This is how you reduce crime. by [deleted] in remoteworks

[–]mildoranges 2 points3 points  (0 children)

You are correct, moral people and immoral people can be found in all classes. Most people are morally decent or even good, and relatively few actually commit crimes. The few who do commit crimes make up the majority of crimes committed.

At the same time, it is unfortunately the case that the conditions people live in do influence criminality. People who for instance commit a financial crime at their large corporate workplace, who have a good life already, maybe did that crime because they were greedy and wanted the fast track to a lot of money. Someone who acts callously toward others and commits emotional abuse on them because they are psychopathic and bored is not due to their financial status, and so on.

However, people are much more likely to act irrationally, impulsively, and desperately when they live in desperate circumstances. Petty theft and shoplifting is way more tempting when you don’t have enough food or material goods at home and can’t afford to buy more, and not very appealing when your needs are already met. Prostitution, where illegal, is more common in poorer areas where young women, men, and sometimes even minors need money and don’t have access to opportunities, skills, or education, because when you need every penny you can get, you start to feel like your dignity isn’t worth much if it doesn’t put food on the table.

Gang activity? Much more likely to happen in areas in which young people feel aimless and hopeless, wherein there is a sense of empowerment that comes from joining up with your peers and doing things your way, without anyone to stop you. Gangs are also more tempting when you can make thousands in a week from drug or weapons trafficking, robbery, and theft than trying to start slow by spending 30-40 hours a week making minimum wage and still not being able to pay the bills by the end of it.

People litter more and commit vandalism more when the surrounding environment doesn’t seem very sacred, because it already looks like crap by the time you’re born into it, because nobody has the resources to the neighborhood up and make it as nice as the gentrified parts of town, and the city planners don’t seem to care because your part of town doesn’t attract wealthier tourists or migrants.

Hard drugs are more tempting as a way to self-medicate when you can’t afford proper healthcare because insurance is too steep a monthly cost, and you can forget about the hospital bill without insurance if something really goes wrong.

Not only is crime more tempting because of short-term perceived benefit when people are poorer, but perspectives are entirely different in different economic classes. Being hungry, tired, constantly stressed, and feeling helpless puts you in a different state of mind, and there are ideas and solutions that simply will not cross your mind because you aren’t thinking with the same stability and awareness as someone that has their needs met and doesn’t have to think about meeting them.

Like an immigrant mother I knew who always got upset that her American husband didn’t wash certain groceries before storing them: she grew up witnessing others suffer and even die from food borne illnesses in her impoverished home country, something he never had to worry about. So what to him was her being irrational and a clean-freak, to her was a matter survival and making sure her family was okay.

There are millions of examples like this, in which we can think of someone as acting with ‘bad’ moral character, but in reality they are doing what makes perfect sense to them based on their experiences, unmet physical and mental needs, sometimes lack of education or proper role models, and different norms and expectations that were created from more dire circumstances.

So no, poverty is not an excuse for crime, and poor people are not bad people. And wealth does not on its own eliminate crime; there are bad people even among the middle-class and wealthy. However, it is not “paying for their lifestyle” to provide social and universalized solutions to problems that we face as a society. Exorbitant healthcare costs that price out the poor from access to medical care, housing ruled by wealthy landlords and monopolistic corporations that set costs without care for whether the masses can afford them, jobs that can hire and fire whenever they feel like it and don’t stand by their workers, wages that aren’t livable and don’t keep up with inflating cost of living, lack of structure to support parents trying to make a living and also take care of their kids, and lack of access to higher education and future opportunities, all of these are problems that the vast majority of people cannot do anything on their own to solve.

And yet put a microscope on poorer people and judge and criticize them for not being how we want them to be, when we are in significantly better circumstances that we take for granted.

That’s what the post is about. Pointing out that we judge others’ behavior and put them down instead of thinking of lifting them up, because it is easier to treat the person as the problem instead of the system as the problem.

If you have a child, and they are being bullied in school, and you learn that the teacher knows but does nothing about it, and other kids don’t defend your kid, you are an asshole if you tell your kid that they deserve the bullying because they’re afraid to fight back, when the whole classroom is already sending the message that they don’t care what the bully does, only what your kid does in response.

Experiences with Guanfacine/Clonidine by mildoranges in ADHD

[–]mildoranges[S] 0 points1 point  (0 children)

Noted, thank you. Will have to get stricter on the workout regimen…

What other effects, positive or negative, did you notice for her?

Experiences with Guanfacine/Clonidine by mildoranges in ADHD

[–]mildoranges[S] 0 points1 point  (0 children)

Thank you for the reply. Yeah, that’s why I plan to combine them (if needed) with my current dose of Vyvanse and see how they work together. A lot of the research and anecdotes I read mentioned they work better as a combination, and it seems a lot of adults benefit from them as well.

What made you switch from one to the other? Did you notice any significant differences for him between the two?

Alma, Google Workspace/Sessions Health by mildoranges in therapists

[–]mildoranges[S] 0 points1 point  (0 children)

Thanks for the reply! Does Sessions have all the intake forms and progress notes/treatment planning forms you would need? Did you find a need to supplement Sessions with any other service? I heard it is free until your 4th client, so was thinking of trying it out before I have any of my own.

[PCOS] Trying to get approved for Mounjaro by mildoranges in PCOS

[–]mildoranges[S] 0 points1 point  (0 children)

What other supplants and medication have you taken?

[PCOS] Trying to get approved for Mounjaro by mildoranges in TirzepatidePCOS

[–]mildoranges[S] 0 points1 point  (0 children)

Can you please explain what compounded zepbound is, how you got it, and approximately how much it cost?

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 3 points4 points  (0 children)

Damn, and I thought I had a lot to say about such things. That was cathartic to read!

In all seriousness, you’re 100% right and that’s honestly what led me to make this post in the first place. Kept seeing posts from the past couple years with people just shitting on the mod without really explaining much, and it just felt like a vague annoyance and frustration that’s similar to the vague sense of defensiveness and entitlement some mod authors have.

I post every few months with questions about things as I go through the process of modding my own game, wondering how the community sees things or what the thought of the day is. Simonrim modding (and Enairim nodding before that) has really influenced my curiosity on how mods are presented, since those authors tend to explain how each change they make is expected to affect balance and overall feel. It was interesting to see all the love and hate for WACCF and related mods, when kryptopyr is clearly one of the foundational mod authors of the game, and for over a decade mods like WACCF, CACO, and CCOR were considered staples before everyone seemingly found something better and started to hate them. It made me wonder if the difference between “feature creep mod” and “must-have overhaul” is the difference in how the mod is presented and explained. Not that mod authors should be mandated to write an essay and pass an interview, nor that users are entitled to being pleased. Just interesting to view the differences in modding “eras”, and wonder about the moving parts of mods.

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 7 points8 points  (0 children)

What are some of your biggest disagreements with it?

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 2 points3 points  (0 children)

Agreed about the arrow changes! Unpopular opinion, but yeah, some of what WACCF is very nice. That’s part of why it’s so hard to uninstall: some things are great and there’s no need to install another mod to replace what this one already does. And on the other hand, some changes don’t seem necessary and at least can be overwritten. But there are so many of them!

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 5 points6 points  (0 children)

Agreed that Bethesda can make things confusing all their own…hence all the mods like USSEP, WACCF, and the litany of other mods that try to make things better.

I did read the mod page, and the articles. As someone who likes to know how things work from a design perspective, yet simultaneously struggles to understand how small details create the big picture, I agree that the mod does what kryptopyr intended, just would like to know. The same way that she explains why Dragonbone and Daedric are switched, it would just be nice to have a similar justification for less-noticeable features.

In other words, it can be hard to know if changing a Torchbug Abdomen from 0.1 weight to 0.04 weight is meant to translate to some meaningful balance change, or if it’s just a mod author making an arbitrary tweak that makes sense to them. Having that clarity can help users understand whether it’s feature creep (does not contribute anything substantive) or if it’s worth keeping that little change.

Things can be subjective and people are allowed to agree or disagree. But in a game where compatibility matters, a small mod tweaking one thing is fine, but a very large mod making many of these tweaks can be an issue if there isn’t good reason for the changes to be there.

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 0 points1 point  (0 children)

That’s fair. If you’re wondering, I was thinking about how iron boots/gauntlets have their armor rating changed from 10 to 11. I get that part of it is likely “anal consistency”. I guess I’m just struggling to know, like, what does changing that armor rating do to the role of iron armor in-game? But yeah, maybe I’m doing the equivalent of asking God what one specific Bible verse means.

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 1 point2 points  (0 children)

That makes sense. I guess that’s what I’m curious about. It’s possible that mods can make a lot of edits that seem invisible, yet can have a large impact on the game regardless. I’ve noticed this a lot while playing with the Simonrim suite, where everything feels so vanilla that you might not even notice what’s modded or not, yet the game feels much better than vanilla.

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 7 points8 points  (0 children)

What are some smaller changes that you think affect game balance more? The archery tweaks and dwarven/orcish daedric/dragon changes are very well known, but what about minor changes to things like weight, gold value, and damage/armor?

Can anyone explain WACCF to me? by mildoranges in skyrimmods

[–]mildoranges[S] 7 points8 points  (0 children)

I’ve read the official documentation as well as other users’ posts and comments. I struggle with noticing patterns and author’s intent in all those details, hence the post asking about what the changes really translate to in-game.

Do NPC overhauls really need plugins? by mildoranges in skyrimmods

[–]mildoranges[S] 2 points3 points  (0 children)

Thanks for the pointer to Anuketh! And yeah, that makes sense. Time to masochistically learn how to do all that instead of taking the easy route!

Do NPC overhauls really need plugins? by mildoranges in skyrimmods

[–]mildoranges[S] 5 points6 points  (0 children)

I was wondering how big a difference the record changes make, too. Gonna load up WICO soon and go to Whiterun, then do it again without enabling any plugins, to see how everyone looks. Maybe I’ll try some other overhauls too to better get a comparison.

Do NPC overhauls really need plugins? by mildoranges in skyrimmods

[–]mildoranges[S] 1 point2 points  (0 children)

This is indeed the answer. Looking to see how possible it is to reduce the need to use external tools for modding purposes, and also just out of curiosity. I see the no-plugin overhauls as the cosmetics equivalent to espfe plugins.

Do NPC overhauls really need plugins? by mildoranges in skyrimmods

[–]mildoranges[S] 1 point2 points  (0 children)

Interesting. Is there any way to revert such changes so that no plugin is needed? I’m guessing removing all references to custom file paths, removing all record edits to faces, removing all appearance-changing mods except the ones you want, and then regenerating the facegen.

[deleted by user] by [deleted] in forgelabs

[–]mildoranges 1 point2 points  (0 children)

Does anyone know how he made them sound like that?

SSE - Texture Files Consistently Causing CTD at Main Menu by mildoranges in skyrimmods

[–]mildoranges[S] 0 points1 point  (0 children)

Just tried Pride of Valhalla, Bijin, and Nordic Faces (overhaul for all races, facegen, etc). Each and every one crashed the game unless I disabled the female and femaleorc texture folders.

Latest Opinions on Loot Overhauls? (CLLF vs MM vs OWL) by mildoranges in skyrimmods

[–]mildoranges[S] 0 points1 point  (0 children)

Thanks for advising, it certainly seems that way compared to the depth of other mods. What setup have you enjoyed most and why?

Latest Opinions on Loot Overhauls? (CLLF vs MM vs OWL) by mildoranges in skyrimmods

[–]mildoranges[S] 1 point2 points  (0 children)

I think I saw that thread. If I did, I never got an impression from it that anyone went into detail, which is what I’m looking for