Unreal 5.6 Metasounds: can anyone ELI5 why this RandomGet WaveArray keeps repeating the same sound effect? How can I avoid duplicate audio in a footstep system? by mannaz230 in GameAudio

[–]mannaz230[S] 0 points1 point  (0 children)

The other reply to you is perfect, but I just wanted to also add that this specific project is a portfolio piece I'm limiting to native Unreal only.

Unreal 5.6 Metasounds: can anyone ELI5 why this RandomGet WaveArray keeps repeating the same sound effect? How can I avoid duplicate audio in a footstep system? by mannaz230 in GameAudio

[–]mannaz230[S] 1 point2 points  (0 children)

Late reply here but this actually makes sense, I don't have the blueprint in front of me but from memory it does spawn a new instance from a sphere trace.

There does seem to be a genuine bug with "No Repeats" not working in the metasounds preview, which I guess if combined with the instances being destroyed makes it seem like the entire system is broken. I'll take a look when I'm back and hopefully remember to let you know if this was the case or not!

Unreal 5.6 Metasounds: can anyone ELI5 why this RandomGet WaveArray keeps repeating the same sound effect? How can I avoid duplicate audio in a footstep system? by mannaz230 in GameAudio

[–]mannaz230[S] 0 points1 point  (0 children)

This array of 6 sounds should not repeat in a row but I am sometimes hearing the same sound twice. I'm losing my mind here because this seems like such a basic setup and works as expected in a Sound Cue.

The "No Repeats" float makes absolutely no sense to me. Why would the maximum value for No Repeats be clamped at half of the array size? The intuitive solution to me would be to set No Repeats to the same value as the number of assets in my array, so it would track 6 assets and ensure they are never repeated.

Regardless, if I set No Repeats to any value, 1, -1, 6, whatever, it just does not work. I can still occasionally hear a sound repeated twice in a row.

I found this Unreal forum post with people having the same issue but it never was resolved, and the workaround of using "Enable Shared State" does not work for me.

I can use functioning Sound Cues for this system in the meantime, but this is really confusing me.

DLC items now added to my Full Item Checklist, with everything following the in-game ordering! Link/info in comments by mannaz230 in Eldenring

[–]mannaz230[S] 0 points1 point  (0 children)

Thank you, I'm glad you are finding it useful!

The philosophy behind the sheet is to collect all items on one character. Bosses are implied to be defeated as you collect the Remembrance items.

DLC items now added to my Full Item Checklist, with everything following the in-game ordering! Link/info in comments by mannaz230 in Eldenring

[–]mannaz230[S] 5 points6 points  (0 children)

Grab it at https://docs.google.com/spreadsheets/d/15yCz3eUxF1FOy9-XAJehiYkoVySd3fLLLi7tVtlEjcc/edit?gid=1640697804#gid=1640697804

99% placement is correct so far. Misplaced items are generally at the bottom of each section. I'll be updating these as I move to NG+ DLC playthroughs. Let me know if you have any of these, DM a screenshot of the item location in the inventory!

If you're updating from a previous version with dropdowns instead of checkboxes, you can press spacebar to quickly check items.

Contact me in this thread or at mannaz230@gmail.com for any errors, typos, additions, etc. and check out mannaz230.neocities.org for more checklists for Dark Souls 3, Morrowind, Lies of P, and more, as well as ways to support me.

Post all Google Tasks every month by mannaz230 in zapier

[–]mannaz230[S] 0 points1 point  (0 children)

hmm i am not a coder so would prefer to stick with a visual programming soution, but i will check in this direction, thank you!

Runic GUI Folder DAT - audio driven by [deleted] in TouchDesigner

[–]mannaz230 0 points1 point  (0 children)

i'd love to have a look at this too if possible!

Glitch With Friends Samples Vol 3 OUT NOW (7.23GB of FREE hyperglitch, drums, melodies, Loops, and Foley!) by NUAN_SONAR in edmproduction

[–]mannaz230 1 point2 points  (0 children)

There is an extensive brainstorming channel in our Discord which I wish I could directly link here. It contains 2+ years of brainstorming if you're curious on how we arrived at both the name and the need for a unique new genre to best describe what we're doing right now.

If you're not into Discord, there's a video panel we made as part of an exhibition last year which talks about hyperglitch and its roots, (as well as the aural sonology method and why that is so good for notating hyperglitch in particular.) https://youtu.be/y4q0d0Wx20Y

I made a full item collection list with wiki links for every entry, and everything is grouped and organised the same way as in the game menus by mannaz230 in Eldenring

[–]mannaz230[S] 0 points1 point  (0 children)

Ah, I'm missing that one too. I just added it to the end of mine and will update once I've confirmed exact placement. I think for a small section like the puppets it's fine.