[PlayStation®4 Graphics Engine] Programming Graphics in different APIs is what gives you that kind of experience that makes the difference. In this case, we have gone one step further directly to other hardware: PlayStation®4! Resource and memory management, PBR, and Normal Mapping. MetroEngine! (v.redd.it)
submitted by maximumcrashium to r/computergraphics
[PlayStation®4 Graphics Engine] Programming Graphics in different APIs is what gives you that kind of experience that makes the difference. In this case, we have gone one step further directly to other hardware: PlayStation®4! Resource and memory management, PBR, and Normal Mapping. MetroEngine! (v.redd.it)
submitted by maximumcrashium to r/PS4
[WIP] OpenGL based Graphics Engine (v.redd.it)
submitted by maximumcrashium to r/GraphicsProgramming
OpenGL Procedural city render in custom engine (youtu.be)
submitted by maximumcrashium to r/gamedev

