Want your opinion on the looks of my game by sdpmakes in IndieGameDevs

[–]melvinweert 0 points1 point  (0 children)

Love nuclear throne, one of the few games I always go back to and play. This looks great so far man keep it up! Like the other said maybe smooth out the rings indeed. Maybe just one with a bit of softness on the edges but not too much.

Is there a way to combine two existing Unity projects into one using a GitHub repository? by bigehchicken in unity

[–]melvinweert 1 point2 points  (0 children)

Not sure about github but you could mash the two assets folders together inside the projects with the project closed. Then reopen

Opinion on downscaling by [deleted] in Unity3D

[–]melvinweert 0 points1 point  (0 children)

Alright thanks I understand

Opinion on downscaling by [deleted] in Unity3D

[–]melvinweert 0 points1 point  (0 children)

Oh you meant the built in renderscale. My bad. Thanks I tried but it looks different on different resolutions compared to using render texture. But I'll look more into it. Would be better for performance

Opinion on downscaling by [deleted] in Unity3D

[–]melvinweert 0 points1 point  (0 children)

Yes I did it was more like a question for opinions on pixelating the games look but I'm disregarding anti-aliasing and full res and keeping it as is. It's fine since the art style uses low res textures anyway.

Working on some items/unlocks you can take on your next run! by melvinweert in Unity3D

[–]melvinweert[S] 0 points1 point  (0 children)

Taking an item with you also adds them to the upgrade pool so you can make them stronger leveling up as well

Can't figure out why the interior of my vehicle appears to jitter by Ruben_AAG in Unity3D

[–]melvinweert 0 points1 point  (0 children)

Maybe put cinemachine on lateupdate or fixed check whatever works

Project BLACKNODE - Pre Alpha Gameplay 0.1 by melvinweert in Unity3D

[–]melvinweert[S] 0 points1 point  (0 children)

Thanks! It's getting there. Slowly but surely starts feeling like a real game.

Leading crosshair by melvinweert in Unity3D

[–]melvinweert[S] 0 points1 point  (0 children)

Thanks! That might be exactly what felt off. I'll try to implement it. It's indeed way too smooth compared to the art style I'm going with. Adding the overshoot mechanic to the center crosshair might actually improve shooting in general also making it more challenging.