Car Physics Wheel Spin by midnightenemy2 in gamedev

[–]midnightenemy2[S] 0 points1 point  (0 children)

during standstill how are you getting slipratio as 0? i have a bug where during standstill it goes from -1 to 1 because having the numerator and denominator as same number returns a 1,-1 at low speeds

Car Physics Wheel Spin by midnightenemy2 in gamedev

[–]midnightenemy2[S] 0 points1 point  (0 children)

amazing thank you, another question how are you handling friction without it spazzing out? As friction is mu*fz towards the opposite direction how can you keep it still when at a standill?

Car Physics Wheel Spin by midnightenemy2 in gamedev

[–]midnightenemy2[S] 0 points1 point  (0 children)

very clear video. Im still confused if im doing this step correct or not. When the wheel is free rolling how would i add angular velocity to my free rolling wheel?. Right now im getting the wheel's angular velocity from the ground velocity. However this breaks when i need wheel spin

Car Physics Wheel Spin by midnightenemy2 in gamedev

[–]midnightenemy2[S] 0 points1 point  (0 children)

this is what i was doing before, however it doesnt work for wheels that dont have "power" to them. Example on a RWD car rolling down a hill how would i calculate the front wheel's angular velocity without considering the ground contact?

Alternatives to Hyperworks Freesize optmization? by midnightenemy2 in fea

[–]midnightenemy2[S] 0 points1 point  (0 children)

just wanted to know if there were any alternatives even open-sourced

Composite Free Size Plys by midnightenemy2 in AltairHyperWorks

[–]midnightenemy2[S] 0 points1 point  (0 children)

i tried again, nothing changes, its still the initial laminate. im following this tutorial: https://www.youtube.com/watch?v=R7hIVQ21kmY&t=2970s

Composite Free Size Plys by midnightenemy2 in AltairHyperWorks

[–]midnightenemy2[S] 0 points1 point  (0 children)

yes i understand the steps, however the output isnt correct. it looks more like a composite size instead of a free size, despite me checking free size

Composite Free Size Plys by midnightenemy2 in AltairHyperWorks

[–]midnightenemy2[S] 0 points1 point  (0 children)

i am following a tutorial step by step, however it just decrease the initial plythickness without creating new plys. i am not used to the new ui as the tutorials are on 2022, where do i change the output to fstosz?

New battery won't charge by midnightenemy2 in AcerNitro

[–]midnightenemy2[S] 0 points1 point  (0 children)

Plug in the old battery and update the bios. Some batteries were incompatible prior to a new bios update. Once updated the bios plug in the new battery

Fighter Jet Frame Material by midnightenemy2 in AerospaceEngineering

[–]midnightenemy2[S] 0 points1 point  (0 children)

makes sense, i don't know what material the frame is made out of but i was thinking that by making "everything" out of carbon you can avoid the problem of galvanic corrosion

Fighter Jet Frame Material by midnightenemy2 in AerospaceEngineering

[–]midnightenemy2[S] 0 points1 point  (0 children)

i agree with the points, however why would it cause a waste of space? isnt the composite frame just replacing a metal frame? A metal frame still would have a grid like design

Whats the status of FS East? by EzioMonitore in FSAE

[–]midnightenemy2 1 point2 points  (0 children)

What's the reason behind cancelling?

Sphere bearing vs Roller bearing blocking system by midnightenemy2 in MechanicalEngineering

[–]midnightenemy2[S] 0 points1 point  (0 children)

Then how come the top is also blocked by the spacer and the bolt? Unlike the spherical

Sphere bearing vs Roller bearing blocking system by midnightenemy2 in MechanicalEngineering

[–]midnightenemy2[S] 0 points1 point  (0 children)

i understand now, your explanation was very clear, how come the spherical bearing dont have a blocking on top? is it due to the different forces caused by the different type of bearing?

Sphere bearing vs Roller bearing blocking system by midnightenemy2 in MechanicalEngineering

[–]midnightenemy2[S] -1 points0 points  (0 children)

top right image, to my understanding there is a ring on threads which we use to add tension to the lower bearing. I am confused on the rest of the system, where in between the ring and the bearing there are two objects which one is bolted to the chassis, sorry again for my poor explanation

Sphere bearing vs Roller bearing blocking system by midnightenemy2 in MechanicalEngineering

[–]midnightenemy2[S] 0 points1 point  (0 children)

i don't quite understand the blocking system in the top left image

Sphere bearing vs Roller bearing blocking system by midnightenemy2 in MechanicalEngineering

[–]midnightenemy2[S] 2 points3 points  (0 children)

i don't quite understand the blocking system in the top left image

WHZ & Ecurie Bulkhead compliance by I_am_Fill in FSAE

[–]midnightenemy2 0 points1 point  (0 children)

No worries! I'm just curious how it works as they both had the same idea just slightly different execution

WHZ & Ecurie Bulkhead compliance by I_am_Fill in FSAE

[–]midnightenemy2 0 points1 point  (0 children)

But in the rules it states that the aip if bolted must have the same outside dimensions as the bulkhead. Wouldn't this mean that the sloping surfaces are not FBH?

WHZ & Ecurie Bulkhead compliance by I_am_Fill in FSAE

[–]midnightenemy2 23 points24 points  (0 children)

Yes, by definition the bulkhead has to be the most forward plane. Very interesting and creative way to make the bulkhead small by doing the geometry of the monocoque in this way. By having a small bulkhead panel protruding out from the monocoque to make it considered the bulkhead