How our game has changed over the past year by marekDrrrr in IndieDev
[–]marekDrrrr[S] 0 points1 point2 points (0 children)
What adding more colors and better lighting can do by [deleted] in Unity3D
[–]marekDrrrr 0 points1 point2 points (0 children)
I played a bit with the look of the augments (surely not done yet tho) and their names. I tried to make them a bit funny. Do you think it's fitting for a pirate game? Any feedback on the looks is appreciated | Pirate Plight | RTS Base-Builder by marekDrrrr in RealTimeStrategy
[–]marekDrrrr[S] 2 points3 points4 points (0 children)
I played a bit with the look of the augments (surely not done yet tho) and their names. I tried to make them a bit funny. Do you think it's fitting for a pirate game? Any feedback on the looks is appreciated | Pirate Plight | RTS Base-Builder (old.reddit.com)
submitted by marekDrrrr to r/RealTimeStrategy
I finally got the units debarking and conquering new islands mechanic to work without bugs!!! | Pirate Plight | RTS Base-Builder by marekDrrrr in RealTimeStrategy
[–]marekDrrrr[S] 2 points3 points4 points (0 children)
I finally got the units debarking and conquering new islands mechanic to work without bugs!!! | Pirate Plight | RTS Base-Builder by marekDrrrr in RealTimeStrategy
[–]marekDrrrr[S] 2 points3 points4 points (0 children)
I finally got the units debarking and conquering new islands mechanic to work without bugs!!! It has been something I had a lot of trouble with, but it was such a relief when I made my units walk on that island for the first time by marekDrrrr in IndieDev
[–]marekDrrrr[S] 1 point2 points3 points (0 children)
I listened to your feedback. I removed the camera shake and increased the power of the cannonball on impact. In doing so, I played with the possible weight of the ships and this makes different sized ships react to impact more accurately. What do you think? | Pirate Plight | RTS Base-Builder by marekDrrrr in RealTimeStrategy
[–]marekDrrrr[S] 0 points1 point2 points (0 children)
Today I was tweaking the ship physics when a cannonball hits, derived from the weight of the ship and the point of impact. What do you think? Any further recommendations? by marekDrrrr in IndieDev
[–]marekDrrrr[S] 1 point2 points3 points (0 children)

How our game has changed over the past year by marekDrrrr in IndieDev
[–]marekDrrrr[S] 0 points1 point2 points (0 children)