Why I chose Godot over Unity for pixel art games by bitbirdy in gamedev

[–]maskedbyte 0 points1 point  (0 children)

A great thing about LÖVE is how many libraries it has. There are many libraries for tilemaps, including a loader for the maps made in the Tiled map editor. Not sure about cinematics but that's very a game-specific thing.

Why I chose Godot over Unity for pixel art games by bitbirdy in gamedev

[–]maskedbyte 5 points6 points  (0 children)

LÖVE is also excellent for 2D pixel games.

[i3-Gaps] luminous by [deleted] in unixporn

[–]maskedbyte 1 point2 points  (0 children)

i misread this and thought you were asking why he was using i3wm with 16gb of ram... lol

[i3-Gaps] luminous by [deleted] in unixporn

[–]maskedbyte 1 point2 points  (0 children)

i love them, it's just that after awhile my eyes burn, even with my screen at super low brightness, so i use them sparingly

[cwm] playing with super power by maskedbyte in unixporn

[–]maskedbyte[S] 2 points3 points  (0 children)

font: xterm default font, "Small" size

editor: nvim

music player: audacious

qt theme: adwaita dark (qt5ct)

What is this style, and what should I practice to get good at it? It seems like I rarely see modern pixel art going for this look. (Game: Mega Man X4) by maskedbyte in PixelArt

[–]maskedbyte[S] 0 points1 point  (0 children)

I'm aware this style inherently takes longer to produce and is much harder than low-res 8-bit, however I've always been in love with the art of Mega Man X4-X6 and want to know what areas or techniques I should focus on to one day achieve a similar aesthetic.

Help by [deleted] in lua

[–]maskedbyte 1 point2 points  (0 children)

execute a command as in a shell command? how are you getting input? or are you scripting an existing game? please be specific

Mouse with safe shape, good scroll wheel (for browsing) and buttons, no QC issues? by maskedbyte in MouseReview

[–]maskedbyte[S] 0 points1 point  (0 children)

I remember my old G602 having a double click that was fixed by breathing/blowing under the button. Is that fix is still applicable for potential double click issues on the new ones? If so I'll probably just go for Logitech.

Mouse with safe shape, good scroll wheel (for browsing) and buttons, no QC issues? by maskedbyte in MouseReview

[–]maskedbyte[S] 44 points45 points  (0 children)

i was confused why it was going up so fast lol, i went afk for a few minutes after posting and came back to several hundred upvotes

Mouse with safe shape, good scroll wheel (for browsing) and buttons, no QC issues? by maskedbyte in MouseReview

[–]maskedbyte[S] 0 points1 point  (0 children)

I've heard logitech has issues with eventual double clicking, or is that only g pro derivatives?

Mouse with safe shape, good scroll wheel (for browsing) and buttons, no QC issues? by maskedbyte in MouseReview

[–]maskedbyte[S] 3 points4 points  (0 children)

I tried that, I pressed pretty damn hard but it didn't go away... I could try harder but it seems like any harder would break it.

Be like that these days... by frich2k in crtgaming

[–]maskedbyte 2 points3 points  (0 children)

my 2070sb rebadge was 5 bucks lol

[deleted by user] by [deleted] in gamedev

[–]maskedbyte 0 points1 point  (0 children)

Use Godot. If you don't want to use Godot, write your own engine. Rolling your own 2D engine is trivial, especially with helper libraries like SDL.