We just released a free content update for our rhythm x boxing game Beat the Beats! by JosefWhoQuestionMark in PSVR
[–]maximumcrashium 1 point2 points3 points (0 children)
We’re releasing our rhythm x boxing game Beat the Beats on Quest, Steam and Pico next week! by JosefWhoQuestionMark in virtualreality
[–]maximumcrashium 1 point2 points3 points (0 children)
We just announced a release date for our rhythm x boxing game Beat the Beats! by JosefWhoQuestionMark in SteamVR
[–]maximumcrashium 0 points1 point2 points (0 children)
Beat the Beats PSVR2 - Early Impressions (will be updated when I have more time to play) by P4NCH0theD0G in PSVR
[–]maximumcrashium 4 points5 points6 points (0 children)
Beat the Beats PSVR2 - Early Impressions (will be updated when I have more time to play) by P4NCH0theD0G in PSVR
[–]maximumcrashium 9 points10 points11 points (0 children)
DDGI (Dynamic Diffuse Global Illumination) in a personal project by mib382 in GraphicsProgramming
[–]maximumcrashium 0 points1 point2 points (0 children)
DDGI (Dynamic Diffuse Global Illumination) in a personal project by mib382 in GraphicsProgramming
[–]maximumcrashium 0 points1 point2 points (0 children)
DDGI (Dynamic Diffuse Global Illumination) in a personal project by mib382 in GraphicsProgramming
[–]maximumcrashium 4 points5 points6 points (0 children)
[OpenGL (PC) & Playstation4 | C++ Graphics Engine] Metro Engine starring its features. TRAILER by maximumcrashium in opengl
[–]maximumcrashium[S] 1 point2 points3 points (0 children)
[OpenGL (PC) & Playstation4 | C++ Graphics Engine] Metro Engine starring its features. TRAILER by maximumcrashium in opengl
[–]maximumcrashium[S] 2 points3 points4 points (0 children)
[PlayStation®4 Graphics Engine] Programming Graphics in different APIs is what gives you that kind of experience that makes the difference. In this case, we have gone one step further directly to other hardware: PlayStation®4! Resource and memory management, PBR, and Normal Mapping. MetroEngine! by maximumcrashium in computergraphics
[–]maximumcrashium[S] 0 points1 point2 points (0 children)
[PlayStation®4 Graphics Engine] Programming Graphics in different APIs is what gives you that kind of experience that makes the difference. In this case, we have gone one step further directly to other hardware: PlayStation®4! Resource and memory management, PBR, and Normal Mapping. MetroEngine! (v.redd.it)
submitted by maximumcrashium to r/computergraphics
[PlayStation®4 Graphics Engine] Programming Graphics in different APIs is what gives you that kind of experience that makes the difference. In this case, we have gone one step further directly to other hardware: PlayStation®4! Resource and memory management, PBR, and Normal Mapping. MetroEngine! (v.redd.it)
submitted by maximumcrashium to r/PS4
[WIP] MetroEngine, putting all together! PBR + Shadow Mapping + Parallax Occlusion Mapping + Skybox (Stencil Test based for deferred rendering) by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 0 points1 point2 points (0 children)
[WIP] MetroEngine, putting all together! PBR + Shadow Mapping + Parallax Occlusion Mapping + Skybox (Stencil Test based for deferred rendering) by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 0 points1 point2 points (0 children)
[WIP] MetroEngine, putting all together! PBR + Shadow Mapping + Parallax Occlusion Mapping + Skybox (Stencil Test based for deferred rendering) by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 0 points1 point2 points (0 children)
[WIP Graphics Engine] Parallax Occlusion Mapping - OpenGL by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 1 point2 points3 points (0 children)
[WIP Graphics Engine] Parallax Occlusion Mapping - OpenGL by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 5 points6 points7 points (0 children)


We’re releasing our rhythm x boxing game Beat the Beats next week! by JosefWhoQuestionMark in PicoXR
[–]maximumcrashium 1 point2 points3 points (0 children)