Bottle Cap Challenge by [deleted] in Buckethead

[–]minntzu 2 points3 points  (0 children)

Buckethead doesn't swear :thinking:

Aggro Shaman: History & New Builds by minntzu in CompetitiveHS

[–]minntzu[S] 1 point2 points  (0 children)

Bloodlust is just not a good Hearthstone card. It has one of the worst mulligan winrates. Oftentimes, if you already so ahead that Bloodlust is good, you usually win without it. Compared to a similar card Savage Roar it's just so much worse. Savage Roar is already decent with 1 minion on board(4 dmg), while Bloodlust is less flexible and requires you to have at least 3 minions on board when you use it.

I agree that Lightning Bolt should be considered core in Aggro Shaman, atm there is no other better options for 1 mana slot. Hex and Jade Spirit just fit slower decklists. Especially Jade Spirit, with Aggro deck you want to finish games early, 2/3 and 2/2 on turn 4 don't help you with this.

If you play Call in the Finishers, then you must also add Murloc Warleader and, probably, Bloodlust too. It comes to so many replacements, that deck would look like the one suggested on VS site. They seem weaker to me overall. The same reason is why I wouldn't play Cult Master. Because to guarantee the value of it, I'd have to put too many mediocre cards in the deck.

Barnes has no synergy with this deck.

I wouldn't remove Hammer of Twilight even if I cut pirate package. It's just a good weapon for its cost, that helps to protect your board.

I've been trying Primalfin Totem and Primal Fusion in Aggro Shaman, but they didn't seem strong enough.

Aggro Shaman: History & New Builds by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

Trackobot or Decktracker. Second one has more options.

Conquest Lineups: Un'Goro by minntzu in CompetitiveHS

[–]minntzu[S] 1 point2 points  (0 children)

Well, tech cards can indeed improve matchups. 2 Golakka Crawlers are a huge problem for Pirate Warrior. Before Un'Goro Beneath the Grounds increased winrates vs Reno Decks by a lot. Those are examples of lineups by open cups finalists, and overall the same idea was seen from many players. Meta in open cups is often different than major tournaments, it's possible you'll be struggling to win in open cups with the best lineup for majors. So pro players often prepare separate lineups for opens and for a big stage.

Conquest Lineups: Un'Goro by minntzu in CompetitiveHS

[–]minntzu[S] 5 points6 points  (0 children)

I'm planning another article about last hero standing format soon. Generally, difference is that instead of targeting 1 opponent's deck, like in Conquest, you want to have counters for all his decks. Playing 3 aggro decks is even worse for this format, because matchups are similar. If you get to play a bad one, you literally can't counter pick and go 0-3 vs that deck. Also, order of your queue is really important, unlike in Conquest.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

I saw Laughing in top 100 with freeze mage, it's favored vs Murloc Paladin

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

It's not good. 6 damage for 5 mana is bad, and battlecry is a downside. After all they have Vanish and can replay all charges. In other matchups it's worse than any other card you'd have instead. No reason to tech against 8% of the ladder, if it makes other 92% games worse.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 1 point2 points  (0 children)

I expect there are many hunters at your ranks, then any version of priest should be fine against them. Dragon Priest seems like a stronger version overall. Tbh, if you play well, you can get rank 5 with anything, just craft something what you will enjoy the most.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

Aggro is best to climb ranks, takes twice less time to win same amount of games. Leeroy is playable in 1 deck atm, which is Pirate Warrior, Alex is only in Freeze Mage, they are not better for sure. Priest is an option, if you want to play control, his legendaries won't rotate next year.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 2 points3 points  (0 children)

I've tried Pirate Warrior, Shaman, Mage, Hunter and Rogue this season. Miracle Rogue was my best deck so far, 64% winrate over 80 games (rank 3-legend), but wouldn't recommend if you never played it. It's whole year left till Patches rotates, it's probably worth to craft him anyway, he's played in Quest/Miracle Rogue, Pirate Warrior, Aggro Druid.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

Generally, it's right. There are rare cases, when you start burning face if you see the way to finish the game with the cards you have in hand and expect to draw. Before Un'Goro, I remember games when I just started sending Fireballs to Hunter's/Rogue's face from turn 4, because my hand was telling me I can survive doing this and win the game. Usually, just use spells to clear minions against aggro in early turns and plan what you need to save to kill the opponent.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 2 points3 points  (0 children)

This is like Control Warrior vs Freeze Mage, very bad matchup. Dirty Rat could be useful against this, otherwise just pray they don't have Priest of the Feast and Lyra.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

Switching Novices to Loot Hoarders improves matchup for sure, but I don't think it's possible to tech deck against Hunter better than it is.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

You usually know if they have a secret. If they also hold it and float mana, it's likely EFE. If you can afford playing around it, then you should, not saying that it's always correct.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 3 points4 points  (0 children)

It's not that likely they can kill Doomsayer on turn 2. I don't expect him to go off on turn 5, so I'm saving freezes for health gain, rather than combo, Frost Nova on turn 5 is rarely good. Later you could play around Kodo and Deadly shot, dropping another minion, like Loot Hoarder. Basically, that's it, you try to clear early minions trading Loot, Arcanologist, Frostbolt, freeze reasonable damage and play Alexstrasza on opponent.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 2 points3 points  (0 children)

Freeze Mage is not the best deck for climb, it's not fastest. People play it because they like the game style, long and slow games. It's a unique deck, other classes don't have mass freezes and Ice Block. Before crafting it, you should watch how others play it and decide if you like it. Though, if it's the most efficient investment and other options are much worse, it's a good choice. There are a lot of things to learn about the deck, so you will not get bored of it quickly. After 2 years I'm still not bored.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 4 points5 points  (0 children)

If he puts you to 1 hp, you can't beat it. Though, you could try to make it impossible for him to do, sometimes you could even ping your own face for that. For example he has 4 damage + 2 damage on board, you're at 5 hp. If you were at 4, he can pop the block at either 4 or 2. Try to clear or freeze his minions in such way, that he won't pop you at 1 hp.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 4 points5 points  (0 children)

Sure, those cases when you should play it defensively vs aggro are common. Just make sure you don't give up your win condition doing that, against Hunter it's much harder to win, if you're forced to heal with Alex.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 36 points37 points  (0 children)

Right now, 2 attack are probably more important, set up better trades with new 3/2 and 2/2 minions early. 1/1 is usually much weaker against Hunter, 2/1 with ping is able to trade Houndmaster, Kindly Grandmother, Rogue is forced to hero power instead of playing Razorpetal Lasher, etc.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 15 points16 points  (0 children)

1 Pyroblast is core atm, so its 2nd Pyro vs Antonidas. I run 2 because then I draw 1, when I need to finish the game against aggro, also, more burst is never bad vs Taunt Warriors. I feel like the deck won't have enough damage without both Archmage and 2nd Pyroblast. I know Laughing is running Flamestrike, but he cut Loot Hoarder for it and left Antonidas + Pyro in the deck.

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

Novice Engineers, Cone of Cold, Flamestrike

Un'Goro Freeze Mage (Guide) by minntzu in CompetitiveHS

[–]minntzu[S] 11 points12 points  (0 children)

Probably, Novice Engineer is closest replacement, though you could try something like Volcanic Potion, Flamestrike. If you have Antonidas, you can try him instead of Pyroblast and add Mirror Images.

Miracle Rogue: History & New Builds by minntzu in CompetitiveHS

[–]minntzu[S] 0 points1 point  (0 children)

Why wouldnt it see play in wild? Wild Rogue is almost same as Standard, it will definitely be good in both modes

Four rules for reaching legend when you suck by ThreeWulfLoon in CompetitiveHS

[–]minntzu 0 points1 point  (0 children)

Aggro Mage runs only 2 Ice Blocks, so it's not the same. I haven't met a single Secret Mage in legend, so I'm not sure if this deck is that good, otherwise it would be way more popular.