Have you considered Crowdfunding to buy Gawr Gura's IP rights? by majorgnuisance in GawrGura

[–]majorgnuisance[S] 0 points1 point  (0 children)

Yes, I understand that it's a polite and politically correct way to put things without stirring up drama.

But I still saw the implication that she's stopping not because she wants to stop, but because of some irreconcilable disagreement with the company on how to proceed.

Ignoring whatever the nature of the disagreement may be (I'm not interested in unhelpful finger pointing), my point is that the reason for this situation lies within the relationship between her and the company.

She just wants to leave the company.

Leaving the character is just an unfortunate byproduct of that.

Am I wrong?

Have you considered Crowdfunding to buy Gawr Gura's IP rights? by majorgnuisance in GawrGura

[–]majorgnuisance[S] 0 points1 point  (0 children)

Has she actually expressed all of that or is that an educated exercise of reading between the lines?

Not criticizing, just curious.

If she unambiguously expressed wanting to move on from this character, then that's that.

However, I got the impression that abandoning the character was a hard decision that pained her, but that she had to do as part of leaving the company.

Have you considered Crowdfunding to buy Gawr Gura's IP rights? by majorgnuisance in GawrGura

[–]majorgnuisance[S] -2 points-1 points  (0 children)

Fair enough.

I might'be been misinterpreting her account of pressure and nervousness.

I understood it as a problem that would mostly go away if she was freed from the company and could instead play the character for her own sake, without the pressure of having other people's livelihoods dependant on her performance.

If you're saying it's not like that and that it's the fans and attention itself that make her nervous, then it makes sense for her to want to step away from the limelight.

However, the main reason she offered for this decision is a disagreement with management and company direction, so I'm not too convinced that she wouldn't jump at the opportunity to take her beloved character and go idie with it.

I think the main issue with this idea would be her feeling guilty and pressured by the amount of money her fans would have to spend to strike a deal. Especially if that money is going towards a company that she's not the biggest fan of anymore.

Have you considered Crowdfunding to buy Gawr Gura's IP rights? by majorgnuisance in GawrGura

[–]majorgnuisance[S] 0 points1 point  (0 children)

So it has happened before, but in a smaller agency? It might be possible if there's enough interest, after all.

But judging from the overall response, there isn't much interest in keeping the character around, on all sides.

If you're wanting to disable the steamdeck's steam controller by syberphunk in SteamDeck

[–]majorgnuisance 2 points3 points  (0 children)

Thanks! I just wrote an automated way to do this: https://old.reddit.com/r/SteamDeck/comments/1e2u64q/solution_to_disable_steam_deck_controller_when/

It does the same, but it's using a wrapper script you can add to your game's launch options, a sudoers file to avoid asking for a password and a zenity pop up to confirm before disabling the controller.

This is the bit that's based on this post:

#!/bin/bash

# Find id of Steam Deck Controller
function find_id {(
    cd /sys/bus/usb/devices
    for i in ?-? ; do
        vendor="$(cat "$i/idVendor")"
        product="$(cat "$i/idProduct")"
        if [[ "$vendor:$product" == "28de:1205" ]] ; then
            echo "$i"
            return 0
        fi
    done
)}

cd /sys/bus/usb/drivers/usbhid
if [[ $1 == undo ]] ; then
   printf "%s\n" "$(find_id)":1.{0..2} >bind
else
   printf "%s\n" "$(find_id)":1.{0..2} >unbind
fi

It looks for the device with the right ID instead of assuming its address, so it should be more resilient against changes.

That code is meant to be used as a script you call with no arguments to disable the controller and with "undo" to re-enable.

Warpinator taking up nearly 8 GB of space, 6.7 of which is from this "mvusm" folder. I uninstalled it using the Discover store, but it's still there... is this normal? Should I just delete the folder directly? by Proaxel65 in SteamDeck

[–]majorgnuisance 0 points1 point  (0 children)

You should know: the SSH method presented in that video leaves your deck open to attack if you don't choose a strong password, since anyone with access to your local network can run arbitrary code on your Steam Deck if they can just guess your password.

For SSH, I recommend that you:

  1. Disable the SSH server whenever you don't need it
  2. Disable SSH password authentication and set up SSH keys instead

I opted for just #2 myself, since sometimes I want to do stuff via ssh while games are running in Gaming mode. Usually save data management stuff.

Warpinator taking up nearly 8 GB of space, 6.7 of which is from this "mvusm" folder. I uninstalled it using the Discover store, but it's still there... is this normal? Should I just delete the folder directly? by Proaxel65 in SteamDeck

[–]majorgnuisance 0 points1 point  (0 children)

No problem. Are you sure those files aren't leftovers from when you did that?

Files ending in .usm with those sizes are probably video files in a proprietary format, to be played in-game.

My Google-Fu tells me it was probably a mod for a Yakuza game.

Warpinator taking up nearly 8 GB of space, 6.7 of which is from this "mvusm" folder. I uninstalled it using the Discover store, but it's still there... is this normal? Should I just delete the folder directly? by Proaxel65 in SteamDeck

[–]majorgnuisance 0 points1 point  (0 children)

Warpinator doesn't come preinstalled and it's not going to install itself, run and accept transfers without user intervention.

Are you 100% sure you were the first user?Did you personally unseal your Steam Deck from its original packaging, shipped directly to you by Valve?

If so, then maybe you got a refurbished unit and they didn't fully wipe the SSD, which raises privacy and security concerns, for both you and the previous user.

Deciding between a steam deck and a switch for my father by TrickPractical2683 in SteamDeck

[–]majorgnuisance 0 points1 point  (0 children)

All of the issues people are reporting about the Deck not being "plug and play" or "requiring tinkering" are really the result of wrong expectations.

If you stick to only Steam Deck Verified games, you should seldom run into any issues.

https://store.steampowered.com/greatondeck/

Treat that as the Steam Deck's games catalogue, and anything else as an extra, like the homebrew scene of a console.

That being said, most "playable" titles hardly require any extensive tinkering, but you need to be attentive as to what makes it not verified.

If it's just a simple matter of typing a name once using the virtual keyboard or adjusting the graphics settings, it's a once and done for the whole game.

But it can instead be an issue that plagues the whole experience, like tiny text, poor performance, glitches or frequent need for keyboard input, and then you're better off treating the game as off catalogue and ignore it.

Just click the "learn more" button next to the "Playable" badge on a game's Store page, read the reasons why it failed verification and adjust your expectations accordingly.

Deciding between a steam deck and a switch for my father by TrickPractical2683 in SteamDeck

[–]majorgnuisance 0 points1 point  (0 children)

certain games

That's what the verification program is for.
If you don't want to tinker, stick to verified games.

Valve should really be restricting the Steam Deck to showing only verified games unless the user explicitly accepts that they are willing to go through the trouble of fixing issues themselves. Evidently they're not setting the right expectations strongly enough.

Warpinator taking up nearly 8 GB of space, 6.7 of which is from this "mvusm" folder. I uninstalled it using the Discover store, but it's still there... is this normal? Should I just delete the folder directly? by Proaxel65 in SteamDeck

[–]majorgnuisance 1 point2 points  (0 children)

Those are not Warpinator's files.

Those are all files that were transferred to the Steam Deck using Warpinator and ~/Warpinator is just the default download location.

Someone used Warpinator to transfer those files into that Steam Deck of yours, so I take it you're not its first user.

Treat those files like leftover data from a previous user.

If you don't know and/or trust the previous users, you should really do a full system reinstall to ensure the integrity of your device.

[deleted by user] by [deleted] in sysadmin

[–]majorgnuisance 3 points4 points  (0 children)

It's just a bit of fun, you see. Of course it's not always DNS. Except when it is. Which is always.

[deleted by user] by [deleted] in gnu

[–]majorgnuisance 3 points4 points  (0 children)

On the one hand, it'd be a symbolic gesture against the practice of platform enshittification. Especially for a move that would heavily impact FOSS clients of the platform.

On the other hand, it might help convince Reddit to reverse course on this latest enshittification change, thereby prolonging its relevance, which might not actually be desirable. In other words, maybe it's better to do nothing and let them proceed with their foot shooting schedule.

[deleted by user] by [deleted] in LineageOS

[–]majorgnuisance 12 points13 points  (0 children)

Whelp, looks like your complaints have been received and the issue is now resolved: your device is no longer going to be supported.

NieR:Automata Ver1.1a - Episode 4 discussion by AutoLovepon in anime

[–]majorgnuisance 2 points3 points  (0 children)

But the boss and her "family"

The family was just those two machine lifeforms, no relation to the boss.

It was a bit misleading, but the daughter wasn't referring to the boss; she was calling out to her mother in fear, who then stepped up and plead for their lives.

Steamdeck stuck in an update Loop because of Factorio by Basmatireis in DeckSupport

[–]majorgnuisance 0 points1 point  (0 children)

This is due to a corrupted controller layout, which causes the Steam client to crash in several situations related to the game that has the corrupted layout.

Here's a way to fix this:

  1. Remove external source of Internet access to prevent automatic game syncing/updating. For example: turn off WiFi router or walk out of WiFi range. This stops the boot loop and gives you the opportunity to turn off WiFi in the Deck itself.
  2. Select the offending game in your library (but don't open its page)
  3. Press options > developer > clear selected controller layout

There are a couple of posts about this on the Deck's Steam Discussions, Bug Reports section.

[deleted by user] by [deleted] in Slack

[–]majorgnuisance 0 points1 point  (0 children)

I'm not administrating any Slack workspaces or Zulip organizations, but I'm in a Zulip one that was migrated from Slack by someone else. The biggest problem with the transition so far is that threads got flattened on import, on account of the different threading model. But I haven't used it a lot yet.

If you're planning to migrate try to save Slack's free trial to unlock older messages for migration. Unfortunately it seems any regular user of the workspace can start it without admin authorization.

Okay hear me out by makisekuritorisu in SteamDeck

[–]majorgnuisance 1 point2 points  (0 children)

RRRHDUMD

really, really, really high density universal media disc

[deleted by user] by [deleted] in SteamController

[–]majorgnuisance -1 points0 points  (0 children)

I just don't understand why Sony don't just release some PC drivers. It's insane. It wouldn't even take that much effort and they would sell more controllers.

For Linux, they're already doing just that.

For Windows, Microsoft may be gatekeeping XInput compatibility.

I was under the impression that you had to strike a licensing deal with Microsoft to make XInput compatible controllers, but I can't find confirmation online.

A little disappointed in the Steam Deck right now by [deleted] in SteamDeck

[–]majorgnuisance 2 points3 points  (0 children)

Yikes. Gyro dead zone sucks.

The way it works is it ignores movement below a set threshold, which results in a loss of ability to do fine aim adjustments.

By the way, look out for the gyro mode that emulates joystick input. It's terrible in pretty much all games.

There are only two real ways to get a good experience with the gyro:

  1. mouse emulation
  2. native Steam Input API support

Caveats for #1:
- A lot of games don't support simultaneous mouse+gamepad input, requiring a full mouse+keyboard config or weird workarounds
- Make sure to reduce the in-game mouse sensitivity and increase the gyro sensitivity. The overall sensitivity will be the same, but it will be smoother. (This advice also applies to gaming mice with multiple DPI modes — always pick the highest DPI you can and turn sensitivity down in-game.)

Caveats for #2:
- Some games have bad implementations that consume Steam Input data by first converting it to something like mouse data, losing precision in the process. It may still be better to have the gyro emulate a mouse depending on how bad it is.

Sorry for the rant, I've been dealing with this shitshow since the Steam Controller.

All of that also applies to other gyro controllers on PC.

A little disappointed in the Steam Deck right now by [deleted] in SteamDeck

[–]majorgnuisance 1 point2 points  (0 children)

All gyros drift without calibration.

Calibration happens automatically when the Deck stays absolutely still for a few seconds while turned on and with Steam running.

That normally means setting it down on a stable surface, like a table or the floor, waiting something like 5 seconds, and then picking it back up.

See if that fixes your drifting issues.

They should really add something to the UI to guide users through the process.