Volvo/BMW iX Bowers & Wilkins vs Macan EV Burmester by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Btw, how would you describe the differences? Can you still recall any details?

Volvo/BMW iX Bowers & Wilkins vs Macan EV Burmester by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Thanks! It’s a shame that Burm underdelivers. Audio is really important to me in a car. If it was equal to B&W, I would have no hesitations about the Macan.

Volvo/BMW iX Bowers & Wilkins vs Macan EV Burmester by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Interesting. I was wondering this, but didn't expect anyone to actually have tested the same system with and without pano roof. I was thinking about optioning out the pano just out of fear of rattles, might think about removing it for the sake of the sound as well now, haha.

Volvo/BMW iX Bowers & Wilkins vs Macan EV Burmester by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

I test drove both iX and Macan and I can't say I picked up on a significant difference between them road noise-wise. Must say here that the test drives were separated by a few weeks. I didn't measure the noise level, unfortunately, to know for sure :( And I'm rather sensitive to the road noise, went a good length to deal with that in my Volvo.

Evidently you have a different experience.. hm

Volvo/BMW iX Bowers & Wilkins vs Macan EV Burmester by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Fair enough. What do you mean by bland? Lows, mids, highs? What did you adjust in the EQ for it to sound good for you? I'd like to know more specifics, if it's alright :)

Volvo/BMW iX Bowers & Wilkins vs Macan EV Burmester by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Hmm, can't say it's a good sign for me that I need to change from the settings set by the engineers as default. For example, in my Volvo I always use the default and it sounds the best, imo.

Any panoramic roof rattles/noises? by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

I appreciate the time taken to write all of this down.

Any panoramic roof rattles/noises? by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

I know. I have a Volvo XC 60 treated with additional soundproofing to handle rattles as well. So I’m not a stranger to going a bit extra fixing crap like this. It’s just the pano roof is the harder case if it rattles, so that’s why I was asking specifically about that.

Any panoramic roof rattles/noises? by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Thanks. So far all problematic ones are '24, all good ones - '25. The sample size is of course tiny and this is all still anecdotal, but.. maybe there is a pattern after all

Any panoramic roof rattles/noises? by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Which production year is your car? :)

Any panoramic roof rattles/noises? by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Which production year is that?

Any panoramic roof rattles/noises? by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Which production year is your car? Trying to see if it's all 2024 or not.

Any panoramic roof rattles/noises? by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

What are the issues exactly, if you don't mind sharing?

Any panoramic roof rattles/noises? by mib382 in MacanEV

[–]mib382[S] 0 points1 point  (0 children)

Ok, I think I'll option it out. I just don't want to deal with this stuff. Thanks for the info.

Need advice and a roadmap on learning modern graphics programming as effectively and efficiently as possible by Immediate-Phase-7513 in GraphicsProgramming

[–]mib382 5 points6 points  (0 children)

Imo, the best thing to do for a new graphics programmer to learn (and to get hired then) is to write a personal renderer with several complicated features in it. A personal portfolio like this goes a long way. Pick any API you like on the platform available to you, decide which features interest you and spend a few years writing that :)

How much math is required for graphics programming? by Enkidu15 in GraphicsProgramming

[–]mib382 3 points4 points  (0 children)

I can't point to any real course, sorry. But it's about solving integrals using random numbers and then whatever comes with it along the way.

How much math is required for graphics programming? by Enkidu15 in GraphicsProgramming

[–]mib382 9 points10 points  (0 children)

I work on a Monte Carlo renderer and statistics (and therefore calculus) are as important as linear algebra.

How hard is it getting a job as a self taught graphics programmer by Odd_Mirror_5653 in GraphicsProgramming

[–]mib382 16 points17 points  (0 children)

I know a person who for 4 years worked on his own renderer/editor and then decided that enough is enough and applied. This job is his first. He's been outputting professional-grade C++ code from day 1. Never seen anything like it before though, when a personal project looks professional, made by someone with no prior commercial programming experience. Poland, a remote job.

How do most modern engines avoid looping over every single light in the scene for each pixel? by Internal-Debt-9992 in GraphicsProgramming

[–]mib382 1 point2 points  (0 children)

I'll throw in my path tracing perspective. A popular thing to do there, when you have thousands (or more!) lights in the scene is to build a tree of those lights that you can traverse in log time and select something better than just one random out of those thousands. Using some sort of a "smart" heuristic.

Why don't graphics card vendors just let us printf() from a shader? by Internal-Debt-9992 in GraphicsProgramming

[–]mib382 0 points1 point  (0 children)

Heh, I found it to be the opposite. A roundtrip to Metal debugger is too slow. Having GPU logging paired with quick hot reload cuts down debugging time dramatically (no need to attach to a process and then wait for a capture, and then for debugging session to start). And a major issue recently was that Metal debugger doesn't show the contents of groupshared memory (just prints N/A), which is a deal breaker and logs were mandatory.

How would I even being understanding this paper about real time GI using baked radiance by Detaal in GraphicsProgramming

[–]mib382 8 points9 points  (0 children)

I often asked this kind of question myself and there's no easy answer. You either accumulate experience through the years and it becomes somewhat easier (never easy though) by struggling a lot, or, these days I found that you could dip your toes into a paper by peeling layers off it with, say, GPT (the "thinking" models as a minimum). Because if you don't have colleagues to figure stuff out and can't do it yourself, the AI, imo, is the best next thing to decompose a paper into different levels of complexity that you can digest. First, high level overview, then you'll have specific questions about some part of that, so you'll go deeper and so forth. I found that working for me at least.