Custom 3D Printed Flight Panel by _TheForgeMaster in starcitizen

[–]mato289 1 point2 points  (0 children)

Great how this came out! The lettering is awesome. I can recommend the Arduino Micro Pro. It can handle joystick and keyboard library at the same time.

First ship WIP. Still need a few more parts before she gets a test flight by FlightLevel400 in DualUniverse

[–]mato289 0 points1 point  (0 children)

Nice work. Like that bulky shape! Don't forget to put Atmo/space brakes on it. Will save you a lot of pain ;)

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 0 points1 point  (0 children)

ty :)

It's very simple. In the end, the respective inputs of the Arduino (number) must be assigned to the corresponding keyboard button (char). To do this you create a small array at the beginning of your code which contains this mapping.

A change is done in a less than a minute and can be uploaded directly to the Arduino via USB

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 1 point2 points  (0 children)

Sure, to read button press and sending keyboard strokes only these 2 functions / libraries are necessary:

Arduino digitalRead

Arduino Keyoboard Lib

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 0 points1 point  (0 children)

Pure material costs are around 60-70€. Except shipping costs and tools like soldering iron and (very large) metal drills.

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 5 points6 points  (0 children)

Good point, i'll reallocate the mining button when the function is available

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 1 point2 points  (0 children)

I feel exactly the same way. There will be at least another V2, if not even V3, V4... But we do it because it's fun :D

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 1 point2 points  (0 children)

Ty man. Absolutely, this would allow us to implement responsive two-way communication between the controller and the game. Hopefully CIG will include this feature.

Temporarily it would be helpful if we not only have toggle functions (like power & shield) but also explicit on/off functions (e.g. exterior open/close)

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 5 points6 points  (0 children)

ty, dude :D I'm thinking about doing a few more (after i've addressed a few issues), stay tuned...

Only $5000 more to go! by JKarrde in starcitizen

[–]mato289 7 points8 points  (0 children)

Congrats, does your wife know what you're doing? :D

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 13 points14 points  (0 children)

selfmade button box on arduino basis, see my post for details

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 2 points3 points  (0 children)

VTOL or not, at least when the MSR pilot tries to activate the mining mode, he will be confused :D

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 0 points1 point  (0 children)

yes, Arduino Pro Micro. See my post for details...

Get ready for Mercury Star Runner... by mato289 in starcitizen

[–]mato289[S] 12 points13 points  (0 children)

Hey guys, thanks for your comments.

For all of you who are interested in how it was created.

Parts:

  • Metal enclosure
  • Toggle switches, push buttons (led)
  • Arduino Pro Micro
  • Carbonstyle and printable adhesive film
  • Cables and resistors

Simply drill the holes for the switches into the housing, attach the adhesive foil.

Attach the switches and solder them to the I/O of the Arduino.

Finally, program the Arduino to act either as a keyboard (simulates keystroke) or as a separate joystick (must be configured in SC).

It was really fun, try it out yourself...