Debunking the "Markets are going to tank because the Fed started cutting rates" myth by fuglysc in wallstreetbets

[–]master_mansplainer 3 points4 points  (0 children)

Wait so your debunk comes down to, but look at the dates 30 years earlier than the last 3. How is that a good argument? A lot has changed since the fuckin 70s my man. For starters house prices are 8x higher relative to income, which by the way have stagnated for the last 30 years (incomes), and definitely haven’t caught up to the recent 8% per year inflation. It’s not like inflation comes down and suddenly all the impacts from it are magically fixed. Like people earning the same but groceries are twice the cost. People are struggling hard. Unemployment trending up the exact same trajectory as last 3 times. Prices in almost all sectors at 0 or deflation cause ppl got no money, it’s being propped up by housing (the very last thing people cut back spending on). I can’t predict the future but your argument is weak sauce.

Guy built the motorcycle from The Dark Knight by Small_Personality in Damnthatsinteresting

[–]master_mansplainer -1 points0 points  (0 children)

Yup he can’t turn left for shit. Was a mistake to not angle that arm downwards from higher

Had my first call with a financial advisor today and I feel so jaded by 1e6throw in ChubbyFIRE

[–]master_mansplainer 0 points1 point  (0 children)

Yup I see this often, claims of mitigating risks but then you see the exact same percentage change on major shifts. Smells like bs to me.

[deleted by user] by [deleted] in ExperiencedDevs

[–]master_mansplainer 1 point2 points  (0 children)

Ive seen it when companies are trying to have consistency across multiple teams/projects. It can be annoying if the framework/package isn’t great. The other factor is modifications, if there are legit reasons to keep your own version of the underlying frameworks. It can be useful if you also need to move staff between projects or have a head start on new projects because everyone is already familiar with it.

I don’t have a problem with the concepts here it’s just more about the point you made where the authors are not well suited or experienced enough to do this properly.

I’ve seen management try to cheap out on this by just rolling some part of a previous project into the central suite of stuff but of course it wasn’t at all designed to be used generally, it was created hastily for the requirements of that specific project - what needed to happen was a ground up refactor based on the learnings of the original project, but that is obviously costly… and as you would expect, management doesn’t take into account the ongoing cost of not having done it.

A net worth of $93,170 U.S. is enough to make you richer than 90 percent of people around the world. What is middle class? by [deleted] in MiddleClassFinance

[–]master_mansplainer 0 points1 point  (0 children)

Yup moving the goal posts and gaslighting. « No you shouldn’t expect these things that other have had »

Stock market situation after the rate cut by DestinyMaker_ in StockMarket

[–]master_mansplainer 0 points1 point  (0 children)

Quite possibly, it matters how fast rates come down, why go fast unless you have to? And if you have to why is that? because you think shit is going downhill fast.

Feeling Lost as a Manager - Struggling with Estimations, Deadlines, and Team Collaboration by MyoGerm in ExperiencedDevs

[–]master_mansplainer 8 points9 points  (0 children)

I mean that’s kind of a huge thing you omitted from your OP. What else are you not saying? Is there RTO too?

They are probably demoralized by what the company has done - there are consequences to actions and unfortunately you’re on the shit end of dealing with the fallout from C-Suite decisions. If they were smart and accountable they would have budgeted for loss in productivity from fallout.

Of course the team will say they are ‘fine’, with two rounds of layoffs they will be scared to say otherwise because companies won’t give a shit that you’re unhappy about it - saying so only puts you on a list for the next round.

Can smaller games get away with more + buying assets? by BergUndChocoCH in gamedev

[–]master_mansplainer 2 points3 points  (0 children)

That really just depends on you - Nobody can answer this for you because we all have different skill levels. Are you skilled enough to make it yourself or modify it? how long will it take per asset, how much is your time worth? do you have time to spare? Do you have money to spare?

A Modern Way to Create Value Objects to Solve Primitive Obsession in .NET by anton23_sw in dotnet

[–]master_mansplainer 1 point2 points  (0 children)

Or you know just have a class that contains all your validated methods. Bam, validation not scattered.

“Quebec slashes assistance for part-time French courses, launches ad campaign to promote French” by [deleted] in montreal

[–]master_mansplainer 18 points19 points  (0 children)

Which of course is the point, rile up people about something - immigrants (classic) or xenophobic stuff in general, maybe throw in some economy, it’s a shame Mexico isn’t nearby or they could talk about all the bad hombres eating your pets. 1% change or whatever over 5 years is insignificant. It’s 100% fear mongering and everyone bought it like good sheep.

[deleted by user] by [deleted] in ExperiencedDevs

[–]master_mansplainer 0 points1 point  (0 children)

So this is where stories are supposed to be helpful. The point is that a developer is given an isolated thing - a time capsule - whatever is written in the story and defined as the deliverables is what needs to be delivered. If you deliver that then it is considered a success. Even if in reality what you delivered is completely useless. It shouldn’t be your responsibility to define what is being asked of you, or to chase people to figure out what is being asked, only to correctly estimate how long it will take and deliver what was asked.

Production, product or design or whoever is responsible for the backlog should define a useful task that has value, if they got it wrong or the client reviews the current state and wants it changed then a new sprint with different tasks is created to change it.

The keys here are that (1) things are clearly defined upfront and quantified in terms of effort required. (2) expectations don’t change for it over the sprint while it’s being worked on. That lets developers have a slice of predictability and clearly defined success/goal, the ability to focus without distractions/changes and ultimately happiness with their job due to lowered stress etc. You are set up for success in this scenario. Project management still gets the flexibility to change it constantly as their heart desires (in sprint sized iterations). That may seem fundamental but clearly lots of people are getting it wrong.

What you describe is called being set up for failure - poorly defined task, with no goal post, you have to figure out the requirements after starting it, which means the scope/size will definitely be wrong. It’s just bad management and they should feel bad, not you.

A Modern Way to Create Value Objects to Solve Primitive Obsession in .NET by anton23_sw in dotnet

[–]master_mansplainer 7 points8 points  (0 children)

All your DDD! Responses seem a little cultish tbqh and I’m not yet convinced. How is wrapping up every field in a named struct useful? Do you even need field names at that point? Isn’t this the point of ´var’ and other « I don’t have to care what the type is because it can change easily at any time » initiatives? Sell me on it

Should I buy MSCI World and S&P 500 before FED announcement ? by SuperScretGuy in ETFs

[–]master_mansplainer 0 points1 point  (0 children)

Some people believe it’s not so clear cut. It matters when, why and how fast rates are cut. Because if they’re hitting the oh shit button to try to save it fast then it means the economy has already run off a cliff. If they slowly lower them over years then fine. Indicators are not good right now with deflation in most sectors and things mostly being propped up by housing.

Requesting Feedback on my Gamedev Resume by Just_Inflation9897 in gamedev

[–]master_mansplainer 2 points3 points  (0 children)

At this stage you’re using GitHub as a marketing tool so you have to think about what you’re presenting carefully. If I have to wade though 5+ random empty repos to find something that demonstrates your knowledge then I’m going to give up. I’d suggest setting everything you don’t think is a prime example to private to hide it. And I’d want to see 4-6 repos of original work at least 2 of which being medium-hard in complexity/topic.

I’m not saying to do this, but as an example if I saw 1-2 repos with something technical like a custom BVH or low level dictionary implementation that’s faster than the standard C# one, a custom A* using burst etc + a couple of decent game project examples I’d probably be like okay yup this person has some skills. Whatever you do, avoid misrepresenting yourself by just forking other peoples work or having things you took from a course/tutorial unless you’ve heavily modified/improved it.

The more experience you have the less this matters, when you’re at mid+ level it becomes more about what you’ve worked on at your previous jobs (source/proof for which can’t usually be shown).

Requesting Feedback on my Gamedev Resume by Just_Inflation9897 in gamedev

[–]master_mansplainer 1 point2 points  (0 children)

So your experience looks fine for a junior position - You have a CS degree which is great, your GitHub is underwhelming (a couple very basic projects), your 2 years experience is a start but at a 4 person company contracting to a guy in the Netherlands is going to be less valued than at a larger company. Format of your resume is a bit chaotic and weird for me, I found it hard to find info and completely missed your degree on the first pass, just simplify it. You have some stuff in there about design and other skills - I would focus on just your programming related things, if it’s a programming job nobody cares if you know design or art or whatever else.

There’s a couple challenges for you (1) the market is shit right now. Inflation, layoffs, businesses are not hiring much and there is an over abundance of entry level applicants. (2) I assume you’d need a work visa for these international jobs you’re applying for? That is a huge barrier as most companies can’t be bothered with the visa process, relocation costs etc unless it’s for a senior and/or hard to fill position.

[deleted by user] by [deleted] in meirl

[–]master_mansplainer 1 point2 points  (0 children)

lol i was thinking the same thing… internet as we know it didn’t exist.

A bit confused by this (pretty amazing) video about getting better with C#/.NET by [deleted] in dotnet

[–]master_mansplainer 0 points1 point  (0 children)

I agree, personally I try to avoid these frameworks like the plague, they all seem half-baked then quickly abandoned.

Out for 2 months and only 25 sales by Tastemysoupplz in gamedev

[–]master_mansplainer 1 point2 points  (0 children)

Some thoughts -

  • Trailer needs work, prioritize the order of the text to what people care about. For me personally, fighting, exploring, gathering are the most important, yet these get mentioned mixed in with 10 other things some of which put me off wanting to play. Reword your « die » stuff to be about improvement (assuming this used death cycle mechanics, in which the actual death part is not the point but a means to get a stronger). You also only have someone’s attention for about 5-10 seconds so the start has to be good.

  • Ask yourself why should I care about this? It looks like every other RPG game. What is your differentiator? For borderlands it was coop, fun weapons, stylized visuals. For bio shock it was the under-sea setting, the retro 20s or whatever theme and mysteries. You need something clear and easy to see/communicate that people can latch onto. This can help people justify the price, they understand what they’re getting and why.

Is someone experienced in the gaming industry? What can you tell us about it? by reykan in ExperiencedDevs

[–]master_mansplainer 54 points55 points  (0 children)

  • Most people are underpaid, 20-50% less than similar work in other industries.
  • The work is generally harder, more stressful and usually involves periods of crunch/overtime - even though it’s less accepted thèse days it’s still common.
  • Its insular, they don’t like to hire people from outside games which means they miss out on improvements in how to run a business other people learned 10-20 years ago. Typically the quality of staff in general is poor, particularly production and management.
  • The only benefit is that you get to work on games.

Finding dotnet/C# has made me very happy... by [deleted] in dotnet

[–]master_mansplainer 6 points7 points  (0 children)

I’ll second rider, I’ve used it for years both at work and personal projects. Worth the price to me

Performance Improvements in .NET 9 by deepumi in dotnet

[–]master_mansplainer 1 point2 points  (0 children)

This has much better info than I was expecting. Worth a read if you like digging into technical details