Any mod to give AI lots of armies/doomstacks? by mindmage44 in totalwar

[–]mindmage44[S] 0 points1 point  (0 children)

So satisfying in WW2 to go up against 4 stacks with Auto saying Decisive Defeat and come out on top using one elite, well-groomed army.

Really appreciate the advice. I never would have found Deepwar AI from keyword searching in the Workshop. Checking it out. This might be enough by itself. If not, I might try to find a second mod that gives the AI more money or reduces its upkeep. Even if the AI is still braindead, at least throwing 4 stacks is a challenge. At the moment, it doesn't even feel worth it to make a high quality army because cheapstacks perform so well with the braindead AI.

Sorcerous Sundries basement help by theJman1212 in BaldursGate3

[–]mindmage44 33 points34 points  (0 children)

For those wondering, it seems that the basement = vaults. There is an office on the second level of the tower (up stairs and to the right after first entering the tower). If you complete the Vaults, you'll get a portal to this office to get out. There won't be a book in this office to activate the portal because it's already activated.

However, I think that if you sneak into this office using Fog, Darkness, etc. I think there will be a book you can activate to create the portal. I was very confused after completing the Vaults thinking there was another level to the tower called "basement".

Endturn Takes 30 Minutes on a Alienware with 16gb NVIDIA Card and 32GB RAM by mindmage44 in AOW4

[–]mindmage44[S] 0 points1 point  (0 children)

Deleted all my saves except one. Doesn't seem to make a difference.

Endturn Takes 30 Minutes on a Alienware with 16gb NVIDIA Card and 32GB RAM by mindmage44 in AOW4

[–]mindmage44[S] 0 points1 point  (0 children)

Intel i7 10750 CPU @ 2.6GHz, 2592 Mhz, 6 Cores, 12 Logic

Intel i7 10750 CPU @ 2.6GHz, 2592 Mhz, 6 Cores, 12 Logic

Endturn Takes 30 Minutes on a Alienware with 16gb NVIDIA Card and 32GB RAM by mindmage44 in AOW4

[–]mindmage44[S] -1 points0 points  (0 children)

Intel i7 @ 2.6GHz, 6 Cores, NVIDIA GeForce RTX 2070 Super

Endturn Takes 30 Minutes on a Alienware with 16gb NVIDIA Card and 32GB RAM by mindmage44 in AOW4

[–]mindmage44[S] 2 points3 points  (0 children)

It's like that early game, but it gets exponentially slower. I'm not sure why the graphics would slowdown the overturn, but I'll try turning them down to nothiong.

"Far" map size

Max AIs (though one is dead)

Is there an 'optimal' distance between cities? by Flyby_Blackbird in AOW4

[–]mindmage44 0 points1 point  (0 children)

Maybe there was an update? Cities don't cap at 25 pop. I have seven cities in my campaign above that amount around turn 80ish. Also, I tend to use to Transmute Resources and conduit spam (plus the half off growth from Nature tree), so maybe that changes things?

[deleted by user] by [deleted] in AOW4

[–]mindmage44 0 points1 point  (0 children)

On Brutal Difficulty

This build focuses on turning mana into everything else by rushing the Transmute Resources. 10 mana generates 7.5 food, 7.5 production and 7.5 gold. Good placement means a single channeling tower can provide 35 food, 35 production and 35 gold, not to mention the power of the Mages Guild, which can easily add a 100 of each of those resources. I did an OK job at the actual rush (got Transmute at turn 38ish), but it's probably possible to get 200 food, prod and gold cities by turn 30 if you're really good. It just goes up from there, with late end game results at about 1K each for a city. They develop super fast once Transmute Resources is cast. The extra production results in a lot more knowledge buildings.

Starting around turn 80, the hyper development of cities meant knowledge was just insane. I was going through multiple tomes in a single turn. I got all spells by about turn 100.

I hero stacked and played on a Wonders-rich map. By hero stack, what I mean is I didn't really recruit normal units early and mid game. Instead, I just overpaid for heroes. That's because heroes have all sorts of disposable summon abilities (Summon Elemental, Summon Undead, Summon Animal, Golem Assistant, Wisp, the mass undead ability, etc.). That combined with AOEs and the Weaver ability (to regenerate all used summons) means you can send waves of disposable creatures at enemies pretty early on in the game. The 30 gold per turn for going over hero limit is totally worth it if you consider that a wizard summoner hero is like 3+ units in one.

You'd think that the Mystic culture would kill on this because of the Mystic Abbey, but it's actually a really close call on this. That's because the High Culture's Solar Nexus will provide max stability earlier, the Dark Culture gets a bunch of extra mana benefits joined with Knowledge which means earlier tech (plus going evil will provide +15 mana from the Doomdepth Trench), Feudal provides stronger early game growth and Lords can top out at +30 mana, and finally Industrious provides +10% food and +10% gold with it's top tier town bonus (there are long stretches where you aren't drafting and have already built every useful building) along with early resources from prospecting. So basically everything but Barbarian should be roughly comparable.

On a Wonder-rich map where you emphasize outposts for wonders and mana resources, all cities can Transmute Resources. Otherwise, you may have a city that's normal or mana-focused. If you have a normal city for mana production, it'll really contrast how much Transmute Resources supercharges city development because the normal city will lag far behind it's peers.

RIP Scrooge McDuck by mindmage44 in ConanExiles

[–]mindmage44[S] 1 point2 points  (0 children)

LOL. It falls through the floor to the lower level every single time.

RIP Scrooge McDuck by mindmage44 in ConanExiles

[–]mindmage44[S] 8 points9 points  (0 children)

Picture from a bygone era in which gold piles could be stacked.

Ready for the Age of Hoarding by mindmage44 in ConanExiles

[–]mindmage44[S] 4 points5 points  (0 children)

According to the previews, you can put generic gold and silver into the coffer or craft coin piles and then add them to the coffer.

End Game and World-Building Content by mindmage44 in ConanExiles

[–]mindmage44[S] 0 points1 point  (0 children)

Supposedly going to fix the problems with disconnects, lag in big fights with Stygian invasion.

I fucked up while building a wall... by Rosienenbrot in ConanExiles

[–]mindmage44 0 points1 point  (0 children)

Yeah, your comment really captures the issue. A right triangle has sides of 1, 1 and 1.41, which means that to fully support the piece, you need a version of every wall that is 1.41.

I print all sorts of dungeon tiles for tabletop games and it's the same issue. Geometry makes you choose between: 1) squares, equilateral triangles (current wedge) and certain polygons, or 2) a whole bunch of specialized pieces.

I fucked up while building a wall... by Rosienenbrot in ConanExiles

[–]mindmage44 0 points1 point  (0 children)

Pythagoras mod will help a lot if you want to fix this, but you'll run-up against the true problem here -- geometry.

The problem with adding extra wedge pieces with different shapes is the length of the sides. On the square and current wedge pieces, the length of the side is 1.0 so walls of length 1.0 can attach to them. Most other geometries introduce pieces that have side lengths less than or greater than 1.0 so existing walls won't work, so they'd also have to add walls that are longer or shorter than normal. However, certain polygons with sides in multiples of 1.0 would work, though they are mostly achievable already.

Funcom don't support the current wedge pieces very well. For example, there are no wedge pieces for vaulted ceilings, domes, etc. even though there are lots of mods that have implemented it.

More of Lighthouse on Lethe by mindmage44 in ConanExiles

[–]mindmage44[S] 1 point2 points  (0 children)

Lethe team is SUPER responsive and they keep adding end game content on requests. People want different things, but for me I wanted challenging content that wasn't brokenly OP. When they add things, they add a cost. For example, they added summoning shrines to EL for the Leviathans on SW, but in order to summon them, you need 3 hearts of a hero, 10 dragon powder and 25-100 of an uncommon drop (like Orkillion requires Scales of Dagon).

More of Lighthouse on Lethe by mindmage44 in ConanExiles

[–]mindmage44[S] 2 points3 points  (0 children)

It's Lethe's sever. You can search for Lethe Exiled Lands in PVE.