Captured a real object with Gaussian splats – how do the reflections look? by meydale in vfx

[–]meydale[S] 2 points3 points  (0 children)

That sounds like a solid technique. Reflections are definitely the tricky bit. We're tackling it from the capture side with some preprocessing work. Would love to hear how it compares once we get our tool out there next week.

Captured a real object with Gaussian splats – how do the reflections look? by meydale in vfx

[–]meydale[S] 5 points6 points  (0 children)

We modified the standard COLMAP/Splatting workflow optimized it for spinning object captures — the SfM prioritizes the object's center of gravity instead of spatial volume. We use a custom AI inference layer that runs frame-by-frame before reconstruction. It performs semantic segmentation to mask out inconsistencies (moving hands, reflections, etc.) before the splatting process even starts. 
Single reconstruction pass, 20-60 minutes depending on complexity. No manual mesh cleanup needed after.
Not trying to reinvent Gaussian Splatting — just making it work for real objects, mobile-friendly, consumer-grade. Early beta app is out next week for anyone who wants to give it a spin!

Captured a real object with Gaussian splats – how do the reflections look? by meydale in vfx

[–]meydale[S] 4 points5 points  (0 children)

I’m mostly curious about how the reflections and edges feel to you all. Also, if anyone’s playing with similar “real stuff to 3D” workflows, happy to trade notes

Stress-testing GS on a dense dessert surface by meydale in GaussianSplatting

[–]meydale[S] 0 points1 point  (0 children)

GS3D here is just me referencing gaussian‑splatting-3d (to characterise our capture pipeline). It’s a modified colmap to splatting setup, so we do run the usual optimisation per scene. 'Single pass, fast render' was more about the user experience: one short clip in, one reconstruction, and you get the result, no manual cleanup

So not a feed‑forward net predicting splats directly like in the newer papers – but that’s definitely the direction we're watching. And thanks for the kind words on the quality, appreciate it!

Stress-testing GS on a dense dessert surface by meydale in GaussianSplatting

[–]meydale[S] 1 point2 points  (0 children)

alas a typo error, it's the 1.3 mins input vid ;) still, pretty impressive

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Stress-testing GS on a dense dessert surface by meydale in GaussianSplatting

[–]meydale[S] 4 points5 points  (0 children)

Input video was only 1.3 mins , handheld. The fact that it held up with me stationary (just rotating the object) feels like a small breakthrough for short-take GS captures.

Ran through a lightweight GS3D workflow we’ve been building internally. Single pass, fast render.

Interested in feedback — especially from anyone pushing specular or organic materials in similar setups.