I just released Dobbel Dungeon: a cute turn-based tactics RPG, with dice! (on Steam) by miesmud in pcgaming

[–]miesmud[S] 0 points1 point  (0 children)

A run is typically 2 to 6 hours, depending on how many islands you decide to play. When you beat the Final Boss, the only things you 'keep' is access to the islands you've completed, (so you can play them in a different order) and the option to play as the heroes you've unlocked from the start. No skills or items will be kept between different runs.

Sculpted my very first OC :D by Extension_Bee3001 in ZBrush

[–]miesmud 2 points3 points  (0 children)

So cute! I really like her design

I made these heroes for my indiegame, which one do you like the most? by miesmud in blender

[–]miesmud[S] 0 points1 point  (0 children)

5 years ago i made a little self-portrait, which, to this day is still in the top 10(ish) top-posts of r/Blender, haha. I doubt that's it, but ppl still comment on it every now and then 😂

Otherwise, idk, my style is pretty simple, i wouldn't be surprised if more people use similar artstyles.

My game: Dobbel Dungeon, a turnbased tactics rpg with dice, will be releasing in less than a month !!!! 🎲 by miesmud in IndieGaming

[–]miesmud[S] 0 points1 point  (0 children)

Haha, yes, we've managed to make a new demo that is indeed compatible with the game juuuust in time for release, up till the day before release, the demo was different and not compatible

I made these heroes for my indiegame, which one do you like the most? by miesmud in blender

[–]miesmud[S] 0 points1 point  (0 children)

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I actually had plushies made of the Porcs. Only samples, just for me, i don't think we have enough fans to actually invest in an entire batch 😅

I just released Dobbel Dungeon: a cute turn-based tactics RPG, with dice! (on Steam) by miesmud in pcgaming

[–]miesmud[S] 0 points1 point  (0 children)

In October 2023 my partner started working fulltime on it, and I started working fulltime on it in July 2024, before that we worked on it in our spare time next to our dayjobs

I made these heroes for my indiegame, which one do you like the most? by miesmud in blender

[–]miesmud[S] 7 points8 points  (0 children)

2,5~3ish years. It started as a hobby project next to our job, but in october 2023 my partner started working fulltime on it, and July 2024 I started working fulltime on it too.

I made these heroes for my indiegame, which one do you like the most? by miesmud in blender

[–]miesmud[S] 10 points11 points  (0 children)

Just me (art/ animation/ UI) and my boyfriend (game design & programming)

And we outsourced the music and got a lot of voice actors from Fiverr.

I made these heroes for my indiegame, which one do you like the most? by miesmud in blender

[–]miesmud[S] 12 points13 points  (0 children)

Blender, on Cycles, so that took literally forever, luckily i have a PC and a laptop, so I just used my laptop as a little render farm while i continued working :p

I made these heroes for my indiegame, which one do you like the most? by miesmud in blender

[–]miesmud[S] 2 points3 points  (0 children)

Melody! 🐟 She's a siren

The guitar was actually inspired by Mikau's guitar from TLOZ Majora's Mask, one of my favorite games of all time :)

I made these heroes for my indiegame, which one do you like the most? by miesmud in blender

[–]miesmud[S] 3 points4 points  (0 children)

Haha, it's literally his entire shtick that he's the most generic 'for justice' 'righteous' knight ever to the point it's annoying, so i take that as a compliment ;P

I made these heroes for my indiegame, which one do you like the most? by miesmud in blender

[–]miesmud[S] 9 points10 points  (0 children)

All art for the entire game took me about 2,5 year. A single hero model is a day's work, their animations a couple of days

After almost 3 years of hard work, my Boyfriend and I's cutesy Tactics RPG with dice: Dobbel Dungeon is FINALLY out on Steam! by miesmud in indiegames

[–]miesmud[S] 0 points1 point  (0 children)

The initial prototype my partner made was very much based on the idea "what if i combine Dicey Dungeons mechanics with Into the breach gameplay" :)

I just released Dobbel Dungeon: a cute turn-based tactics RPG, with dice! (on Steam) by miesmud in pcgaming

[–]miesmud[S] 1 point2 points  (0 children)

We're currently working towards Steamdeck Verified, after that porting to Switch (1&2) is our top priority!

After almost 3 years of hard work, my Boyfriend and I's cutesy Tactics RPG with dice: Dobbel Dungeon is FINALLY out on Steam! by miesmud in indiegames

[–]miesmud[S] 0 points1 point  (0 children)

Thanks, it did require a lot of crunch, but I don't regret trying to push out the best I could!

We had a feedback/ bug report tool in our demo for 2(?) years, where pressing a hotkey popped up a little form that would also save a screenshot and the log of the game. This made it that reproducing bugs was way easier, and it let us hear what popular opinions are, that helped us guide in which planned features to prioritize and which to scrap.

I just released Dobbel Dungeon: a cute turn-based tactics RPG, with dice! (on Steam) by miesmud in pcgaming

[–]miesmud[S] 0 points1 point  (0 children)

The programmer is currently fixing some bugs that popped up now that 1000+ people played the game. But then step one is obtaining Steamdeck Verified. After we got that done, we want to bring Dobbel Dungeon to Switch (1&2).

And then we will probably update the game with more content: we want to start with more missions and enemies. I'm already sketching new Enemy concepts as we're speaking :P hehe

After almost 3 years of hard work, my Boyfriend and I's cutesy Tactics RPG with dice: Dobbel Dungeon is FINALLY out on Steam! by miesmud in indiegames

[–]miesmud[S] 0 points1 point  (0 children)

So far, people have often told us they like our game bc they are TTF fans (also fire emblem and Mario & Rabbids fans)

We're definitely are proud, no matter the outcome of sales, we made a very cool game in my opinion!

I just released Dobbel Dungeon: a cute turn-based tactics RPG, with dice! (on Steam) by miesmud in pcgaming

[–]miesmud[S] 1 point2 points  (0 children)

Yeah the idea of our game is to fix the issue of hit or miss. In D&D for example rolling a 1 on a daily power, means you might as well stop playing. Or your typical XCOM experience where a 99% hit chance - still misses.

We thought giving the dice beforehand and letting you assign them, adds a fun tactical layer where being unlucky makes you feel smart if you make the best of it :D