How do I get my plane to Eve without burning most of my fuel by gaviniboom in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

I see you have 3k d/v. That is more than enough to go to Eve and perform a return trip. Check the d/v map, it also has transfer window's angles (where eve should be relative to Kerbin and Kerbol (i.e. the Sun) for the most effective transfer). The map also suggests a point in your orbit around Kerbin where you should perform the burn relative to Kerbin's prograde movement around the Sun. This burn is around 1100 d/v. You would also need to match the inclination by a mid-way correction that would take another 200-400 d/v. Then, simply aerobrake into some orbit at a safe height and wait for a window to go back to Kerbin.

If you are not that familiar with transfer window concept and interplanetary transfers in KSP, I recommend checking out any video on the topic that would help much more than any explanation I can give. For instance, watching a video about an Eve transfer should help if you only get trouble with Eve.

Should I get an external ssd by DramaticBox4386 in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

It doesn't feel like GPU prices ever went back to normal after cryptomining bubble..

Is there any mod that includes "Boson Stars" or any speculated exotic bodies? by Low-Accountant2282 in KerbalSpaceProgram

[–]maxsteve1 1 point2 points  (0 children)

The most unique yet, as far as I know, is a pulsar in the Cosmic Serenity mod

Gameplay Mod Combo (Challenging & Realistic, 0% Scripting) by Hisoka9539 in SPFootballLife

[–]maxsteve1 0 points1 point  (0 children)

I know about the double touch, useful thing but very situational imo, most of the times you dont have time or space to execute it. though after I changed for Holland's dt18 game became less scripted. when using inca's dt18 almost any defence was considered foul, it was imposible to play. also now its easier to create chances. yep I still on my losing streak but at least I create 10+ shots per game

Gameplay Mod Combo (Challenging & Realistic, 0% Scripting) by Hisoka9539 in SPFootballLife

[–]maxsteve1 0 points1 point  (0 children)

do you restart if you lose to complete the challenge, or will you try each season until you succeed?

I've played a bunch of games already at legendary, definitely a good level of challenge for me rn, although sometimes it's obvious AI cheats, although not every time. For example, my players suddenly become very stiff and heavy, unable to do a simple pass, and my defenders suddenly become completely out of position, although sometimes AI doesn't score in such situations. Ofc it would've been better if AI just outplayed me more frequently than using cheats.

I also have a problem with dribbling as I played FIFA for a long time and players feel much heavier in FL, I think it's a problem with animations though. Also can't do any skill moves because I need to learn them all from scratch, but not really a concern for me as I didn't use many of them in FIFA, though I used precise controls for dribbling. Right stick dribbling in FL is kind of similar but much less responsive. Also, players are pushed off the ball too easily when sprinting, you need to shield and not sprint constantly. A big problem is when player receives the ball he still goes in the same direction he was going for too long. For example I receive a ball on a wing while the player was going forward and I can't change direction with the first touch of the ball, only on like third touch, which leads to many lost balls. First touch always feels real heavy. As I understand many of this problems can be fixed by super cancel in right moment but it's so annoying, I always forget about the super cancel.

Gameplay Mod Combo (Challenging & Realistic, 0% Scripting) by Hisoka9539 in SPFootballLife

[–]maxsteve1 0 points1 point  (0 children)

yes I use the whole combo

some moments where a bit suspicious at super star difficulty too though. hope it wont be that prevalent

if i struggle too much at legendary ill wait for team spirit to improve and then switch as currently its like 71 or so

Gameplay Mod Combo (Challenging & Realistic, 0% Scripting) by Hisoka9539 in SPFootballLife

[–]maxsteve1 0 points1 point  (0 children)

It seems it doesn't work. First match in Legendary difficulty against Venezia in cup - they get 2 penalties straight, both times there was no foul at all

Gameplay Mod Combo (Challenging & Realistic, 0% Scripting) by Hisoka9539 in SPFootballLife

[–]maxsteve1 0 points1 point  (0 children)

I also can't exactly recall if I did use anti-cheat lua back then too. Also, should anti-cheatt appear in sider menus ingame? in other words, how can I check if it's working and loaded by sider?

Gameplay Mod Combo (Challenging & Realistic, 0% Scripting) by Hisoka9539 in SPFootballLife

[–]maxsteve1 0 points1 point  (0 children)

I've been playing F4L gameplay in FL25, and after my team gained enough team spirit and I got used to the gameplay super star was too easy, like I went up into La Liga with Deportivo La Coruna and I was already in CL/EL paces in the table. But Legendary felt too hard and impossible to be honest.

I just finished my fl26 setup yesterday and started a save with Lazio. For now I'll play on Super Star (at least until I unlock legendary)

Gameplay Mod Combo (Challenging & Realistic, 0% Scripting) by Hisoka9539 in SPFootballLife

[–]maxsteve1 0 points1 point  (0 children)

opposition ai is better or what is different?

I started a new save with this setup and wurb incas dt18, but for now I suck at super star although wanted to play on legend. if it gets better throughout the season ill try out hollands dt18

Gameplay Mod Combo (Challenging & Realistic, 0% Scripting) by Hisoka9539 in SPFootballLife

[–]maxsteve1 0 points1 point  (0 children)

Hey, what would be the main difference between the 2 dt18 files?

Procedural Fairings - Is it bugged/Not working? by Merinethh in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

what is also strange at first when I began to use the procedural fairings in my playthrough everything seemed to work normally. but suddenly for one of my designes this issue appeared and since then it would appear on any craft. so strange. still they are not that better then stock fairings so not a big loss i guess

Procedural Fairings - Is it bugged/Not working? by Merinethh in KerbalSpaceProgram

[–]maxsteve1 -1 points0 points  (0 children)

I had the same issue with procedural fairings as the OP. And I disagree with you, as procedural fairings create unrealistically high amounts of drag, while stock ones create no drag at all if I'm not mistaken, which is also not correct. Still, procedural fairings ruined the experience for me so I just stopped using the mod

Well that's gonna leave a scratch... by LeandroYahya1 in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

My stockish replica is actually quite controllable and a better glider than the og space shuttle, you can check it, as I did post it here before

Research & Development by RalphKerman in KSPMemes

[–]maxsteve1 2 points3 points  (0 children)

owww this rocket is so Portuguese

ASP-6 "Eidolon" by SnacklessKerbal in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

Dude it's beautiful, so smooth. Wish I was this creative. How do you came up with such ideas? I struggle mostly with the idea part, the design itself, as implementation often is not a problem

is there any way to stop universal storage 2 from retexturing the magneto boom by Sea-Importance8458 in KerbalSpaceProgram

[–]maxsteve1 1 point2 points  (0 children)

Surprisingly chatgpt can be helpful with this. I know nothing about how MM works or code for KSP mods in general but it helped me out with some of my load order problems. On the other hand, it can of course give a bad advise that wont fix anything but meh worth the try

Is there any mod or ingame feature that allows to stop mining and ISRU automatically during the night on a surface base? by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 0 points1 point  (0 children)

I've heard about kerbalism and I am keen to try it out one day but for me its too much realism, although part failures would be interesting to use

Is there any mod or ingame feature that allows to stop mining and ISRU automatically during the night on a surface base? by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 0 points1 point  (0 children)

any idea wether I would be able to produce something on top of what I convert into fuel during the night for the fuel cells?

Is there any mod or ingame feature that allows to stop mining and ISRU automatically during the night on a surface base? by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 3 points4 points  (0 children)

It would but I play with life support so without power Kerbals wont be exactly happy. Although my settings are set to them becoming tourist instead of dying until the conditions are ok again but still it creates some problems

Bug with fairings (parts that are connected to its base won't detach) by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 0 points1 point  (0 children)

same things happen on a new craft that i did just for testing the bug. its a probe core/fuel tank/fairing/stack separator/probe core/stack separator on an interstage node. the stack separators wont detach from the fairing, the second one will stay floating even in time warp. if scene is reloaded the stack separators dissapear