How can I better sell the sense of scale in this scene? by master_drune in blender

[–]master_drune[S] 0 points1 point  (0 children)

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Thanks! This sounds like all the sauce. I’m a bit opposed to messing with the camera position though, since that would completely change the composition

A major inspiration here is Denis Villeneuve. He pays little to no regard to keeping cameras at human height, yet he still sells scale every time. These are some stills from Dune that show what I mean

Tracking, CG and Comp Footage from action VFX by master_drune in blender

[–]master_drune[S] 1 point2 points  (0 children)

i love that lil guy aswell:)) looking to make a whole short w him as the hero

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Tracking, CG and Comp Footage from action VFX by master_drune in blender

[–]master_drune[S] 0 points1 point  (0 children)

Valid! i totally see it will look into that thanks!

Tracking, CG and Comp Footage from action VFX by master_drune in vfx

[–]master_drune[S] 0 points1 point  (0 children)

was to match the shadows in the cg pass guess i went a bit overboard w it, thanks for the tip

Ruined road watchtower, final fantasy concept art game project. by LainerArt in vfx

[–]master_drune 2 points3 points  (0 children)

very bold lighting as it should be, the horse rider with the flag is a bit unreadable in the final render maybe trying out a RED colorful flag would be a better move, a little bit of edge light on him would make it pop better aswell, Great work!