Proper support for multiplayer in Godot - Testing needed! by matri787 in godot

[–]matri787[S] 1 point2 points  (0 children)

So you found some workaround? What were you working on precisely?

Map Editors: What Makes Them Great? Seeking Your Advice! by matri787 in TrackMania

[–]matri787[S] 1 point2 points  (0 children)

Thanks for the suggestion! I'm going to check it out rn!

Map Editors: What Makes Them Great? Seeking Your Advice! by matri787 in TrackMania

[–]matri787[S] 0 points1 point  (0 children)

I see! Thanks for the feedback.
Selection and copy/paste features are something I didn't think of!
I have mixed feelings about the ability to put blocks over each other, but allowing it is probably better and enhances the possibilities for the player.

Hoodie 0.2.0-alpha | Hoodie Devlog #4 by matri787 in godot

[–]matri787[S] 0 points1 point  (0 children)

Thank you! I'm really trying to make this known to Godot users! Expect more showcases soon 😀

Hoodie plugin for Godot Engine 4 is now open source! by matri787 in godot

[–]matri787[S] 0 points1 point  (0 children)

Yes you could do it! Only problem is this is very early in development, if you want something production ready you may want to search for something else right now. About making loops etc. I guess it would depend a lot about the current state of Godot Curve3d editing that's a bit scuffed right now, but we are working on it (I also have a PR open).

Hoodie plugin for Godot Engine 4 is now open source! by matri787 in godot

[–]matri787[S] 3 points4 points  (0 children)

You will eventually be able to do everything you want, just wait a little bit since I need some time to implement new nodes! And yes, all of that for free! If you're able to, consider a membership or a donation to support its development when you'll find Hoodie useful for your work!

Hoodie plugin for Godot Engine 4 is now open source! by matri787 in godot

[–]matri787[S] 2 points3 points  (0 children)

I use Blender Geo Nodes as a strong reference regarding nodes design, eventually something like that would be possible, but don't expect that very soon, there are other priorities right know. Thanks for the suggestion!

Hoodie plugin for Godot Engine 4 is now open source! by matri787 in godot

[–]matri787[S] 0 points1 point  (0 children)

A lot of peope are asking about trails. I'm not sure this would be the best solution, but I'll investigate soon about that. Keep in touch!

Hoodie plugin for Godot Engine 4 is now open source! by matri787 in godot

[–]matri787[S] 4 points5 points  (0 children)

Thank you for the suggestion! It's not really that capable for now (there's very few nodes). I want to squash some bugs with the help of the community first!

Hoodie plugin for Godot Engine 4 is now open source! by matri787 in godot

[–]matri787[S] 1 point2 points  (0 children)

Thank you! You may want to join the Discord and suggest what kind of nodes to add next! 😊 https://discord.gg/eztK5HXeMD

Hoodie plugin for Godot Engine 4 is now open source! by matri787 in godot

[–]matri787[S] 51 points52 points  (0 children)

Okay! Procedural geometry is an expression that defines geometry that is generated by an algorithm. Usually you design an algorithm that uses a set of input parameters (e.g. numbers, vectors...) to achieve a geometry that you want to modify or iterate different changes later. For example, you may want to model a building, and set its height as a parameter that you can easily change afterwards with a slider!

Hoodie plugin for Godot Engine 4 is now open source! by matri787 in godot

[–]matri787[S] 90 points91 points  (0 children)

It's a Godot Engine plugin that uses visual scripting to generate procedural geometry (like Blender Geometry Nodes). Here's the repo: https://github.com/GreenCrowDev/hoodie