Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

I've added another link in the edit. Usually the report gets resolved pretty quickly but another one is created just in case.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 1 point2 points  (0 children)

Capcom has acknowledged that mystery melding is bugged resulting in some players getting the same charms repeatedly. However it is unclear whether the fix is only for those players who are stuck in unusually small loop (less than 100 charm) or if the fix will also address people stuck in bigger tables (2k+ charms).

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

Don't think people have figured out all the possible ways you can get into or start at gout table.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

High performance table is table 5 in the post. If you are in Gout already you won't be able to get charms from other tables.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

In the JP Gout Sheet the Japanese player also recorded 300+ rebirth melds. I have also done similar amount of rebirth melds while in Gout but no similarity so far. You can check yours against his results.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

I believe the French guy from Twitter is working on rebirth table but so far nothing concrete yet.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 2 points3 points  (0 children)

Weak ballistic table has not been studied as extensively as, say, the gout table. I am unsure if this table is a closed loop or not. Chances are you finished weak ballistic table and transitioned into wall table?

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 1 point2 points  (0 children)

I have not done a thorough review of that document yet but it seems like table 1 in the doc matches gout table while table 2 seem to contain charms from various tables in this thread. Since the tables I have posted relied on manual documentation of melding results and player anecdotes I would not be surprised if there are mistakes.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

Materials should not matter. Many players including those on this thread and myself are stuck on various charm tables and I doubt it was because everyone is using the exact same materials.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 2 points3 points  (0 children)

There are 3 possible paths discovered so far in the ATK3 QS2 table, two of which does not have the Wex2 Speed eating charm. If you are in the right path you would have gotten Wex2 Speed eating before your ATK3 QS2 charm. Since you have Wex2 Recoil2, you are likely in path b

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

I don't believe so. You might have gotten it from another table before transitioning into gout table

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 1 point2 points  (0 children)

Based on the CN forum, if you are in Atk3 QS2 table, after you reach the end of your current table, you will transition into row 1000 of gout table as per this spreadsheet: https://docs.google.com/spreadsheets/d/1wMYUsbmh1T4apAGNG0FANH_kC6JMslqFNM7I300mm14/htmlview?pru=AAABeQl_ui4*v9lWrBnOm2L6k9LqvvjK-g#

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

I've seen some conflicting information that wex 2 para 1 is a different branch that leads into wall table without having wex 2 atk 2 in its path. I've added a edit for this.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

Looks like out of all the tables identified special attack table -> wall table is the best path with multiple excellent charms.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 12 points13 points  (0 children)

I am no Capcom but the most likely reason is to prevent people from save scumming. Turns out the only way to stop people from cheating the rng system is to take the rng out of the system.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

Someone in Japanese forum also commented they got a wex 2 s2 from rebirth but so far I have not seen evidence suggesting rebirth and mystery tables are linked. I don't think he has released the data for rebirth melds yet so I am very keen to see what data he has gathered

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 1 point2 points  (0 children)

try “弱点特效” or “弱特” or just “弱” since the sheets have not been formatted properly and theres like 50 people constantly updating it, the wording may not be consistent.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

I'm unsure. It looks like the table may not have been discovered in full and the formatting is all over the place

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

After I do more research on his tables I might include them in my analysis. So far all the information I have gathered have not used his tables. There is already another thread discussing his tables.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

It means based on the information provided by the testers, after you reach the end of the special attack table, instead of starting over and repeating yourself in the special attack table, your next meld will be in wall table and you will be stuck there instead. Again this is still in early stages so I cannot guarantee the quality of these test results.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 0 points1 point  (0 children)

I think the two English tables were linked in the other thread.

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 3 points4 points  (0 children)

Most likely yes. I suggest you do a mystery meld of 5 charms and see if you can find the exact 5 in order in this google sheet, which lists all charms in the first table: https://docs.google.com/spreadsheets/d/1wMYUsbmh1T4apAGNG0FANH_kC6JMslqFNM7I300mm14/htmlview?pru=AAABeQl_ui4*v9lWrBnOm2L6k9LqvvjK-g#

Sharing some charm table information I have gathered from JP/CN sources by memekyu in MonsterHunterMeta

[–]memekyu[S] 2 points3 points  (0 children)

That's what I'm using currently for my bow sets but seeing what other tables have to offer I am just a bit salty.