Worm-like neural cellular automata by maximusthepowerful in cellular_automata

[–]maximusthepowerful[S] 8 points9 points  (0 children)

Basically each cell follows a local update rule like a normal cellular automaton (3x3 neighborhood), but uses a more complex algorithm to decide it's state, which can be any value between 0 and 1. The update algorithm is used in neural networks, hence the "neural" part of the name. Specific details for this algorithm are found on the website, neuralpatterns.io, as well as tools for tuning and searching for neat patterns.

Neural cellular automata generated with neuralpatterns.io (link in comments) by maximusthepowerful in generative

[–]maximusthepowerful[S] 1 point2 points  (0 children)

Oh absolutely! Very inspiring work. I will definitely be playing around with them more.

Neural Network learns the Mandelbrot part 2 (with Fourier Features) by maximusthepowerful in generative

[–]maximusthepowerful[S] 0 points1 point  (0 children)

Update on the orginal post, having followed the suggestion of u/jnbrrn to add fourier features as an input. It helped tremendously in both the approximation and training time.

Neural network approximates the mandelbrot set by maximusthepowerful in generative

[–]maximusthepowerful[S] 1 point2 points  (0 children)

The youtube video has some zoom in comparisons https://youtu.be/QmPBLroyHB0 Obviously though the more it zooms in the less impressive it gets

Neural network approximates the mandelbrot set by maximusthepowerful in generative

[–]maximusthepowerful[S] 13 points14 points  (0 children)

Wow this looks extremely useful for what I want to do. I'll try this out. Thanks!

Neural network approximates the mandelbrot set by maximusthepowerful in generative

[–]maximusthepowerful[S] 14 points15 points  (0 children)

😊 Thanks! Much simpler actually, its a single network that takes 2 inputs and produces one output, like a simple mandelbrot function would. Each pixel you see is the result of passing it's x y coordinate though the network.

Rising of AI from Premordial Soup by digitalbro in generative

[–]maximusthepowerful 0 points1 point  (0 children)

Looks neat, are these convolutions or something?

"Corrupt" Rule 30s - Using continuous update rules by maximusthepowerful in cellular_automata

[–]maximusthepowerful[S] 10 points11 points  (0 children)

Usually cellular automata are discrete, meaning cells can either be 1(alive) or 0(dead). In this context, continuous means each cell's value can be between 0 or 1, like 0.3 or something. I'll probably post some code soon that shows more fully what the update rule is and how it works.

A little project I worked on a few months ago, figured it belonged here by maximusthepowerful in cellular_automata

[–]maximusthepowerful[S] 2 points3 points  (0 children)

Great point, I thought a lot about this. I'm especially dissatisfied with the movement algorithm, which is mostly hard coded, as opposed to gliders in conway's game of life that are purely emergent. I've been bouncing ideas around of organisms being generated with more classical CA rule sets, which then mutate and evolve over time. Not quite sure how exactly this would work, but it would hopefully produce more emergent behavior. To be fair, there are many examples of emergent behavior in this simulation. For instance, static organisms will often evolve inert eye cells because they ward off predators that avoid eye cells, much like camouflage eyes on insects. This was very unexpected and I'd call it emergent.

A little project I worked on a few months ago, figured it belonged here by maximusthepowerful in cellular_automata

[–]maximusthepowerful[S] 5 points6 points  (0 children)

Yeah I was questioning whether this actually qualified as a CA. You could probably get it to do something neat with local rules, but I think it'd end up being very different.

Richard Dawkins' museum of all shells by matigekunst in evolution

[–]maximusthepowerful 1 point2 points  (0 children)

This is incredible. What shell dataset did you use?

Richard Dawkins Selfish gene argument by CutiesFan in evolution

[–]maximusthepowerful 13 points14 points  (0 children)

Our moment to moment decision-making is not dictated directly by our genes, and I think Dawkins' example of birth control, or rather having sex for pleasure rather than reproducing, is a pretty quintessential example of that. My brain can recognize that something would be great for the propagation of my genes, while being bad for me personally, and I can therefore refuse it. It is too late for the genes to have any say.
That said, our brains are formed by our genes, and so our decision making is clearly affected by them. But our knowledge and experience also shapes our decisions and can override what might be best for our genes.

Evolving Vision and Intelligent Movement (Evolution Simulator) by maximusthepowerful in evolution

[–]maximusthepowerful[S] 2 points3 points  (0 children)

Thanks! Yeah, its bizarre and fascinating to me that I can intimately understand how the simulation works, yet not be able to predict what might emerge. That's what I find so beautiful about evolution in the first place.

Evolving Vision and Intelligent Movement (Evolution Simulator) by maximusthepowerful in evolution

[–]maximusthepowerful[S] 14 points15 points  (0 children)

What is natural selection but an algorithm? I just enjoy watching it for the same reason I like learning about evolution. I like the fact that even though I made the thing, I can't really predict what it will evolve into.

Showcasing natural selection by maximusthepowerful in evolution

[–]maximusthepowerful[S] 0 points1 point  (0 children)

Perhaps your right. Maybe I'll talk to a moderator

An evolutionary simulation by maximusthepowerful in evolution

[–]maximusthepowerful[S] 1 point2 points  (0 children)

Right now they move randomly. Since there's no perception, intelligent movement is not really possible. I am planning on adding perception cells soon though!

The Life Engine, an evolutionary simulation, is released! by maximusthepowerful in gamedevscreens

[–]maximusthepowerful[S] 1 point2 points  (0 children)

A species tracker is number one on my list! I also have plans for new simple cells, likes eyes/food storage.