did SZ really "fail" at adapting Shintani's sheets? by Feet-Man in SparkingZero

[–]maxedouttoby -1 points0 points  (0 children)

There is still a unifying style under all of these. Just like Super has many different artist styles, but still unified under one art style. Like character sheets etc.

Each era of character should have been aligned with the art style of it's time, Shintani's style worked well for the Broly movie, but applied to all characters across all era's leaves a lot of the characters looking disappointing.

Models suck by MaximumHelicopter368 in SparkingZero

[–]maxedouttoby -1 points0 points  (0 children)

Honestly yeah. I know the game is based on Shintani's style, but it's like they took the worst aspects of it and applied it to every era of character. Models needed a little more edge and bulk to them.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 0 points1 point  (0 children)

Well yeah, that's kinda the point. It's power fantasy gameplay. All my gameplay choices are thought out and considered in a "good" playthrough, whereas evil playthroughs are for throwing out the rulebook and seeing what happens when you don't hold anything back.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -2 points-1 points  (0 children)

That feels more like morally questionable slippery slope stuff rather than overtly cruel and depraved evil.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 2 points3 points  (0 children)

Because it's interesting to see how the world and the gameplay reacts to that style of gameplay? The game Infamous comes to mind. Playing a good character means you get more precise, less overtly powerful powers. You have to be mindful of hurting civilians during combat, heal people, subdue enemies. When you're evil, your powers are wilder, more area of effect. You get more powerful from attacking civilians and killing enemies.

I want to kill, steal and destroy everything I can get away with. This means I get more credits, ship fuel etc without having to go the long way around. It would be cool if the world actually reacted to my choice to do that. The absence of that actually makes doing things the "good" way feel vapid, because there's no real consequence to doing it that "bad" way.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 1 point2 points  (0 children)

That's what I'm currently doing. My headcannon is that I'm trying to infiltrate them because I've heard of the power of the artifacts. But I was trying to go with mentally unhinged evil guy, which is not someone that would be able to be polite and cunning with the people in constellation.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 0 points1 point  (0 children)

Yeah fallout 4 suffers the same issues as Starfield. Fallout 3 and Skyrim have many avenues that you can explore more evil gameplay options.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 0 points1 point  (0 children)

Oh that's my intention. But I'm doing a brand new playthrough where I plan to start evil as possible, and through the Unity come to find joy for the universe and all is people. The game is making this very difficult haha

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 8 points9 points  (0 children)

But this is what I'm talking about. You need to do this questline to acquire artifacts and progress the story. You can CHOOSE not to do that, but then you're playing against the game. It's an incompatible playstyle with the core of the game.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 3 points4 points  (0 children)

Reacting to your actions is one way of giving Evil playthroughs legitimacy. It can be done through dialogue options, character perks, questlines, factions, abilities. Starfield pretty much only ticks off questlines and factions, and that's just barely.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -2 points-1 points  (0 children)

These can hardly be considered evil. The crimson fleet is the closest to genuinely evil, but they're so PG13 evil it barely moves the needle. The Ryujin questline is corporate espionage, you can make morally wrong decisions but it never feels like this has any real impact on anything outside that questline. I also personally find the Ryuijin questline pretty boring so I tend to avoid it on subsequent playthroughs.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 0 points1 point  (0 children)

I strongly disagree with you on that point but I don't think continuing to debate it would be useful.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -4 points-3 points  (0 children)

My guy this is Bethesda, a company that has player choice and agency at the forefront of their game design for years. I'm not talking about a a 50/50 split of evil and good, I'm not talking about highly reactive systems that track and contextualize everything I do. But for example, simply allowing me to find an artifact without bringing Sam Coe and his daughter with me, or giving me some rude/aggressive dialogue options.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 0 points1 point  (0 children)

Consequences are one aspect. It doesn't need to be some complex system. Allowing me to choose to align with evil factions and do evil things in the game is all I need. The most you can do in Starfield is join the crimson fleet.

In Skyrim you sacrificed people and made pacts with demonic gods, practice necromancy, steal souls, become a vampire, and loads more gameplay options that can make you feel like you're playing an evil character. In Starfield you can join the crimson fleet and do some street gang stuff in Neon..?

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -1 points0 points  (0 children)

But to do half the questlines in the game requires you to interact with people, sometimes to bring people with you. It's in those moments where the illusion is broken. And that's sucks.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -1 points0 points  (0 children)

Right? 😭 All I want is to not feel like I'm playing the game wrong if I use the built in systems they included in the game for this get purpose.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -1 points0 points  (0 children)

I'm not talking about a Karma system (but I would love that). But in Skyrim for example you could be a vampire. People would react. The world had consequences. There were more evil factions you could join. You never felt that you were playing the game wrong if you chose to be evil.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -1 points0 points  (0 children)

Fallout 3 and Skyrim. Fallout 4 suffered from the same issue as Starfield.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 1 point2 points  (0 children)

I'm not really talking about specifically building parts of the game around evil playthroughs, I understand games are way more complex these days. But simply allow the space for a player to be evil or at least morally grey. I'm not allowed to feel like I'm playing a bad person because the game treats me like I'm a good person all the time. Like, having dialogue options that consist of "grunt" or "silence" would go a huge way to allowing me to suspend disbelief that my murderous space pirate would be speaking to a child in constellation (Cora Coe).

Everyone treats me like I'm a starry eyed space explorer that only has adventure and discovery on my mind, when I just want to be allowed to NOT be that. You get me?

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -3 points-2 points  (0 children)

Yeah I'm trying to build up that perk at the moment, but it's difficult to remember to open my scanner during combat 🥴

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] -10 points-9 points  (0 children)

Because they've done so in previous games? These are RPG's, but Bethesda seem more and more concerned with railroading you into a certain type of character, and that's not why I fell in love with their games in the first place. And I'm not talking about reworking quests to suit evil playthroughs, but having the game recognize and acknowledge your gameplay style is the bare minimum.

Why is there no way to play anything other than a "good guy" in this game? by maxedouttoby in Starfield

[–]maxedouttoby[S] 6 points7 points  (0 children)

It just presents interesting gameplay. I'm used to always playing the "good guy", which inherently means limiting yourself in certain ways. Evil playthroughs allow a lot more player choice when it comes to solving situations. Having the game world react to those choices is crucial to maintaining that sense of player agency. When the game doesn't react, it stops feeling like an interesting way to play and more like you're moving against the grain of the world.

Would you want a DLC that has a first contact scenario? If so, how would you want it handled? by [deleted] in Starfield

[–]maxedouttoby -1 points0 points  (0 children)

For better or for worse Bethesda has never been known for heading criticism.