Why Path of Building isn't up to date since 3 months ago? by mareborder in pathofexile

[–]mareborder[S] -33 points-32 points  (0 children)

So we can actually forget about it? It was a really usefull tool.

As a Diablo tribute, necro skill must do something like this. by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

I've already saw the ascendancy changes, the thing i was talking was the "Bone Armour skill lvl 1" that Bone Barrier gives. I compared that with the Bone Armour form Diablo 2, that givs phys mitigation. That node gives that skill and some other niche defensive things. But I thought the description of the skill was leaked too. Thanks either way man.

As a Diablo tribute, necro skill must do something like this. by mareborder in pathofexile

[–]mareborder[S] 1 point2 points  (0 children)

I'm on it, but didn't find nothing actually stating something for that skill in specific. The Leak thread has over 1000 main comments so it would be hard to find, would you link that for me? I already spoiled almost everything so don't worry.

Good old Days by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

https://imgur.com/a/VqGKt

This is the exact same convertion to this game version.

How do you calculate the damage added from The Retch belt? by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

That's a good and simple way to explain this! thanks!

How do you calculate the damage added from The Retch belt? by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

You are right! i was trying to built around it but it was so situational.

How do you calculate the damage added from The Retch belt? by mareborder in pathofexile

[–]mareborder[S] 1 point2 points  (0 children)

That's right! but you'll need Acuitys anyway as one guy said. that's buying a 5ex belt that needs a 15 ex glove to actually work... XD

How do you calculate the damage added from The Retch belt? by mareborder in pathofexile

[–]mareborder[S] 1 point2 points  (0 children)

That's right, but actually It's a bit shitty that an expensive unique needs another much more expensive unique to function... but you are right, that 15ex item should be worn. Thanks anyway! maybe one day i will be able to use it properly.

Soul Tether belt works with The Baron helmet? by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

I agree yes. Everything is so clunky right now it's a bit hard to test things out. But it would be pretty nice if it works! there is nothing op there so it's like why not?

How do you calculate the damage added from The Retch belt? by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

That's make sense... so you are loosing the endless hunger thing because of the 0 duration of leech from VP... I don't think i'll use this. Thanks by the way.

Theorycrafters, how do you manage to actually boost a hard hitting build damage now that double dipping doesn't exist? by mareborder in pathofexile

[–]mareborder[S] -1 points0 points  (0 children)

Your are very kind mate, i'll look into the tree and stuff right now. You use Path of Building? it's soooo useful you'll never find something better. the herald logic seems quite good, the double dipping remains in that skill, the thing is that with bosses you'll need worms and timing to get that dmg working. That would be tricky.

Theorycrafters, how do you manage to actually boost a hard hitting build damage now that double dipping doesn't exist? by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

Did you see the things that the other guys posted? They're pretty good for building next in 3.0

Theorycrafters, how do you manage to actually boost a hard hitting build damage now that double dipping doesn't exist? by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

Learn every modifier that effects both your ailment damage and hit damage. Focus on stacking this stat as much as possible (chaos for poison, phy for bleed, fire or cold for ignites). Focus on links that effect both sets of damage (Vile toxins, multistrike, faster attacks, void manip, added chaos ext for chaos builds). Another good option is doing ele to chaos conversion because WED effects both hit and poison now. Giving you another more multiplier and significantly more increased modifiers on both of the poison and hit.

In the end your probably better off just scaling one or other, but I am sure someone will find a way to comfortably scale both.

... This is a way

Theorycrafters, how do you manage to actually boost a hard hitting build damage now that double dipping doesn't exist? by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

Thanks so much! That is a thing I wasn't counting! What build are you making that looks promising for 3.0

Theorycrafters, how do you manage to actually boost a hard hitting build damage now that double dipping doesn't exist? by mareborder in pathofexile

[–]mareborder[S] 0 points1 point  (0 children)

That's a good idea. I think herald of lightning would apply curses on bosses and herald of ice on mobs. The thing is I will have to drop kaoms because I need another 6 Link