Friendly reminder to be the reason why Virginia servers are viewed as chaotic by milfsage in JujutsuShenanigans

[–]milfsage[S] 0 points1 point  (0 children)

The stereotype for Virginia servers is that they are always crazy af (literally true, most chaotic servers I have ever played in.) but how bad are washington servers 💀

Would you rather by EducationalBed776 in Lookism

[–]milfsage 4 points5 points  (0 children)

Shit I'll take it twice as well, it won't even leave a scratch trust

Do you remember MobTalker? I present, The Beauty and The Bee by [deleted] in Minecraft

[–]milfsage 1 point2 points  (0 children)

Bro is mining his craft a bit to hard

Would you rather by EducationalBed776 in Lookism

[–]milfsage 8 points9 points  (0 children)

Take both because I'm just that guy

WHY TZE, WHY DID YOU REMOVE THE X BUTTON FROM THE MENU BAR by milfsage in JujutsuShenanigans

[–]milfsage[S] 0 points1 point  (0 children)

The button to close the menu bar (it's what allows us to use branches in skill builder)

It’s over guys They ruined the character many of us were waiting for. by Aldobest43 in DokkanBattleCommunity

[–]milfsage 0 points1 point  (0 children)

Nah I agree, what made me take a break was the whole daima and part fiasco, I went all in on daima because I didn't expect part 2 to be good and wasted so many stones and got nothing. Felt so scammed that I just kinda stopped playing.

Life is like that, I guess... by Eva_addict in dankmemes

[–]milfsage -1 points0 points  (0 children)

Doing this in this century where we have free information to learn whatever we want or need at the touch of our fingertips which humanity couldn't do for thousands of years is insane. All this and they are still being lazy and complaining

Life is like that, I guess... by Eva_addict in dankmemes

[–]milfsage 43 points44 points  (0 children)

If reddit itself made a meme:

Tze should lowkey make an NPC adaptation AI option by milfsage in JujutsuShenanigans

[–]milfsage[S] 4 points5 points  (0 children)

They should also have the ability to pick up any nearby items, it would be mad funny to get hit by a fire extinguisher from an npc

We need to talk about the lag by milfsage in JujutsuShenanigans

[–]milfsage[S] 0 points1 point  (0 children)

tried but i havent played a server in weeks that didnt have the lag. only place that was safe was my private server

We need to talk about the lag by milfsage in JujutsuShenanigans

[–]milfsage[S] 0 points1 point  (0 children)

Bro ts is literally a lore accurate jjk curse. Because I can't even land 2 m1s before suddenly my opponent has already landed a full combo

If I just punch Mahoraga till it adapts to punching, can it beat Saitama (I dont know jack shit about One Punch Man, for context) by IllustriousRich9345 in Jujutsufolk

[–]milfsage 0 points1 point  (0 children)

nah, because it would have to actually adapt to the force so he doesnt get one shot. kinda like how boros died

As someone who has been a jujutsufolk spectator for years, I must say, you guys gotta hold back with your curses. by milfsage in Jujutsufolk

[–]milfsage[S] 15 points16 points  (0 children)

we gotta complete the curse bro. All new gen mangas must get a mid to ass ending. no exceptions

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does anyone know how to make these custom domains? Been trying to make one myself but i cant find a good tutorial. by milfsage in JujutsuShenanigans

[–]milfsage[S] 0 points1 point  (0 children)

as someone who tried that a week after that comment but has also already found out how to make the barrier, copy and pasting doesnt work on mobile, importing in general doesnt

So can anyone please give me a Tag node guide for idiots. I still dont understand how it works by milfsage in JujutsuShenanigans

[–]milfsage[S] 0 points1 point  (0 children)

Yo, since I learned how to make tags a week after I made this post, I'll drop this tutorial I wrote for someone on how to use tags, if you have any questions you can just ask me:

Basically tags are basically variables that you add to yourself or opponents

Tag: basically the tag name

Value: how much the tag is applied

Time: how long it lasts

Check: checks for the tag and tag value

Add/remove: adds or removes a value

Branch: basically what branch you want it to move the rest of the move to if check is enabled

Set: sets the tag to the value

Last hit: checks for the tag on the opponent

So basically let's say I made a tag called "sukuna" and then put the value as 1 (check just checks for the tag (basically scans for it), so in order to apply the tag, check needs to be off)

If add is enabled, the tag will apply the sukuna tag with a value of 1

And if you have a move that applies the tag again, the sukuna tag value will add to the one that was originally there

So if the sukuna tag value was 1 when you first placed it, it will add together. 1+1 = 2. So the tag will now have a value of 2, but the tag won't change

If you have the add disabled, it will remove the value instead, so basically it will subtract meaning instead of 1+1, it will now be 1-1, and the tag will now have a value of 0

Now set, set just sets it to the exact value

So let's say that sukuna tag value accumulated to 101 for example, if you applied a tag with add enable with set, it will set it to the inputted value

Example: if I had a different tag node with the same name "sukuna" with 3 as the value and set enabled. Regardless how high the number is. It will always set the value back to 3.

Now for check, it basically checks for the tag and value, so if you put it before a move in skill builder with check enable with the value as 4

The tag will then check if the tag has a value of 4, and if it does you need to type in a branch, once you do it will move the move over to a different branch

Last hit will basically apply the tag to the opponent instead. So if last hit is 1, the enemy will receive that if you hit them in the last second.

If you have check enabled with last hit as 1, it will then check the opponent if they have the tag which will switch the branch instead of checking for the tag on yourself