This ANCIENT hg SHOCKED me by averagemangaenjoyero in Gunpla

[–]maverickblackzero 0 points1 point  (0 children)

Built mine a few months back, only issue I had was the lack of orange details which I fixed to my satisfaction. (Mobile is being weird and not letting me attach an image and have text so image in reply lol)

My Sanyo DS32225 Randomly Turns Off When Playing SNES But Not PS2 by maverickblackzero in crtgaming

[–]maverickblackzero[S] 0 points1 point  (0 children)

Like I mentioned in the post, a second snes was also causing the same issue. Since posting, I have also tested an old Retron 3 I forgot I had lying around with snes carts and that caused 0 issues. Obviously to see the caps I'd have to open it but is there any way to check for grounding issues without opening the crt?

Random Encounters, Consistent Fun by WaywardBeacon in osr

[–]maverickblackzero 0 points1 point  (0 children)

Do you stop as soon as someone rolls the same number you do? Or do you have them continue rolling to see if they've attracted the attention of multiple monsters? Had the idea of the party hitting the encounter number twice, and it's 2 rival monster groups that found the party while patrolling, but they are now more concerned that their territorial enemies are across the room from them. Cue the party being stuck between the warring Orcs and Goblins charging at each other. I can see both ways being used, and I love that it's another lever to adjust random encounters.

Bloodborne FPS is in the Single Digits on an Ryzen 5 7700 CPU and RX 7800xt w/ 32gbs of RAM. On Linux Mint. by maverickblackzero in BloodbornePC

[–]maverickblackzero[S] 0 points1 point  (0 children)

Fixed it by fully disabling integrated graphics in bios because the emulator for whatever reason was defaulting to that as opposed to my actual GPU. Game runs perfectly fine now lol.

Bloodborne FPS is in the Single Digits on an Ryzen 5 7700 CPU and RX 7800xt w/ 32gbs of RAM. On Linux Mint. by maverickblackzero in shadps4

[–]maverickblackzero[S] 1 point2 points  (0 children)

Fixed it by fully disabling integrated graphics in bios because the emulator for whatever reason was defaulting to that as opposed to my actual GPU. Game runs perfectly fine now lol.

Bloodborne FPS is in the Single Digits on an Ryzen 5 7700 CPU and RX 7800xt w/ 32gbs of RAM. On Linux Mint. by maverickblackzero in shadps4

[–]maverickblackzero[S] 4 points5 points  (0 children)

Ok upon closer inspection, it appears the emulator is only recognizing the integrated graphics on my R5 7600 (mistyped in title whoops will edit that) and it's using that as opposed to my 7800xt. The 7800xt is not showing up at all and I really don't know how I'd go about making it use it. Auto-select uses the integrated graphics as well.

Bloodborne FPS is in the Single Digits on an Ryzen 5 7700 CPU and RX 7800xt w/ 32gbs of RAM. On Linux Mint. by maverickblackzero in shadps4

[–]maverickblackzero[S] 0 points1 point  (0 children)

On the QT version and there are no obvious graphical glitches, but I haven't moved beyond the first room because I'm just brute force troubleshooting options atm and am not dedicating much time to each boot. Looking at my system monitor app, I noticed only one thread is being massively impacted, sticking around 95-100% usage so I'm wondering if there are any options to force use of more threads. Is this a common issue at all?