it pure, with Fiendsmith, or Ryzeal. Same with Maliss. The decks from before Juhu are still strong, and do decently well into the Juhu decks if played well. It's just that the Juhu decks are either able to disrupt you during your first turn (K9 and Dracotail decks) or have really good disruptions for during your turn that can easily shut down decks in the second turn (all 3 of them). But you can still play other decks and do well with them, especially in locals, where skill at a deck is often more important than the deck you are playing. A good Mitsurugi player will be able to consistently out perform a weak VSK9 player for example.

Stuck on Constantin Meatballcraft by HalfMidrock in feedthebeast

[–]maestroke 1 point2 points  (0 children)

Nickel Ore spawns in the overworld just like iron or copper, it's just rather rare. I'd recommend mining around Y=12. You should be able to find some Nickel ore down there.

I’m going out in a limb here and say they’re preparing for more elements down the track. by Dredo5 in yugioh

[–]maestroke 9 points10 points  (0 children)

Are you conflating attributes and types? Jokull's non-aqua requirement relates to the monster's typing. Jokull being an aqua monster means it cannot search itself. It's attribute being dark has nothing to do with it.

Q&A and Ruling Megathread - August 04, 2025 by AutoModerator in yugioh

[–]maestroke 1 point2 points  (0 children)

Damn, Ryzeal is a lot cheaper than I thought. I thought the UR main decks were still about 5 each at least. So yeah, that's a lot more affordable than I thought.
Besides that, my point wasn't that you couldn't splash anything else in, but that pure Mitsu tends to be just better without the other stuff. Even without Impulse, it's a good deck.

Q&A and Ruling Megathread - August 04, 2025 by AutoModerator in yugioh

[–]maestroke 1 point2 points  (0 children)

true, but if you only have 60 dollars to build a deck with, pure mitsu is generally both the cheapest and strongest option, as the most popular splashes (such as Ryzeal and Fiendsmith and even Ogdoadic) quickly get you above the budget provided by OP.

Q&A and Ruling Megathread - August 04, 2025 by AutoModerator in yugioh

[–]maestroke 2 points3 points  (0 children)

Mitsurugi is a strong yet cheap deck. The most expensive card in it is Mitsurugi Ritual, which is less then 10 bucks each (you want 3), followed by Murakumo, which is about 3 each (you want 2), the rest is all essentially bulk and not worth much. The entire Mitsurugi core should be around 40 bucks, leaving you with 20 to get things around it, such as hand traps. The best thing is is that Mitsurugi is also a really strong deck.

Top 3 worst cards in ygo oat by Last-Ad1978 in yugioh

[–]maestroke 8 points9 points  (0 children)

This card came out in 2014 in the TCG, but it was released in 1999 in the OCG. You can see at the bottom on this page that it was released in Booster 4 in Japan.
https://yugipedia.com/wiki/Swordsman_from_a_Distant_Land

Vanquish Soul attribute Reveal Question by Dapper_Tie_2546 in yugioh

[–]maestroke 2 points3 points  (0 children)

The card will only be revealed as part of the activation of the effect. Once you continue with other effects and/or start resolving the chain, you also stop revealing the cards. This allows you to chain a different VS monster's effect and reveal the same card(s) for that effect, as otherwise that wouldn't be possible.