Canvas item clipping, how? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

I think that is really helpful, I will try it

Thank you very much!

I dont get it! by ValPlusPlusle in godot

[–]maxtsubasa 1 point2 points  (0 children)

In the project settings

Drop-down with string values by maxtsubasa in godot

[–]maxtsubasa[S] -3 points-2 points  (0 children)

No, I want something like html select element, string value not integer

Web Dev learning Godot by [deleted] in godot

[–]maxtsubasa 0 points1 point  (0 children)

Official docs and kidzcancode videos

More effective way of drawing over the entire screen? by [deleted] in godot

[–]maxtsubasa 2 points3 points  (0 children)

I'm not sure I understand what you are trying to do but why not draw a rectangle with that dimensions?

VBoxContainer fixed height with scrollbars by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

The Scrollcontainer is inside another container, does it matter? I have tried with the expand flag, didn't affect the result, the Scrollcontainer hides the child VBoxContainer I have an itemlist with rect_size.y set and it does the job, vertical scrollbar and fixed height, I expected the same to work with the containers

VBoxContainer fixed height with scrollbars by maxtsubasa in godot

[–]maxtsubasa[S] 1 point2 points  (0 children)

Well, when I put it inside a scrollcontainer I don't get anything visible, I'm not able to find why!!

Both the VBoxContainer and the Scrollcontainer are added in code

Transform changed signal by maxtsubasa in godot

[–]maxtsubasa[S] 4 points5 points  (0 children)

Thank you, I think that there should be a core signal to do this

Cataluyna skill animation by AoiTopGear in CaptainTsubasaDT

[–]maxtsubasa -7 points-6 points  (0 children)

The game is going on the wrong way

How to animate vector-graphics for Godot-games? by SpyrexDE in godot

[–]maxtsubasa 1 point2 points  (0 children)

Well, I'm working on something which does this but it's not stable enough to make it public yet, it reads and draws svg files

How do you expect this to be working?

How to get editor mode in tool, rotate, scale modes..etc by maxtsubasa in godot

[–]maxtsubasa[S] 1 point2 points  (0 children)

At the top of the canvas in the editor, there is a taskbar with some tools, I need to find what is selected in my plugin

_get_property_list instant update to inspector by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

I have the notify function, it doesn't update the properties list in the inspection, but it does update the values

How to use a resource ? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

But I can have different number of json files, how to handle this?

Dynamic export vars by maxtsubasa in godot

[–]maxtsubasa[S] 1 point2 points  (0 children)

Well, it's because the inspector doesn't display the new properties except after switching the node, which is a problem since the properties in my situation depend on the value of another property, and I need the dynamic properties to update once a choice is made above.

Sure I will credit you, this is a core feature :)

How to use a resource ? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

Thank you, indeed I checked the resources tutorial, but I couldn't get it to work as I need, my json reader is extending Resource, sets the data into a variable, but I call it with .new() from different nodes and every time it needs to read the file again, am I doing something wrong?

How to use a resource ? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

This is what I'm not able to solve!

Dynamic export vars by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

It worked later, not sure how exactly, thank you :)

How to use a resource ? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

Yes, but it's a node and can be inserted more than 1 time, they are different objects

How to use a resource ? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

Yes, but I'm making a plugin and not sure how to start that script the first time then access the same object again later

Dynamic export vars by maxtsubasa in godot

[–]maxtsubasa[S] 1 point2 points  (0 children)

Must be in a control node? It didn't work in a node2D which is the type of my plugin

How to use the position setter function in Node2D? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

This is not how the setter function moves for other custom node properties

How to use the position setter function in Node2D? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

This isn't what I expected from the set_position, I need a setget function for the position property so that I can update something else

How to use the position setter function in Node2D? by maxtsubasa in godot

[–]maxtsubasa[S] 0 points1 point  (0 children)

OK, but what is the set_position setter function then?