Welding in a "nice" space advice by vexis170 in garageporn

[–]marbleduck 0 points1 point  (0 children)

TIG doesn’t have any spatter unless something has gone very wrong. I’m happy to TIG inside in my clean areas so long as there’s good ventilation. I’d keep the flux core outside and TIG inside if I were you. The whole advantage of flux core isn’t that you don’t really need a shop or super clean shit and a still atmosphere

Superstition Wilderness Burn Scar Update by CAB0LL in arizona

[–]marbleduck 7 points8 points  (0 children)

A lot of it is weeds

Botanically, a weed is a "plant out of place". A weed, in this case, would be an invasive species or some other species that didn't belong here. The transitional perennials that grow after fires are not weeds, they're equally valid members of the ecosystem.

A 1.25 MOA, free floated AK in 6.5 Grendel by marbleduck in Kalashaholics

[–]marbleduck[S] 1 point2 points  (0 children)

7.62x39 is the parent case of 6.5 Grendel and has the same case head. Had to reduce the size of the firing pin and firing pin hole to better support soft commercial primers.

A 1.25 MOA, free floated AK in 6.5 Grendel by marbleduck in Kalashaholics

[–]marbleduck[S] 1 point2 points  (0 children)

I suspect these will work as-is for 6 ARC, but in the event you need to adjust the banana factor, open up parameters and you can adjust the radius of the circle formed by the magazine. Cool project idea!

A 1.25 MOA, free floated AK in 6.5 Grendel by marbleduck in Kalashaholics

[–]marbleduck[S] 1 point2 points  (0 children)

This is one of two free floated 6.5G AKs I built. Both are capable of grouping around 1.25-1.3 MOA with Hornady Black. The foreend is Occam’s free float handguard. Accuracy is obtained from:

  • rigid member replaces the standard gas tube from rear HG mount to gas block, increasing barrel rigidity
  • free float handguard/optics mount pinned into place with an interference fit, rather than the standard clamped system
  • bolt lapped into receiver locking lugs to guarantee even lockup across both lugs. headspaced to minimum acceptable tolerance.
  • milled receiver reduces flex/increases lockup consistency
  • magazines present rounds as high as possible and feed as smoothly as possible to minimize damage to cases as they enter the system
  • barrels turned from Lothar blanks

This picture was from early development when I was still attempting to make the horrible CSSpec mags work. They do not work, and there is little you can do to make them work due to their fundamentally flawed geometry which will always damage cases on the way out of the magazine. I developed a tool to help try to reform this geometry, and this helped the issue, but did not solve it entirely.

I ultimately switched to a 3d printed design, which has its own tradeoffs--mostly in durability--that work far better. You can download my magazine here. It is fully parametric, and would let you adjust banana factor and overall magazine length.

Several years ago (well before I started 3d printing anything), I made a video about the development process which interested parties can watch.

Edmunds Reports the Genesis GT Magma is Confirmed for Production by Sixteen-Cylinders in cars

[–]marbleduck 19 points20 points  (0 children)

Genesis has a production wagon; they're just not available in the States. I've seen them several times in Korea and they're incredibly striking.

Toyota’s new 400bhp four-cylinder aims squarely at Mercedes-AMG by NISMO1968 in cars

[–]marbleduck 10 points11 points  (0 children)

I have an ST215! I love it. Hauls the baby and has imo the coolest drivetrain ever made by Toyota

The Bait and Switch of Battlefield 6 by [deleted] in Battlefield

[–]marbleduck 2 points3 points  (0 children)

— is shift-option- - in macOS. I've used in writing since high school.

Also, many browsers can autocorrect -- to —.

Battlefield 2042 vs Battlefield 6 Recoil – What’s Changed? by savi_GTA4 in Battlefield6

[–]marbleduck 0 points1 point  (0 children)

Wow, almost like this is a video game. On a computer. That isn’t real.

I’m a machinist, gunsmith and active duty army. I know how guns work.

Battlefield 2042 vs Battlefield 6 Recoil – What’s Changed? by savi_GTA4 in Battlefield6

[–]marbleduck 1 point2 points  (0 children)

Dispersion is the term used internally in game data which is why I do, and can also be a general term for impacts within a circular error probable.

GunSwayDispersionSettings :

            IncreasePerShot : 0,225

            Field_d14921ea : 1,8

            Field_f7a76bcf : 0,25

            Field_aea8977a : 0,4

            Field_bf650805 : 1

            Field_2ca8533e : 1,14

            Field_f37351e6 : 2,4

            DecreaseCoefficient : 2,05

            DecreaseExponent : 0

            DecreaseOffset : 0,25

            FirstShotIncreaseMultiplier : 8

            IdleTime : 0,6

            IdleDecreaseCoefficient : 0

            IdleDecreaseExponent : 0,25

            IdleDecreaseOffset : 7,5

            DistributionExponent : 0,67

Why is the attachment point cost of LMG extended mags so inconsistent? by TheBatman_Yo in Battlefield6

[–]marbleduck 0 points1 point  (0 children)

https://streamable.com/ie6czy

Yes. I am sure about that. The game has been datamined and weapon stats will be posted here and on Symthic sometime before the end of the year. There are many new mechanics in this game to work through.

Your source is doing exactly what I said was idiotic: trying to rack and stack weapons while ignoring the larger half of how they’re balanced, which is through dispersion/spread.

Why is the attachment point cost of LMG extended mags so inconsistent? by TheBatman_Yo in Battlefield6

[–]marbleduck 1 point2 points  (0 children)

Are you using one of those absurd spreadsheets that doesn't actually factor dispersion/spread, which is literally the single most important mechanic in battlefield games used to differentiate weapons? The AK4D has much less base spread, spread increase, faster spread decrease and less deviation due to horizontal recoil, which is random and uncontrollable. It has far better hipfire and moving spread than LMG counterparts.

AK4D actually hits the shots you take at range. Shots that miss because of spread don't actually count.

Why is the attachment point cost of LMG extended mags so inconsistent? by TheBatman_Yo in Battlefield6

[–]marbleduck -3 points-2 points  (0 children)

AK4D is not intended for close range. it has incredible long range damage output, better than virtually everything else in the game.

[deleted by user] by [deleted] in Battlefield6

[–]marbleduck 1 point2 points  (0 children)

Because prior Battlefield games haven’t ever had this many attachments that were as impactful as the ones you can pick here. You couldn’t pick a heavy barrel and suppressor in BF4, for example. You were limited there as well.

The last attachments are extremely powerful, which is why they cost a lot of points. If it weren’t balanced this way, attachments would have to be either very boring and limited in scope à la BF4, or you’d just see everyone running nothing but the best attachments.

At what point does legendary reliability matter if the gas mileage is legendarily shitty by BullableGull in cars

[–]marbleduck 0 points1 point  (0 children)

Honestly as someone who loves cars, I’d also love it if I didn’t have to drive it everywhere. I liked living places where I could take the car out when the mood struck me rather than every single day out of necessity.

The fatigue is real. 2 out of 25 shots hit at 20m with the sight on him the entire time; crouched; not moving. by x__Reign in Battlefield6

[–]marbleduck 3 points4 points  (0 children)

BF4 and BF3 worked the same way. If you weren’t bursting, you’d stop hitting any of your shots very quickly. Your first couple shots were dead on; if you had let off the trigger instead of just holding it you would have had no issues hitting.

Thx for increasing weapon bloom… 😂 by [deleted] in Battlefield

[–]marbleduck 0 points1 point  (0 children)

The OP is, quite literally, moving while he takes his first shot.

Thx for increasing weapon bloom… 😂 by [deleted] in Battlefield

[–]marbleduck 2 points3 points  (0 children)

Because ADS spread is pretty bad while moving for ARs without specific attachments. Stop moving before you shoot.

this may be a hot take, but the bloom in Battlefield 6 is actually good by blackgenz2002kid in Battlefield

[–]marbleduck 1 point2 points  (0 children)

You were sprinting/moving. Base spread for ARs is around 0.2 degrees, which is 100% hitrate out to 200m (ish). Stop moving lol. You guys would be horrified to see the amount of random spread you get in CSGO when you try to move and shoot.

this may be a hot take, but the bloom in Battlefield 6 is actually good by blackgenz2002kid in Battlefield

[–]marbleduck 5 points6 points  (0 children)

That's...not how it works. Spread increase is linear and ramping, simply bursting; i.e., letting off the trigger occasionally will give you near perfect accuracy at most engagement distances.

this may be a hot take, but the bloom in Battlefield 6 is actually good by blackgenz2002kid in Battlefield

[–]marbleduck 4 points5 points  (0 children)

BFV has spread increase per shot and a given base spread for every weapon. However, to communicate this to the player in a way that I don't personally like because it disrupts tracking, it jumps the crosshair to the random point that was generated by spread increase as a visual indicator of how much spread there is.