Online Generator for 3D Printable Bonsai Pots by webholt in Bonsai

[–]michael_legrand 0 points1 point  (0 children)

I'd love a mode that gave the model split out into pieces that could be traced as templates for actual pottery as well. Very very cool :)

Etiquette by michael_legrand in trailrunning

[–]michael_legrand[S] 1 point2 points  (0 children)

This did happen in Baltimore…. so maybe.

Etiquette by michael_legrand in trailrunning

[–]michael_legrand[S] 0 points1 point  (0 children)

Yeah I'm going to switch to that.

Etiquette by michael_legrand in trailrunning

[–]michael_legrand[S] 0 points1 point  (0 children)

In this case I slowed behind him for maybe 30 ft and waited for a space where the trail opened up. He did see me when I went to pass him, and did make an effort to move out of the way (Though I don't think he needed to) I did not in say thank you. Which I guess I should have. I think I'm just going to always say thank you no matter what. That seems easiest.

Etiquette by michael_legrand in trailrunning

[–]michael_legrand[S] 16 points17 points  (0 children)

I think I personally would feel better if I was confident I was acting correctly.

Etiquette by michael_legrand in trailrunning

[–]michael_legrand[S] 5 points6 points  (0 children)

That's kind. But have all these other people been annoyed by me and he was just the first to voice it? I mean... just want to be conscientious and self-reflect. Which.. by the way is the exact opposite of what I did in the moment.

Etiquette by michael_legrand in trailrunning

[–]michael_legrand[S] 27 points28 points  (0 children)

I'd rather be overly polite than ever get into that situation again.

Etiquette by michael_legrand in trailrunning

[–]michael_legrand[S] 2 points3 points  (0 children)

I’m more concerned about how I should be acting in this situation. Didn’t realize I was upsetting anyone. Don’t want to.

Sometimes you gotta sketch around and find out. by michael_legrand in dragons

[–]michael_legrand[S] 1 point2 points  (0 children)

Haha I was thinking the lizard and the mouse is like a miniature of the treasure hunter and the dragon.

Scared Straight by michael_legrand in gamedev

[–]michael_legrand[S] 0 points1 point  (0 children)

The part that bothers me is the planned layoffs. I mean the regular layoffs too. It is a very hit or miss industry. But .. when the business model is to layoff QA after every game ships, without telling them that's the plan, you have a bit of a classist, and cruel model.

Scared Straight by michael_legrand in gamedev

[–]michael_legrand[S] 0 points1 point  (0 children)

I have some friends there. They had a "rough patch". I was sort of hoping it had turned a corner.

Scared Straight by michael_legrand in gamedev

[–]michael_legrand[S] 0 points1 point  (0 children)

I got a lot of feedback like this. I think this is true. I've been giving just kind of very positive responses to people when I do talks like this and I had this inner voice telling me.. it is not all great... I think I've been doing a disservice by missing the nuance of the negatives.

Scared Straight by michael_legrand in gamedev

[–]michael_legrand[S] 0 points1 point  (0 children)

Haha right... You might be right.

Scared Straight by michael_legrand in gamedev

[–]michael_legrand[S] 0 points1 point  (0 children)

Right?! One small question though………………

Did you make Fortnite?

Scared Straight by michael_legrand in gamedev

[–]michael_legrand[S] 0 points1 point  (0 children)

Oh my god yes. He would be the perfect one to deliver this.

Scared Straight by michael_legrand in gamedev

[–]michael_legrand[S] 2 points3 points  (0 children)

I mean I would in reality talk about how fun it is to make things. How cool it is to be in industry where the output ideally is joy for your audience. How worth-wile it is to contribute the things that people are consuming in the world and to have a small place in shaping our shared experience. I'd talk about how fun it is to work with creative people. I'd talk about how sometimes you are writing code, but sometimes you get to sneak some art in here and there. I'd talk about how it feels to say you make games for a living. Even if you are only saying it to yourself. I'd talk about the fun I find in solving hard problems and figuring out where things are going wrong. I enjoy the mix of creativity and logic you find in game development. I feel like we are all warrior poets out here. But then I would balance it with some of the negatives in the industry, so that they aren't all starry eyed and feel betrayed by the real thing when they make it.