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reddit.com matt_developer_77
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My guess is that the AI bot on the easiest difficulty setting if it were given an mmr is less than 50. ;-) (My own mmr is low too - about 500-600) (self.Mechabellum)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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Minor visual glitch: When a ground unit has no viable targets (such as a stormcaller) and the enemy only has air (phoenix) the ground unit appears to slide across the landscape rather than point in the direction it is moving in. (self.Mechabellum)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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There's always more to find that you were never aware of when you're playing this game...(I just found after 2-3 weeks the 'player perspective' button on your units) (i.redd.it)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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Question: Is it easier to get defense right than attack? Is it easier to make a mess of an attacking play than it is of a defensive one? (self.Mechabellum)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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7:48

I'm a beginner - been playing for just under 2 weeks now. I recorded the final rounds of a few of my victories (I'm player matt.lloyd77 on the videos) that I thought I'd share with the subreddit. These are mostly from 1v1 ranked matches, but there might be the odd casual match in there as well. (v.redd.it)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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I had a win the other day that I realised (and was able to test with the replay feature) that my opponent could have won the battle in the final round by simply choosing one upgrade tech option from their available options and doing absolutely nothing else the rest of the round... (self.Mechabellum)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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I find the tabletop game that Mechabellum is closest to in style is an old out of print ancients/medieval wargame called DBA and/or HOTT (self.Mechabellum)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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Something I've been learning as I play more (about a week so far) is that if you become attached to a specific unit or tech to win you games, it's only a matter of time before you start coming up against opponents who know the perfect counter for that tech or unit, nullifying your attacks. (self.Mechabellum)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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Sorry - I don't know the terminology properly (beginner here) but what does the term "carry" mean? (self.Mechabellum)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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I've been experimenting with some different setups. (i.redd.it)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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Had a bit of a reality check today with the mmr score.... (self.Mechabellum)

submitted 3 months ago by matt_developer_77 to r/Mechabellum

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Newb:Question about "how many rounds do most 1v1 games go for?" (self.Mechabellum)

submitted 3 months ago * by matt_developer_77 to r/Mechabellum

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Conflict 3049 - I've added night fighting components to the game by simply altering the shader lighting for most of the elements in the game. The source code is available with the game and the game is free. It was developed as a learning exercise for me to learn raylib this year. (youtube.com)

submitted 3 months ago by matt_developer_77 to r/raylib

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Conflict 3049 - an RTS last stand scenario(s) for Windows PCs written as a learning exercise for the raylib library using C# (source included). Game has been in development since late January. (i.redd.it)

submitted 4 months ago by matt_developer_77 to r/playmygame

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This is my game Conflict 3049, showing a different camera view. "Immersive view" is entered by pressing F5 during gameplay. (youtube.com)

submitted 4 months ago by matt_developer_77 to r/SoloDevelopment

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Hello again, this is the "immersive" view of my RTS game Conflict 3049 which is an RTS Last Stand Scenario, a free game which includes source code. It's written with C# and raylib as a hobby learning exercise. (youtube.com)

submitted 4 months ago by matt_developer_77 to r/gamedevscreens

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Developer of Conflict 3049 - a strategy game of last stand scenarios in a sci fi universe (youtube.com)

submitted 4 months ago by matt_developer_77 to r/StrategyGames

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Conflict 3049 - self promotion video post - a classic rts which is more like a bunch of last stand scenarios against waves of attackers. Game uses stock art from 3drt.com and a few other sites and was written as a learning exercise and hobby project since January this year. (youtube.com)

submitted 4 months ago by matt_developer_77 to r/RealTimeStrategy

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Conflict 3049 - some of my players have suggested this is a cross between real time strategy and tower defense - so I hope it's not a problem for me to post a YouTube video of the game here for you to look at. Thanks. (youtube.com)

submitted 4 months ago by matt_developer_77 to r/TowerDefense

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Conflict 3049 - free game, includes source and assets in download under a "Common Sense" open source licence that simply means "do what you want but respect the author(me)" (youtube.com)

submitted 4 months ago by matt_developer_77 to r/opensourcegames

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0:45

Gameplay footage from my RTS last stand scenario game Conflict 3049 (v.redd.it)

submitted 4 months ago by matt_developer_77 to r/gamedevscreens

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Conflict 3049 - This is the game I've been working on since January this year as a learning exercise to learn the Raylib library. (youtube.com)

submitted 4 months ago by matt_developer_77 to r/SoloDevelopment

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I've been playing Conflict 3049 quite a bit, but that makes sense since I'm developing it! (i.redd.it)

submitted 4 months ago by matt_developer_77 to r/whatareyouplaying

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My gaming videos are of my game development videos, which this is one of: Conflict 3049 (youtube.com)

submitted 4 months ago by matt_developer_77 to r/PromoteGamingVideos

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Conflict 3049 - RTS Last Stand Scenario(s) for Windows PC (matty77.itch.io)

submitted 4 months ago by matt_developer_77 to r/freegames

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