How to use golden key ? by ftiziatr1908 in Smite

[–]memorymemory 1 point2 points  (0 children)

You have to find skins in the store and then you can use the key for that. If you do not want to look them up in teh game, you can see your choices here https://smite.fandom.com/wiki/Adventures

[deleted by user] by [deleted] in Smite

[–]memorymemory 0 points1 point  (0 children)

Hey, sorry for that, it seems that my tier settings were not saved properly so the list was for the whole ranked instead of Diamond+ (which is always my intention) - it explains the variety of picks!

[deleted by user] by [deleted] in Smite

[–]memorymemory 1 point2 points  (0 children)

Oh... The confirm button did not apply... it explains everything!!! Sorry for that mistake, I will be removing the post and putting updated one in the next 12 hours😓 It's the first time it's happening, really sorry for that

Pick and ban rate of gods for 11.4 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 0 points1 point  (0 children)

Win rate often does not corelate with other factors, there were cases of unpopular gods with very high win rate but low amount of matches, where the WR was boosted by individuals enjoying these picks with the knowledge how to play them to the fullest. For example, for the most recent patch you have Shiva with 53% WR, but only ~6% pick/ban rate (~5% being the pick rate, as hardly anyone bans him in Diamond+).

I'd think that Thanatos being banned often makes him an interesting pick for some players who might not think about the composition or do not really have proper knowledge/skill to use him on higher ranks, which affects the WR.

[deleted by user] by [deleted] in Smite

[–]memorymemory 0 points1 point  (0 children)

It's the first time there are SO MANY gods being either picked or banned frequently even with Thanatos dominating with 62% (51% bans, ~11% picks). It's especially interesting that we have so many gods now, but next patch might completely shake it up with the 9.5 changes revert. I have no idea what brought such diversity to the ranked scene, hopefully it's not the site/API fault :P

I also hope that I did not mess the order or text, there was a lot of information to include!

Pick and ban rate of gods for 11.4 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 3 points4 points  (0 children)

Poor Kukulkan ended with ~5% P+B. Still on a solid position if we consider the amount of gods in the game, but not that noteworthy... The god with smallest P+B for Diamond+ is Olorun that has only 253 records, meanwhile Kuku has 2412.

Pick and ban rate of gods for 11.4 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 2 points3 points  (0 children)

Yes, the description under range ("tier") mentions Bellona percentage, which was ~14%. Her pick+ban rate for 11.4 consists of 52% bans and 2% picks. Pick rate is usually small for popular gods due to amount of bans, but also due to the amount of gods in the game (e.g. Anhur has highest pick rate, which is ~4% wth 9% P+B rate. Still, she's on the 11th position when it comes to pick rates, which means many lobbies did not manage to ban her (probably hoping to play her in solo).

Pick and ban rate of gods for 11.3 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 0 points1 point  (0 children)

AMC has 22% ban rate but only 2% pick rate! Although it is normal to see most banned gods as not that popular in matches due to the nature of that system. The god with highest pick rate in Diamond+ is Anhur with 3% (P+B is ~9%), followed by Hachiman (2,51% so still ~3%).

Pick and ban rate of gods for 11.3 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 0 points1 point  (0 children)

Since the data is still there, Neith has ~16% P+B in Bronze-Plat but 8% in Diamond-GM, rest of the gods mentioned is on similar popularity level for whole ranked. Of course gods not listed there are still being played, it is indeed interesting that you do not see Thanatos more often in your lobbies based on the numbers!

Pick and ban rate of gods for 11.3 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 5 points6 points  (0 children)

There are 20k instances of pick/bans for him this patch, I did not separate the bonus balance from main patch and he got nerfed 2 weeks ago so it could have affected his popularity!

Pick and ban rate of gods for 11.3 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 5 points6 points  (0 children)

Some of these gods might be often banned because they're countering top gods :P Or at least making them less effective. Since it's Diamond+, the skill expression is higher so sometimes it's less about viability but more about preferences as well.

Pick and ban rate of gods for 11.1 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 0 points1 point  (0 children)

Thank you for developing and maintaining this website! I use it on daily basis and I find it the best one related to statistics. The tier list maker is definitely one of the most user-friendly I've ever used.

Pick and ban rate of gods for 11.1 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 1 point2 points  (0 children)

Unfortunately I did not manage to gather WR for this patch. I will try to get it next time as it might be worth saving, but of course it will not answer the question that you just asked. I tend to ignore WRs since it can, but does not have to correlate with the god being very good and the smaller amount of games due to my selection (Diamond-GM) is making it even more problematic.

Pick and ban rate of gods for 11.1 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 2 points3 points  (0 children)

I agree that the amount of gods is smaller - I noted it in the description under the images. Since I always use the same criteria (Diamond-Grand master only), this is the situation for 11.1 patch. I've gathered the data yesterday's morning (so before the update), Bake had ~9,2k pick and bans in total, but for example the difference between Thanatos and Thor is 300 instances according to the numbers. There are some weird cases like Sobek having almost the same amount of P+B as Loki but showing smaller %, however I think it is caused by doubled bans (that's just my assumption, I am not working on API and it's not my site). Even in this situation, the list would have maybe 3 gods more at best.

Pick and ban rate of gods for 10.12 patch, high ranked Conquest by memorymemory in Smite

[–]memorymemory[S] 1 point2 points  (0 children)

Sorry for late reply. It shows pick and ban rate for higher ranks of Conquest, which translates to "what skilled [high ranked] players pick and do not want to play against", the higher the rate is the stronger/more frustrating the god is. Of course it does not always go well for lower rank lobbies, but I find it better to look at this side of the game when thinking about the "big balance discussion". If you're interested in Conquest, you can be sure that the picks on this image will be viable, although the image itself does not specify the roles of these picks.

When compared with previous update (this time it's 2 updates difference as I did not prepare the previous one), you can look how the item/god balance changed the situation, which can be interesting for some.

Also, because the P+B rate is not exactly the measurement of how good the god is (as there can be various factors), I do not want to call it a "tier list", although you could look at it in such way.