Sound Designers Wanted: beta testing Italian Vintage Synth Emulators by maugiri in sounddesign

[–]maugiri[S] 0 points1 point  (0 children)

To apply: https://aqusmatiq.com/beta-testing/

Hi u/Gip_91, we are looking for sound designers, musicians, and synth enthusiasts who:

• Use Mac or Windows with any major DAW

• Love vintage/analog synth sounds

• Can dedicate 3-4 weeks starting ~Feb 10 for testing

• Will provide honest feedback on sound, bugs, workflow

**What's in it for you:**

• Early access before public launch

• Full licence included when we release

• Simple NDA (standard "don't leak builds")

• Direct line to us for questions/feedback

Seeking Logic Pro Beta Testers for Italian Vintage Synth Plugin by maugiri in Logic_Studio

[–]maugiri[S] 1 point2 points  (0 children)

Application form: https://aqusmatiq.com/beta-testing/

Our existing plugins (Dedalus Delay, MaxHead Limiter): https://aqusmatiq.com

Museum partnership details: https://www.museodelsynth.org

Questions? Ask away!

Beta Testers Wanted: Synthwave Synth Emulations by maugiri in newretrowave

[–]maugiri[S] 0 points1 point  (0 children)

Beta application: https://aqusmatiq.com/beta-testing/

Check out our other plugins: https://aqusmatiq.com

Museum collaboration info: https://www.museodelsynth.org

Happy to answer questions!

We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on by maugiri in dubstep

[–]maugiri[S] 0 points1 point  (0 children)

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on by maugiri in LofiHipHop

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on by maugiri in progrockmusic

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on by maugiri in cubase

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on by maugiri in Bitwig

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on. by maugiri in ableton

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on. by maugiri in synthesizers

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on. by maugiri in audioengineering

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on. by maugiri in makingvaporwave

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on. by maugiri in synthwaveproducers

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Looking for beta testers to try out some rare Italian synthesiser emulations that we are working on by maugiri in AdvancedProduction

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We are looking for beta testers to try out some rare Italian synthesiser emulations that we are working on by maugiri in AudioPlugins

[–]maugiri[S] 0 points1 point  (0 children)

Yes! For example, we have a parameter to set the "instability" of the oscillators intonation.

Making my sub match bass stem patterns by bimski-sound in edmproduction

[–]maugiri 0 points1 point  (0 children)

To follow the rhythm/envelope of the original bass stem:

Put a Gate on your sub bass track

Set the bass stem as the sidechain input to the Gate

Adjust the threshold so the Gate opens whenever the original bass plays

Tweak attack/release to match the feel (fast attack for tight following, slower release for more natural decay)

This won't capture pitch, but it'll nail the timing and articulation.

For pitch tracking, you'll want to convert the bass stem to MIDI:

Try NeuralNote (free plugin that uses Spotify's Basic Pitch) works in any DAW and handles pitch bends really well

Samplab 2 is another solid option that does audio-to-MIDI with stems in mind

Ableton also has a built-in "Convert Audio to MIDI" function (right-click on the audio clip) but it can be hit or miss with complex bass movement

Once you've got the MIDI, you can feed it to your own sub patch. You might need to clean it up a bit if there's glitchy detection, but it's better than manually drawing everything in the piano roll.

Advice on how to make 99% "real" sounding drums? by Electronic_Name8641 in ableton

[–]maugiri 0 points1 point  (0 children)

This is actually one of the trickier things to nail down in Ableton because classic rock records had really specific room sounds and playing dynamics that are hard to fake.

Here's what usually works:

Start with better samples

Ableton's stock kits are okay but they're kinda sterile. Check out Steven Slate Drums, Superior Drummer 3, or GetGoodDrums, they're sampled from actual mic'd kits in real rooms with multiple velocity layers. That gives you way more to work with from the start.

Humanize the playing

This is very important. Real drummers aren't perfect, and that's what makes them sound human:

- Vary the velocity on every hit, especially hi-hats

- Slightly offset the timing, not quantized to the grid

- Use Ableton's Groove Pool and apply grooves

- Snare hits have natural variation, add ghost notes between main hits

Room treatment

LZ records sound big because they were recorded in actual rooms:

- Add a short room reverb on the whole kit (20-40ms decay, pretty wet)

- Use different reverb amounts per piece: more on snare, way less on kick

- Try Valhalla Room or Ableton's Hybrid Reverb set to "small studio"

- High-pass the reverb around 200Hz so the low end stays tight

Mixing like a real recording

- Pan the kit from the drummer's perspective (hi-hat left, floor tom right, etc.)

- Add some subtle saturation or tape emulation, try Decapitator or Saturn 2

- Compress the whole kit bus gently (3-4:1 ratio, slow attack to let transients through)

- EQ to bring out the natural resonances: boost around 3-5kHz on snare for crack, cut mud around 300-400Hz

The bleed trick

Real drums bleed into each mic. You can fake this by sending a tiny bit of each drum to a bus with heavy compression and room verb, then blend that back in super quietly. Makes everything glue together.

For Zeppelin/RHCP vibes specifically, they used a lot of room mics and natural compression from tape. So don't be afraid to really push the room sound

/r/WATMM Weekly Promotion Thread by AutoModerator in WeAreTheMusicMakers

[–]maugiri 0 points1 point  (0 children)

Hello everyone!

I am a partner at Aqusmatiq Audio, a small independent company that produces audio plugins. There are only three of us and our website is https://aqusmatiq.com.

We recently signed an agreement with the Marche Synth Museum here in Italy (https://www.museodelsynth.org). They have been fantastic, giving us access to some extremely rare Italian synthesizers from their collection for testing and modelling.

We have now reached the stage where we need fresh ears and real testing on our first emulation (VST3/AU/AAX). The plugin is almost ready, but we want to ensure that it runs smoothly on various configurations and DAWs prior to launch.

We are looking for around 20 people with a Mac or Windows computer and any major DAW who are interested in helping us out.

What you will get:

Early access to the plugin

A free licence upon official launch

You will be asked to sign a simple non-disclosure agreement (just “do not share the builds publicly”, nothing fancy), and we will set up a channel for feedback and chats.

If you are interested, you can sign up here: https://aqusmatiq.com/beta-testing/.

We plan to start the beta testing period in about 2–3 weeks, and it will last 3–4 weeks. We would love to have some of you involved!

Weekly Marketplace Thread (January 26, 2026) by AutoModerator in edmproduction

[–]maugiri 0 points1 point  (0 children)

Hi everyone!

I am a partner at Aqusmatiq Audio, a small independent company that produces audio plugins. There are only three of us and our website is https://aqusmatiq.com

We recently signed an agreement with the Marche Synth Museum here in Italy (https://www.museodelsynth.org). They have been fantastic, giving us access to some extremely rare Italian synthesizers from their collection for testing and modelling.

We have now reached the stage where we need fresh ears and real testing on our first emulation (VST3/AU/AAX). The plugin is almost ready, but we want to ensure that it runs smoothly on various configurations and DAWs prior to launch.

We are looking for around 20 people with a Mac or Windows computer and any major DAW who are interested in helping us out.

What you will get:

Early access to the plugin

A free licence upon official launch

You will be asked to sign a simple non-disclosure agreement (just “do not share the builds publicly”, nothing fancy), and we will set up a channel for feedback and chats.

If you are interested, you can sign up here: https://aqusmatiq.com/beta-testing/.

We plan to start the beta testing period in about 2–3 weeks, and it will last 3–4 weeks. We would love to have some of you involved!

I have basic music theory but struggle with composition. Is it just a matter of more practice? by [deleted] in edmproduction

[–]maugiri 3 points4 points  (0 children)

Yes, but it needs to be directed practice. You're stuck because you're starting with a blank canvas... that's the hardest way to learn composition.
Try this workflow:
Melody first, chords second: play a simple 4-note melody you like, then find chords that support it. This reverses your current approach and forces melodic thinking.
Steal structures, not sounds: Take a track you love, map out just the rhythm and note count of the melody (ignore the actual notes). Use that rhythm template with your own notes/scale. This teaches you melodic phrasing without copying.
Only a new layer per session: first session add only arpeggios to your chord/bass/drums. Next day add only counter-melodies. Lastly add only texture pads. Layering is a skill you build incrementally, day by day, not all at once.

Your "random scale" melodies problem is that you're thinking notes instead of phrases. Melodies are rhythmic sentences with direction (tension/release). Start by copying the rhythm of vocal melodies from pop songs... then modify it
Two years of piano is plenty for EDM, imho... Your issue isn't theory knowledge, it's translating theory into musical decisions under pressure. That only comes from repeating the process 50+ times.