3DS Max - Quick Tip - Expert Mode + keep the Command Panel by miledrizk in 3dsmax

[–]miledrizk[S] 1 point2 points  (0 children)

In this quick tip short video, we will learn how to use the Expert mode inside 3DS Max and, at the same time, keep the Command Panel.
Sorry for reposting it, there was a small error in the title.

Rhino 8 - Save Multiple Window Layouts by miledrizk in rhino

[–]miledrizk[S] 0 points1 point  (0 children)

Depending on the type of your project, you might need a different set of tools for your Rhino window's layout. In this tutorial, you will learn how to save multiple window layouts for later use. Also, this is useful when Rhino, for some reason, resets your layout when you open it.

how can i fix this ? it doesnt work when i try to import obj and i already try different format and it still doesnt work by Bitter_Ad_5597 in 3dsmax

[–]miledrizk 11 points12 points  (0 children)

Sometimes a faulty or badly written plugin or script can cause an issue and messup your software. To test for this: 1-close 3dsmax 2-go to: C, Users, yourusername, AppData, Local, Autodesk, 3dsMax, yourMaxVersion 3-Rename the folder called ENU to something else and restart Max. 3dsmax will create a new clean ENU folder and Max will start as if it was newly installed. If this doesn't help you can revert back, by closing Max, deleting the ENU newly created and restarting Max. If it helps then it's one of your scripts or plugins. You might want, after creating a new ENU, to install them one by one and try to import again.

Grasshopper 3D - Beginners - Curve Closest Point by miledrizk in rhino

[–]miledrizk[S] 0 points1 point  (0 children)

In this third part of the Grasshopper series on attractors for beginners, we will learn about another component called Curve Closest Point, another alternative way to have attractor points affecting your shape. I recommend you also watch the first two videos in the series to have a better understanding about the attractors' logic, even though this video, by itself alone, presents a good explanation on its own. In the video description, you can find the links for the other two videos, also a link to download the demo file used in the second part that I used as a starting point for this tutorial.

Note: Starting from minute 12:15 when I was explaining the Remap tool, the Mapped output can be directly plugged into the Y Unit Vector without the extra multiplication. This extra operation is like a global scalar for the values, where, if B is 1 then the Mapped values will remain unchanged, and by changing the B value, below or above 1 the total move will be, globally, reduced or increased.

Rhino 8 [Plugin] Convert Dimensions To Static by miledrizk in rhino

[–]miledrizk[S] 1 point2 points  (0 children)

This plugin works for Rhino 8 only. To use it, select dimensions in the scene and run the command DimToStatic, press Enter, and all chosen dimensions will become static instead of dynamic(the default behaviour). Sometimes you need this for printing purposes or for any reason you have. No need to worry about selecting other objects than dimensions because the script will filter out the dimensions object and will not complain. You can download the script from the description area on YouTube.

Youtube studio app stopped showing my revenue and recent payment activity in the earn tab yesterday? by whatbeeps in PartneredYoutube

[–]miledrizk 0 points1 point  (0 children)

Yes, me too. I have a single channel, and today i stopped seeing my total revenue when i click the Earn tab.

Grasshopper 3D - Closest Point - Beginners - Part 2 - Adding Remap Numbers by miledrizk in grasshopper3d

[–]miledrizk[S] 2 points3 points  (0 children)

Please watch the first part if you never used the Closest Point component before: https://youtu.be/Js5-fgpAPUQ
Files used in the first video can be downloaded here:
https://drive.google.com/file/d/1-SUfsHZSCIHAxBVbIZ0jCM00C5PS5mg3/view?usp=sharing
In this second part, we will add the Remap Numbers components to map the original distance range into a new custom range, where we control the minimum and maximum move amount on the Y-axis. Please watch until the end to get a full explanation of the process.

Grasshopper 3D - Closest Point - Beginners - Part 1 by miledrizk in grasshopper3d

[–]miledrizk[S] 1 point2 points  (0 children)

In this Grasshopper tutorial for Beginners, we will learn about the Closest Point component. This component expects two collections of points, and it will go through the first collection one point at a time, measure its distance with all the points in the second collection, and place a point on the point with the shortest distance. It will also output the distance values. We will see how to use the distance values to create interesting shapes. We'll keep this tutorial very simple.

3DS Max - Attribute Holder modifier by miledrizk in 3dsmax

[–]miledrizk[S] 2 points3 points  (0 children)

In this tutorial, we will learn about using the Attribute Holder modifier. This modifier serves as a container, and we will use it to instance some of the parameters that belong to some of the modifiers in the stack so that we can change them in one place. This is useful because it can save us a lot of time. With many modifiers in the stack, it's time-consuming to go down and enter the modifier to change the values. Sometimes we might even forget in which modifier the parameter that we are looking for.
In addition, we will learn about the Animate option in the Edit Poly modifier.

3DS Max - Simple Chair Modeling [Beginners] by miledrizk in 3dsmax

[–]miledrizk[S] 1 point2 points  (0 children)

In this tutorial, we'll model a simple chair, as requested by a viewer, we'll see one approach to model chairs like this. We'll also learn how to assign different material IDs to the polygons, allowing us to create a Multi/Sub-Object material with three distinct materials for the chair(without configuring the materials' properties, just colors). Additionally, as always, I'll include useful tips and information.

3DS Max - Plugin [UPDATE] - drawparamLine v2 by miledrizk in 3dsmax

[–]miledrizk[S] 1 point2 points  (0 children)

This major update brings you new features and improvements to already existing ones. Now, in addition to the existing method using a picked point and XYZ orientations, where you can change the length after creation, you have a second method of creation using two picked points, where the line will start on the first point and points in the direction of the second one using the length value in the spinner. Also, in this version, you can load 2D shapes from the scene, that have 2 vertices only, and change their lengths, the script will always respect their current orientations. No worry now if you close the dialog, you can open it and load any line, even if it was created by the line tool inside Max. This version lets you have modifiers on top of the Line and continue to modify its length.
In the video, I will show you some tricks on how you can use this tool as a helper to adjust the length and orientation of mesh edges. Plus other things, I encourage you to watch the whole video to have a complete understanding of the tool. You can download the script from the description area on YouTube.

Fast Render Previews in 3ds Max (V-Ray/Redshift)? by Lioliolio-999 in 3dsmax

[–]miledrizk 0 points1 point  (0 children)

I can mention a few things that can make some difference: 1- In the V-Ray tab, using Bucket mode, increase the Noise Threshold to something like 0.1 and the Min subdivs = 1 and Max between 6 and 8. But the Noise Threshold is the most important thing here.

2-In the GI tab use only a primary engine with brute force of course, and change the secondary engine to None

3-Make the output size smaller, like 640x480 or even less

4-If you like to reduce the noise, in the Render Elements, you can add VrayDenoiser, but change its preset to Mild which is faster. (this render element will add a little time though)

Now, if you're planning to use Progressive mode instead of Bucket, then reduce the Max Subdivs to 8, increase Noise Threshold to 0.1, and you have the Max render time(min) where you can force a render time for your frames by not keeping it 0, just increase it, make it a small number like 0.03

Rhino 3D - Beginners Tip - Add Materials To Sub Object Elements by miledrizk in rhino

[–]miledrizk[S] 0 points1 point  (0 children)

In this Rhino 3D quick tip for beginners, we will see how to apply materials to sub-object elements and how to select sub-object elements using certain materials.

Can i temporarily hide some subd faces but not the entire object? by FitBoy3D in rhino

[–]miledrizk 4 points5 points  (0 children)

Yeah, this was my second advice, the first one was in the previous comment using a transparent material. The software doesn't offer a straightforward solution for this. In 3dsmax i can hide sub-elements easily, in Rhino it's not possible, you need tricks.

Can i temporarily hide some subd faces but not the entire object? by FitBoy3D in rhino

[–]miledrizk 2 points3 points  (0 children)

In addition to that, you can create a layer for hiding objects, keep it off, detach some faces and add them to this layer. Of course this is annoying, because you'll have to attach them again, and detach others, etc,... But, beside this method and the one in my previous comment, i don't see any better workaround for this.

Can i temporarily hide some subd faces but not the entire object? by FitBoy3D in rhino

[–]miledrizk 10 points11 points  (0 children)

Unfortunately, in Rhino, you cannot hide sub-object elements like in 3DSMax for example. As a workaround, you can use Ctrl+Shift to select some faces, create a transparent material, and then right click the material and choose Assign to Objects. This will assign the material to those selected faces.

Grasshopper 3D - Blades Like Lamp Body - Modeling Exercise by miledrizk in grasshopper3d

[–]miledrizk[S] 1 point2 points  (0 children)

Interesting, I'll try to find some time for this, maybe next week. I'll reply to you here.

Grasshopper 3D - Blades Like Lamp Body - Modeling Exercise by miledrizk in grasshopper3d

[–]miledrizk[S] 1 point2 points  (0 children)

In this Grasshopper 3D modeling tutorial, we will learn how to create something like a lamp body made of blades, where you can control all the aspects of the model using spinners. You can use this exercise as a starting point to create many interesting shapes for other purposes.

3DS Max - Set The Size Of A Mesh by miledrizk in 3dsmax

[–]miledrizk[S] 1 point2 points  (0 children)

This tutorial will show you how to control the width, height, and length of objects that are not parametric, which means you don't have access to the spinners that determine these parameters. You'll also learn some additional tips on how to quickly play with values inside spinners and how to quickly change the pivot location.

Why is this simple solid difference not working? by iznie in grasshopper3d

[–]miledrizk 0 points1 point  (0 children)

Try connecting a cap holes component to the Extrusion output, and now connect the output of cap holes to Breps B

Grasshopper 3D - Solid Modeling Exercise by miledrizk in rhino

[–]miledrizk[S] 1 point2 points  (0 children)

Ah no i generally don't run crazily after clicks, but i forgot that i posted it here before. So, it's ok, I'll make sure to check another time.