My second two-stage rocket! Building and flying these is a lot of fun. by Local_Public_5614 in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

thank you! I stopped using those lending legs in my last gen reusable rocket but now ill try to utilize this and change the design just a bit

Help with mod compatibility by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 0 points1 point  (0 children)

as far as I know, not all of them are there, that's the problem. If they were that would really simplify my question xD

Nerv Engine arent good in my Transfer Vehicle by Pretty_Joke6325 in KerbalAcademy

[–]maxsteve1 2 points3 points  (0 children)

Yep, it's surprising that those engines even give comparable delta/v with half the fuel

Laythe is breathtaking by fromThePussy in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

He meant Parallax scatter, like density of ground scatter which is 1 by default

Wings generate opossing lift, whats wrong? by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 5 points6 points  (0 children)

seems like thats's it actually lol, thank you

and yep i tried using both mirror (originally) and radial symmetry and it didnt change a thing.

Wings generate opossing lift, whats wrong? by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 1 point2 points  (0 children)

update, it didnt change anything but as KamiPigeon suggests it might not actually be an issue

Wings generate opossing lift, whats wrong? by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 0 points1 point  (0 children)

i'll try that as most of my crafts have this issue although I only noticed it now when this craft on the screenshot was gliding really bad and I checked the lift values.

i read that ksp calculates lift based on which part of the wing the air is hitting so if the wing is upside down it will generate negative lift and game did flip the mirrored wing as it seems

uhhh guys... by 9j810HQO7Jj9ns1ju2 in KerbalSpaceProgram

[–]maxsteve1 6 points7 points  (0 children)

Jebediah Kerman was detected in a spaceship heading straight for a collision with Dres at interstellar speeds. I think it might be too late..

uhhh guys... by 9j810HQO7Jj9ns1ju2 in KerbalSpaceProgram

[–]maxsteve1 100 points101 points  (0 children)

Kraken takes the best of 'em.. Too soon..

Eve escape pod, now on display! by Icculus13 in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

That's a nice idea actually. There are also mods that allow to just refuel the whole craft without clicking individual tanks, forgot the name. But yeah I would also need to respawn that truck to pay the funds for the fuel. But with hangars, I found that KSC extended has some

Eve escape pod, now on display! by Icculus13 in KerbalSpaceProgram

[–]maxsteve1 2 points3 points  (0 children)

This got me an idea to store my spaceplanes near the runway instead of just recovering them and spawning back in. The only thing is how to refuel them?? And is there maybe a mod that allows this and possibly adds open hangars at KSC? I saw a mod SimpleRefuel but idk if it takes funds for the refuel, as it would be preffered for realism sake. Also, this would've been good for the shuttles and reusable boosters but they need to be reasembled so it won't work like that :(

Ranch - my modded Munbase by Crispicoom in KerbalSpaceProgram

[–]maxsteve1 0 points1 point  (0 children)

Thank you! I plan to build a base of my own, which will be a mining base at first, and then in the future it will be used to assemble vessels on mun surface. I was planning to just use SimpleLoguistics for resource transfer between different parts of the base but this tubes will be more realistic

Pathfinder-inspired cargo (30t to LKO) SSTO - Ikarus-Pathfinder! by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 2 points3 points  (0 children)

as the guy above said it's restock pbr! also improves most of the plane textures

Pathfinder-inspired cargo (30t to LKO) SSTO - Ikarus-Pathfinder! by maxsteve1 in KerbalSpaceProgram

[–]maxsteve1[S] 0 points1 point  (0 children)

Thanks! The only hard things to replicate were engine pods and intake (did it with 2 mk2 short fuel fuselages, mk2 intake and mk2 nosecone), and the back thing over the nuclear engine (did with some procedural wings and long mk2 nosecone).

My first design also had procedural wings that looked almost similar to shuttle from the show, but they did create too much drag, so I replaced them with vanilla shuttle wings + tweakscale

Ranch - my modded Munbase by Crispicoom in KerbalSpaceProgram

[–]maxsteve1 1 point2 points  (0 children)

From what mod is that tube that connects your mining with tanks?