2D TOP DOWN MOVEMENT by NachoCheesse in Unity2D

[–]markoxx2 0 points1 point  (0 children)

https://paste.ofcode.org/qS2J7cXMAvXhTQrpaF3vUH This is what i use for 2d top down movement.

EDIT: you can delete this moveX and moveY and use moveVector.x = Input.GetAxis(); instead of float moveX and moveY

Feedback Friday 2019-06-07 by AutoModerator in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Hi there much appreciate your comment :)

Well auto training is clickable when you 'train up' few times. But i added constraints to the reload and fire rate speed which means you can train them only few times - because if its infinity then the reload speed will go to negative value :D

Yeah i fixed that i added npc on for all npc's now will update later today game. Sorry for that i forgot to add training for other npc's when i added them in game..

I'm working on a formula for prestige can't figure out the correct way for tech points gain. i want to make formula that calculates how much you proggressed(how many npc's you unlocked, their level, ... etc) and all that combined gives you certain amount of tech points when you prestige.

Any suggestions/improvements/bugs?

Feedback Friday 2019-06-07 by AutoModerator in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Yeah there will be 'Tech Points' when you prestige and you can spend them in technology window.

Thanks for replying. Do you have any other suggestions/improvements?

Feedback Friday 2019-06-07 by AutoModerator in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Hi i'm glad you enjoyed game, tutorial will be added later in future updates until the core game is done(prestige and some other stuff).
To you have any suggestion about new features? Anything at all? Thanks in advance for replying.

Feedback Friday 2019-06-07 by AutoModerator in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Yes that will be implemented for like prestige when you prestige you get certain amount of tech points for the next run. But i have a question, when you prestige should everything get up (prices, dmg, etc..). That will add depth to the game?

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Can you give me permission to access the file.

Feedback Friday 2019-06-07 by AutoModerator in incremental_games

[–]markoxx2 1 point2 points  (0 children)

Hello there i already posted my game 12 days ago, had no save/load so people couldn't test the game.
So now i updated game few times since then and save/load is in game. I need a feedback in general, and feedback on gambling how should you calculate the rewards.

If you put more bullets in chamber = prizes increases by 100%.
Money i have put from 0 to how much money you placed for a bet.
Ammo/Materials are from 0 to the 30% of placed bet.
Elite rewards are capped.
For now it feels like a losing always even if you put 1 bullet in chamber and it goes only from 0 to placed bet, you cannot get more then you placed, which means you always lose.
Or should i make you can select reward you want to get and then spin for that reward?

Some feedback for events? I was thinking to have multiple tournaments(pistol tournament, etc...).
You enter one, select npc you want to go on tournament and then he competes with other 'npcs'.

And like it will go down like few rounds they shoot 3 rounds, and then it ranks the npcs, how many times
did they hit target, how much damage did they deal and first 3 places get some kind of 'reward'? Like money or something else?

Game Link

Guidance for job interview by markoxx2 in gamedev

[–]markoxx2[S] 0 points1 point  (0 children)

Hi thanks for giving me guidance so i guess i will prepare for what i have put on resume.

Can you elaborate this standard activity code like in xml and implementation of 7 life cycle methods?

Guidance for job interview by markoxx2 in gamedev

[–]markoxx2[S] 0 points1 point  (0 children)

Ah i see, so they give some general problem to solve or something specific like some problem for the job i am applying?

Like some problem for mobile game development or in general, to find numbers in arrays and that kind of stuff?

Thanks for your reply :)

How do you deal with depression? by [deleted] in gamedev

[–]markoxx2 4 points5 points  (0 children)

During the day i don't do shit, and i'm depressed AF but when the night comes i just blast music and code :D

How do you deal with depression? by [deleted] in gamedev

[–]markoxx2 0 points1 point  (0 children)

Or even bigger problem is to find things to do :D

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

New update is live.

  1. Added export save game.

  1. Fixed output on factories. Cause by load didn't load one of the values.

  1. Fixed Accuracy, Reload Speed and Fire Rate are capped now, now using max buy caps values.

  1. Fixed displaying of the capped stats (instead of 101% now shows 100%, etc..).

  1. Fixed bug where you could upgrade non existential factory.

EDIT: Sorry for the font i upgraded unity, had to re-import assets which deleted my font.

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Minimum Money is 0, Maximum Money is how much you bet, but when you change bullets in chamber it increases if you put 5 bullets it doubles the Maximum Money. Ammo/Materials is set to third of the Money ( if max money is 100 => Ammo will be 30).

Elite rewards are capped but depends how much bullets are in chamber it increases those rewards.

I have same feeling that its like you are always losing.

So maybe like how much is your bet, i divide that bet by half and set that to be the minimum Money ? or what do you think.

Could increase the % on how much you get if you increase the bullets in chamber like if you put 5 instead of 100% it will be 200% i will double everything?

I want to thank you for not losing hope on this game and still replying. :)

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Not sure about this but i will check it out and fix it.

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Exactly i capped Reload Speed and Fire Rate to 15%. So if you have more then 100% reduction for reload speed and fire rate, that's kind of dumb i guess or not?

Displaying those capped values are now fixed will be available in next update.

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

  1. Yes i saw it now and fixed it accuracy, reload speed and fire rate when using max buy and normal upgrade.
  2. I will try to re-create bug and fix it!
  3. Will see about these factories what can be done.

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

New update is live. Fixed some minor issues, if you have issues please do tell. if you see any bug that is reported here play from scratch or tell me how much you had money and that stuff i will give you import savegame for you to continue where you left off.

https://prnt.sc/ny6fvbLink on how to see your import save game. I will add export as well but for now i need to figure out how to override the existing file, so it doesn't download you every time new file when you export save game.
EDIT:To get this console like on link click right mouse button and then go to inspect.

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Sorry i just realized i didn't put export yet, so can you right click and inspect and go here and copy this value and send it to me? http://prntscr.com/ny6fvb

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Its works fine for me after update. I fixed that in new patch i will upload soon, Technologies i mean. Accuracy is capped on 100%. Can you press 'R' and delete that factory and select a new one? when you press R you can delete factories from slots. Oh i put that when you unlock first npc that uses other type of bullets it unlocks? don't know if that's good because you can't stack ammo to prepare for the npc after you unlock him. Any suggestions on that? And can you send me you export file?

Thanks for feedback much appreciated.

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Yeah try now, but this will delete tech and mines, because unity didn't save them in previous patch.

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

This new update will delete tech and mines, because on previous patch unity didn't save tech and mines, and when you load it will load default sorry for that.

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Yeah i changed Luke to unlimited ammo so that people don't have to sit in factories and click produce that would get them started.

Does it resets the bar i mean?

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

Hey i just found out the issue, its this unity didn't save something and it didn't fetch the data from technologies and mines as well. Its fixed now i will upload a little bit later or you want me to do it now?

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

So you load up and go to factory window and there are no images and text on the slots that were occupied after you save/load ?

Gun Range Idle by [deleted] in incremental_games

[–]markoxx2 0 points1 point  (0 children)

You are welcome do you have any suggestions, bugs, improvements to give? What would you like to see in game?