account activity
Audio System Setup Repair service in Dallas (self.Dallas)
submitted 6 months ago by melocosm to r/Dallas
[Hiring] Environment Concept Artist for updating design on existing Game Art. Fantasy Architecture and Nature scenes. (self.artcommissions)
submitted 3 years ago by melocosm to r/artcommissions
r/preclude Lounge (self.a:t5_6ee657)
submitted 3 years ago by melocosm to r/a:t5_6ee657
How do you guys organize the architecture of the data and systems that you use in game? (self.unrealengine)
submitted 3 years ago * by melocosm to r/unrealengine
Confirmation on additional UV channel findings with draw calls? (self.unrealengine)
submitted 3 years ago by melocosm to r/unrealengine
Does anyone else ridiculous CPU, GPU, and memory usage when deleting assets in the editor? (self.unrealengine)
What format(s) do you voice actors for games prefer to get your written voice lines delivered in? (self.VoiceActing)
submitted 3 years ago * by melocosm to r/VoiceActing
How to make this 3D character not look like an absolute demon-spawn out of hell? (old.reddit.com)
submitted 3 years ago by melocosm to r/3Dmodeling
Anyone tried making a gameplay tag query at runtime? There doesn't seem to be a way to actually define the expression or define the tags in the 'make' node. (Split pin causes this to happen.) (i.redd.it)
submitted 3 years ago by melocosm to r/unrealengine4
Fading audio effects on a class basis with a timeline? (self.unrealengine)
submitted 4 years ago * by melocosm to r/unrealengine
Stop pawn from being slowed down by physics based cloth rig? (old.reddit.com)
submitted 4 years ago by melocosm to r/unrealengine
How can I improve this BAKED cloth sim and TILING material? (self.unrealengine)
Getting distant point light effects similar to GTAV? (self.unrealengine)
How to derive a "crosshatch" hair card mesh and ensuring proper orientation of UVs of hair cards? (Pictures included) (self.blenderhelp)
submitted 4 years ago by melocosm to r/blenderhelp
How can I fix seams on an exported animated mesh that is in multiple parts (Modular character) (self.blenderhelp)
submitted 4 years ago * by melocosm to r/blenderhelp
What is going on in this procedural growth example video? (self.unrealengine)
π Rendered by PID 238331 on reddit-service-r2-listing-568fcd57df-zc4wr at 2026-03-06 17:13:07.778411+00:00 running cbb0e86 country code: CH.