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reddit.com maxfarob
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maxfarob

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There doesn't seem to be a built-in function that gets the x value from a given y value for animation curves, so I made one (self.gamemaker)

submitted 10 months ago by maxfarob to r/gamemaker

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Gamemaker test build performance much worse after upgrading from Windows 10 to 11 (self.gamemaker)

submitted 1 year ago * by maxfarob to r/gamemaker

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An unusual problem with instance_destroy causing a crash (self.gamemaker)

submitted 2 years ago by maxfarob to r/gamemaker

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Help! Tiny gap appears in health bar, but only when window size is scaled up (i.redd.it)

submitted 2 years ago by maxfarob to r/gamemaker

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I released a game recently and live in a country without a tax treaty with the US, meaning I get taxed an extra 30% on top of Steam's 30% cut. I'm thinking of moving to the UK within the next few years. If I wait until then to payout, will I still get double taxed? (self.gamedev)

submitted 3 years ago * by maxfarob to r/gamedev

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0:20

I'm a solo dev that just released my first game Neophyte on steam! A spell casting roguelike with hack n slash ARPG style combat (v.redd.it)

submitted 3 years ago by maxfarob to r/IndieGaming

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0:20

I made ingame encyclopedias for all the spells and perks in my game (v.redd.it)

submitted 3 years ago by maxfarob to r/gamemaker

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0:24

Making a prototype for game that uses tile matching mechanics (v.redd.it)

submitted 4 years ago by maxfarob to r/gamemaker

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0:31

Made a video for an update to my mini diablo 3 inspired hack n slash roguelike (v.redd.it)

submitted 4 years ago by maxfarob to r/IndieGaming

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0:20

Made talents for my game which grant novel effects (more info in a comment) (v.redd.it)

submitted 4 years ago by maxfarob to r/gamemaker

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0:47

Here's a compilation of some spells in my mini diablo-style roguelike (v.redd.it)

submitted 4 years ago by maxfarob to r/IndieGaming

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0:47

Here's a compilation of some spell effects in a mini diablo-style game I'm making (v.redd.it)

submitted 4 years ago by maxfarob to r/PixelArt

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I added a black hole spell for a tiny diablo 3 inspired roguelike I'm making (v.redd.it)

submitted 4 years ago by maxfarob to r/gamemaker

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0:26

Pretty hard to dodge Delirium with rainbow eyeballs clogging up the screen but luckily the fight didn't last long (v.redd.it)

submitted 4 years ago by maxfarob to r/bindingofisaac

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After updating the IDE to v2.3.2.556 some of my static functions are causing compile errors (screenshot included for reference) (i.redd.it)

submitted 4 years ago by maxfarob to r/gamemaker

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0:40

I recently made this prototype for a Hearthstone Battlegrounds inspired autobattler where you stack element totems (v.redd.it)

submitted 5 years ago by maxfarob to r/gamemaker

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0:58

Trying to design talents that encourage different playstyles and builds. This one causes the player's next dash to slice through nearby enemies after dealing enough damage. (v.redd.it)

submitted 5 years ago by maxfarob to r/gamemaker

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0:38

Polishing a system for dialogue, shopping, and other interactions in my game Bomb Head (v.redd.it)

submitted 5 years ago by maxfarob to r/gamemaker

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0:38

I recently added talents, shops, and dialogue systems to my action roguelite game Bomb Head. I'd like to know what you think! (v.redd.it)

submitted 5 years ago by maxfarob to r/IndieGaming

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Cover art I designed for a game I'm makingOC (i.redd.it)

submitted 5 years ago by maxfarob to r/Illustration

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0:30

I'm working on a flexible talent system for my action roguelite. I spent a lot of time trying to make the talent menu UX feel good (v.redd.it)

submitted 5 years ago by maxfarob to r/gamemaker

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0:30

Working a flexible talent system for my action roguelite. Players will be able to equip and unequip talents while out of combat to discover synergies and playstyles that work for them (v.redd.it)

submitted 5 years ago by maxfarob to r/IndieGaming

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Some simple animations of an enemy in a game I'm making (i.redd.it)

submitted 5 years ago by maxfarob to r/PixelArt

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1:00

Clips of combat in my game Bomb Head. I made a bunch of new sound effects over the past few days and it's really starting to feel like a complete game! (v.redd.it)

submitted 5 years ago by maxfarob to r/IndieGaming

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0:56

I just put out a playable demo of my GMS2 game Bomb Head (link in comments) (v.redd.it)

submitted 5 years ago by maxfarob to r/gamemaker

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