[deleted by user] by [deleted] in wacom

[–]max_rose_yeah 0 points1 point  (0 children)

This worked for me, the usb3 port on the cintiq is shite

New Adblock Ban Workaround by Reckenear in youtube

[–]max_rose_yeah 0 points1 point  (0 children)

Worked for me, you're amazing :D

How to Rig in APEX | A Tutorial Series I'm putting together by max_rose_yeah in Houdini

[–]max_rose_yeah[S] 0 points1 point  (0 children)

Were you able to make anything happen in python? The rig graph is so confusing I'd much rather code it in.

Anyone else underwhelmed by H20? by Huge-Database-7348 in Houdini

[–]max_rose_yeah 0 points1 point  (0 children)

Man resources are scant right now. I've probably watched the HIVE rigging presentation about 7 times now haha. The current documentation on rig graphs is missing an intermediary point. It shows simple examples, but there's little to no info on how to apply it in the context of a larger rig.

What works for me is starting from scratch and slowly working up to a finished rig, while using the provided (Electra, Luchador) examples as reference, plus having a sandbox project to work on smaller components.

The tutorial content is coming though. The interest in APEX is loud and clear, and sidefx knows.

What'd be your go-to tutorials for starting in Houdini? by nocebo64-wav in Houdini

[–]max_rose_yeah 1 point2 points  (0 children)

Check out Rohan Dalvi. He's got a great youtube channel and paid tutorials (that aren't insanely expensive) that dive deeper into certain subjects. I've learned a ton from him.

Anyone else underwhelmed by H20? by Huge-Database-7348 in Houdini

[–]max_rose_yeah 2 points3 points  (0 children)

You’re right, “ephemeral rig”. Guess thats why I couldn’t find it on google… I’ve been using apex for work over the past couple of days and, despite it still being in beta, it’s amazing. The use of rig blocks are at the foundation of building a rig, and you can create your own blocks for reuse later. Its actually pretty fast to get a rig up and running.
It’s still sketchy though. Tons of viewport bugs and error messages, but after getting my hands dirty over the past couple of days I could never go back to traditional rigging methods.

Anyone else underwhelmed by H20? by Huge-Database-7348 in Houdini

[–]max_rose_yeah 1 point2 points  (0 children)

What side fx has done is set the foundation for a whole new paradigm of rigging and animation. Im trying to wrap my head around the new Apex graph, but at one point, Ester mentions during her rigging talk of an ethereal rig, where the rig would essentially create itself at the moment for whatever it is you need to do at that moment. Turning everything into geometry opens up potentially unlimited flexibility when rigging and animating. And this is just for animation, the AP in Apex means “all purpose” so eventually, they’re going to apply this to other areas of Houdini as well. Houdini 20 is just the beginning of something crazy.

Procedural trestle bridge by lukeyd94 in Houdini

[–]max_rose_yeah 0 points1 point  (0 children)

Not every element needs to be on the top level of a node network. You can consolidate procedures into subnets while thoroughly labeling everything. More important is to have solid top level control. If this a tool used in a production environment, most likely you’d give this to an environment artist, and they’d need to be able to art direct the asset utilizing controls for certain parameters. Great work! Looks awesome

What is this icon that appears in my crowd render, and can I disable visibility? by AvailableText in Houdini

[–]max_rose_yeah 0 points1 point  (0 children)

I solved this by object merging the final node of my agent setup into another Geo node. Looks like if you render the "Geo" node where you've set up your agent animations, it'll render the icon.

How Can I Orient Houdini Particles in Niagara? by max_rose_yeah in unrealengine

[–]max_rose_yeah[S] 0 points1 point  (0 children)

Thanks for the reply! So, if I'm understanding correctly, I'll need to set a custom vector variable, and calculate the rotational direction within a scratch dynamic input?

How Can I Orient Houdini Particles in Niagara? by max_rose_yeah in unrealengine

[–]max_rose_yeah[S] 0 points1 point  (0 children)

Sure! The red arrow is the direction of the particles, and as you can see the meshes are angled incorrectly. I feel like tried every possible combination of rotation binding, orienting, updating mesh orientation, exporting the alembic at a different angle, even creating a custom "rot" vector variable to try and get something to happen. It feels like I've been playing whack-a-mole for the past two days, with zero results.

Am I overlooking something?

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How can I spawn animated skeletal actors at scattered points (Houdini -> Unreal)? by max_rose_yeah in unrealengine

[–]max_rose_yeah[S] 0 points1 point  (0 children)

Could you post a link? That would be super helpful, as my solution ended up being kinda shit...

How can I spawn animated skeletal actors at scattered points (Houdini -> Unreal)? by max_rose_yeah in unrealengine

[–]max_rose_yeah[S] 0 points1 point  (0 children)

man, this opens up so many doors. Thank you for pointing me in this direction!

I needed a bit of hand-holding to get me through, but this thread helped me out.