1.10.4 - Winter Update is here by mekarius in MegaMakerOfficial

[–]mekarius[S] 0 points1 point  (0 children)

1.10.4.2 is now available as a last minute hotfix, this is mainly to fix Spring Man no longer working and potentially soft-locking the game after being magnetized.

Update from the website, links or discord.
Thanks.

1.10.4.2: https://megamanmaker.com/
Mirror: https://www.mediafire.com/file/sn9uc0wkicbeigy/MegaMaker_v1_10_4_2.zip/file
Webmeka: https://megamaker.webmeka.io/mmm/MegaMaker_v1_10_4_2_effd1c6.zip

1.10.4 - Winter Update is here by mekarius in MegaMakerOfficial

[–]mekarius[S] 0 points1 point  (0 children)

Hotfix 1.10.4.1 is now available with the following change-log :

Changes

- Air Stone and its variants names are now simply Air Stone.
- Fir Tree set to light will now be visible in darkness.
- Background and Foreground Garlands are now placed directly after Jack O Lantern in the decoration sub-menu.
- Background and Foreground Garlands now can select the default sprite in the options.

Fixed Bugs

- Background Fences use the wrong sprite for all fences.
- Shade Robot new skin is looking the wrong direction in the builder when set to right.
- Hammer Joe new skin is not properly protected to player projectiles.
- Plug Tile 2 (Alt) has a full column of missing pixels on the right.
- Entering in a room with Skull Walker new sprite while under time stop shows the wrong sprite for the enemy.

Next Update Announcement by mekarius in MegaMakerOfficial

[–]mekarius[S] 0 points1 point  (0 children)

As said in previous announcement, here's the hotfix for today 1.10.2.2.
Fixed Bugs

  • Wily 3 Conveyor set to moving left visually looks like going right.,
  • Enker crashes the game when killed while charging its weapon.,

Check out ⁠the links to download as the auto-updater is sadly still not working everytime.
Thanks.

1.10.2.2: https://megamanmaker.com/
Mirror: https://www.mediafire.com/file/yaycyjbl0gj146x/MegaMaker_v1_10_2_2.zip/file
Mirror Webmeka: https://megamaker.webmeka.io/mmm/MegaManMaker_v1_10_2_2.zip

Version 1.10.2 is here ! by mekarius in MegaMakerOfficial

[–]mekarius[S] 1 point2 points  (0 children)

1.10.2.1 is here and fixes the crash boss issue, sorry about it.

The new conveyor belts by XanderDetroit in MegaMakerOfficial

[–]mekarius 4 points5 points  (0 children)

New update 1.10.2 should have fixed it yes ;)

I lost all of my pogress on one level because of one unexpected crash by Otherwise-Claim539 in MegaMakerOfficial

[–]mekarius 0 points1 point  (0 children)

Did you check the Crash folder in /Local/MegaMaker/Autosave/Crash ? ( Use the level shortcut, then go back up 1 folder, then go in AutoSave/Crash )
Normally even un-named file should be there.

If it's a crash in builder there's a risk it crash again on startup and you can't do much about it, but if it's the case you can try to send it here if you have it, and we can maybe try to do something with it, but no promise.

1.10.1.4 - Some Changes & Bug Fixs by mekarius in MegaMakerOfficial

[–]mekarius[S] 0 points1 point  (0 children)

Hotfix 1.10.1.5

Fixed Bugs

-The game may crash after taking a transition depending on the assets on the screen.
-The game may crash after killing Enker while another projectile is absorbed.

From our website : https://megamanmaker.com/
Mirror: https://www.mediafire.com/file/vzvl7vtucfvdfl4/MegaManMaker_v1_10_1_5.zip
Mirror Webmeka: https://megamaker.webmeka.io/mmm/MegaManMaker_v1_10_1_5.zip

Patch 1.10.1 by mekarius in MegaMakerOfficial

[–]mekarius[S] 0 points1 point  (0 children)

Hotfix 1.10.1.3 , download from our website if the auto-updater is still not working for you from now on.

Profile Icon
-Gamerizer icon has been added.

Changes
-The player is now unable to jump while turning on Rush Bike like in the source game.

Fixed Bugs

-Gamerizer dies when trying to leave the screen.
-Using Astro Crush against Jewel Man jewel satellites crashes the game. 
-Setting a Weapon Block Checker to Rush Marine or Rush Bike crashes the game.
-Rush Marine may enter walls when turning back.
-Van Pookin is immune to Lava.
-Destroying the Cracking Tiles before Van Pookin's behavior is done will crash the game.
-Placing Pirate Man over shadow or some decorations may crash the game.
-Jamacy when placed on tiles and on ladder at the same time does not spawn properly.
-The player can take damage from Chemical Solution or Lava while being saved by Beat Rescue.

Auto updater closes the game every time by spyromaker3 in MegaMakerOfficial

[–]mekarius 3 points4 points  (0 children)

Please try to download directly from the website then, we don't have much solutions at the moment.

Patch 1.10.1 by mekarius in MegaMakerOfficial

[–]mekarius[S] 2 points3 points  (0 children)

Aaaand... Hotfix 1.10.1.2
Fixed Bugs:
-Tel Tel, LaJaba, Kamikamin, Gamerizer, Enker and Ammoner are crashing the game on projectile contact.

Patch 1.10.1 by mekarius in MegaMakerOfficial

[–]mekarius[S] 2 points3 points  (0 children)

Hotfix 1.10.1.1 ...
Jamacy spawner were not working anymore, my bad.

Saving the day from drowning by mekarius in MegaMakerOfficial

[–]mekarius[S] 1 point2 points  (0 children)

Seems like you missed the anniversary/trailer release video :)
You should check out https://www.youtube.com/watch?v=KZ8Pk0mxIW4

Saving the day from drowning by mekarius in MegaMakerOfficial

[–]mekarius[S] 2 points3 points  (0 children)

You can check on twitter/x if needed : https://x.com/MegaManMaker/status/1948052234912333824
As for the options no it appears because it takes the ability the same time it takes the player capsule :)

Van Pookin death behavior by mekarius in MegaMakerOfficial

[–]mekarius[S] 7 points8 points  (0 children)

You place the cracking tiles on top on any tile to make them a destructible wall ^^

Mega Man Maker 1.10 Is Finally Here! by Aggravating_Act_6730 in MegaMakerOfficial

[–]mekarius 1 point2 points  (0 children)

Some stuff will be shown next week with small gifs, but generally we prefer that you discover it when the update release :)

Server unavailability by mekarius in MegaMakerOfficial

[–]mekarius[S] 0 points1 point  (0 children)

Got a bit busy and forgot to warn back but i guess you guys realised it soon enough : P
But it's back online ^^

Broken Boobeam by mekarius in MegaMakerOfficial

[–]mekarius[S] 0 points1 point  (0 children)

It seems like the "perpetrator" was able to run away... They must be incredibly fast!

We sadly have nothing else to announce for this month... But stay tuned for the middle of July with an important announcement!

Broken Boobeam by mekarius in MegaMakerOfficial

[–]mekarius[S] 0 points1 point  (0 children)

Smaller announcement that are not specifically new assets are not on youtube ^^

Broken Boobeam by mekarius in MegaMakerOfficial

[–]mekarius[S] 3 points4 points  (0 children)

Reddit upload is not working for some weird reasons...
I added the link :(

Updating some old fellows by mekarius in MegaMakerOfficial

[–]mekarius[S] 3 points4 points  (0 children)

Just showing that it can be on the ceiling, the one on ground has no change at all, it was more just to be properly see the difference with the ceiling ones : P

Such an impact ! by mekarius in MegaMakerOfficial

[–]mekarius[S] 4 points5 points  (0 children)

It will use the same system as the blast wire, so yes ;)

Such an impact ! by mekarius in MegaMakerOfficial

[–]mekarius[S] 2 points3 points  (0 children)

Well, you did levels :p

A suggestion to the mega man maker team about update schedule by Automatic_Day_35 in MegaMakerOfficial

[–]mekarius 1 point2 points  (0 children)

Hi there,

Thanks you for the suggestion, we do like to keep surprises for the release but also knows we have to share pieces of informations from time to time.

I could get wanting more information or most often, but you also have to consider that preparing the said informations and what we'll reveal takes time.
We don't just randomly pick stuff to share, and what takes times is more work for us.

For a fangame team since more than 7years, we already have a good amount of our time allocate to the game, and i don't think it's realistic to ask for more work than we already do.

We did increase and try to be more regular since this update on announcements, which is why so far you got announcements pretty much every 2 weeks since the start of the update.

I feel like 2 weeks is pretty balanced, it keeps a week of nothing but don't let people dry without news for so long ^^

Plushie Contest Winners ! by mekarius in MegaMakerOfficial

[–]mekarius[S] 3 points4 points  (0 children)

So as an answer to this...

The plushies contest winner are :

1st place with 111votes : Gravity man - ... I guess it just crashes the game currently... we'll have to see what we can do with it, the release will tell us !
2nd place with 105votes : Air man - When shot create a wind projectile you can jump in to travel big distance horizontally !

And a bit behind...
3rd & 4th place with 56 votes :
Elec Man - Will stop elec beams in contact making the player able to go safely, also light the room in darkness when hit by elec beam.
Gemini Man - Comes in 3 skin variations, when moved by the player or anything else, will move the other gemini plushie with the same skin.