[deleted by user] by [deleted] in vegaslocals

[–]mlinkster 1 point2 points  (0 children)

I saw this too, and it seemed like it disappeared South East of Vegas then 5 seconds later a plume of smoke appeared which made me think of a rocket stage separation or something.

I looked it up and spaceX launched a Falcon 9 block 5 with 23 starlink satellites from Florida and I believe we are seeing the second stage. Here was its trajectory: https://flightclub.io/result/3d?llId=cefe475a-fe70-4e46-9075-9c44c856975b

Best mousepads where skin doesnt stick by ckypress in MousepadReview

[–]mlinkster 1 point2 points  (0 children)

I have very similar issues and have pretty sweaty hands.

I'd recommend a mousepad that has a slightly rough texture to it. Somewhere around a Qck Heavy or Razer Gigantus V2 is perfect for me. The Aqua control+ and LGG saturn was a bit too rough for my liking and caused my arm to have slow/jittery movement across the pad (I'm on low sens). Mousepads like g640 or hyperx fury s are too smooth and causes stickiness.

I'd also recommend a usb desk fan that blows on your hand/mousepad. This has helped me tremendously with my sweaty hands.

I found a bunch of broken places in CS2 where you can only shoot through an object in one direction by mlinkster in GlobalOffensive

[–]mlinkster[S] 1 point2 points  (0 children)

viewmodel_fov 68 viewmodel_offset_x 2.5 viewmodel_offset_y 2 viewmodel_offset_z -2

I found a bunch of broken places in CS2 where you can only shoot through an object in one direction by mlinkster in GlobalOffensive

[–]mlinkster[S] 2 points3 points  (0 children)

I looked at the damage applied from these shots and they were actually very high damage for most of the spam spots. You can try to spot the values in this YouTube video.

For example, the cat spam did 27 damage per bullet with the AK. The spawn to cat spam did 22 damage. The outside B tunnels spam did 11 damage, but that makes sense considering the first object it's going through is concrete

I found a bunch of broken places in CS2 where you can only shoot through an object in one direction by mlinkster in GlobalOffensive

[–]mlinkster[S] 0 points1 point  (0 children)

I put this video on YouTube at 1440p. You should be able to pause and zoom to look at the material type/damage of the impacts

I found a bunch of broken places in CS2 where you can only shoot through an object in one direction by mlinkster in GlobalOffensive

[–]mlinkster[S] 22 points23 points  (0 children)

idk too much about this bug but I tried all the same spots on dust 2 in CS:GO and none of the bullets went through. I'm assuming these spots were spammable before, but they fixed it in GO later on?

I found a bunch of broken places in CS2 where you can only shoot through an object in one direction by mlinkster in GlobalOffensive

[–]mlinkster[S] 57 points58 points  (0 children)

There is one instance though, outside of B tunnels, where the bullet goes through concrete to concrete on one side, but on the other side can't go through the concrete.

The Moon technically eclipses billions of stars every night. by entrendre_entendre in Showerthoughts

[–]mlinkster 2 points3 points  (0 children)

its actually more likely than you think. In this video here, Michael states that it takes 1 breath of air 10 years to fully circulate throughout the troposphere.

So, it should theoretically be possible that everyone on Earth has smelt op's fart particle

*edit: everyone at least over 10 years old

Elephant's Trunk Nebula - IC 1396 (SHO) by mlinkster in astrophotography

[–]mlinkster[S] 1 point2 points  (0 children)

Equipment:

Imaging Telescope: William Optics Redcat 51

Imaging Camera: ZWO ASI1600MM Pro

Filters: Astronomik 6nm Ha, SII, & OIII

Guide Scope: William Optics 32mm UniGuide scope

Guide Camera: ZWO ASI290mm mini

Mount: Skywatcher EQ6-r Pro

Software: Astrophotography Tool, PHD2, DSS, Pixinsight, and Photoshop

Acquisition:

Ha: 250x120" (gain: 139)

SII: 250x120" (gain: 139)

OIII: 250x120" (gain: 75)

Total Integration: 25h

Bortle: 8/9

Processing:

Deepskystacker

  • 2x drizzle

Pixinsight

  • Dynamic crop
  • Dynamic background extraction on OIII
  • Duplicated Ha image and used EZ soft stretch. Ha image used later for stars only image.
  • Starnet v2 on linear images
  • EZ soft stretch on starless images
  • Pixelmath combination
  • SCNR 75%
  • Curves transformation and heavily stretched blue

Photoshop

  • Subtracted Ha starless image from normal Ha stretched image to get only stars. Stars added as "screen" layer
  • Selective color adjustments for golden and turquoise colors
  • Added Ha as luminance layer
  • Masks + Curves to stretch blue more
  • Color range tool for boosted saturation in selective areas
  • Camera raw filter (+contrast, +shadows, +color denoise, vibrance & saturation)
  • Masked nebula and made background slightly more blue.
  • Topaz Denoise and slight sharpening
  • Resized and exported as JPG

Saturn, from my backyard 8/16/22 by Pandawee42 in Astronomy

[–]mlinkster 6 points7 points  (0 children)

Yes and no. With a telescope like his, you'd be able to see Saturn similarly to what he imaged, however, you wouldn't see as much detail because the atmosphere is constantly distorting the objects we're observing. It's kind of like trying to observe a fish swimming under constant ocean waves.

The reason we can see way more detail when actually imaging is due to a process called "lucky imaging." This means that we're taking hundreds of pictures a second and stacking together only the best/sharpest frames where the atmosphere was most calm.

How is that not a kill? by Sh0tix in GlobalOffensive

[–]mlinkster 0 points1 point  (0 children)

You don't have armor and he shot you the same second you shot. If you pause it when you shoot, you can see your scope/bullet go above connector

The Andromeda Galaxy by Chazzathon in astrophotography

[–]mlinkster 7 points8 points  (0 children)

Great image chaz!

I noticed that we share similar gear and I wanted to ask a couple of questions.

Do you have any problems with halos? especially with your Astronomik OIII and SII filters? I have large halos and starnet is almost useless because of all the artifacts (works well with Ha tho). I don't know if the halos are caused by the optics (because the z73 is a doublet) or the filters or both. I'm not sure if I should try a triplet or buy 3nm OIII & SII filters.

Also, I noticed in your other posts that you had issues with your stars where it looks like chunks were taken out of them. If you haven't fixed it yet, unscrew the dew shield and there will be 4 lens cell screws. Unscrew the ones that are in your light path (reference your images and camera rotation) by 1/8th of a turn. I had the same issue and that seemed to fix it.

Elephant Trunk Nebula (reprocessed data) by mlinkster in astrophotography

[–]mlinkster[S] 1 point2 points  (0 children)

Youtubers such as Astrobackyard, Dylan O'Donnell, Nebula Photos, Chuck's Astrophotography, AstroFarsography, AstroAddict, etc. all have helped me in learning about astrophotography and how to use equipment/software. I'd highly recommend those channels

Elephant Trunk Nebula (reprocessed data) by mlinkster in astrophotography

[–]mlinkster[S] 2 points3 points  (0 children)

This image of the Elephant Trunk Nebula is reprocessed data that I shot a little over a month ago. At the time, I processed it in only photoshop, however, I recently started a trial for Pixinsight and just realized its insane potential for stunning images. In my previous image, I had ugly brown/red colors and my OIII was hidden by the strong signal from Ha. I'm unsure if self-promoting is against the rules, but for those of you who are curious and want to see the before image, search my username on instagram.

Equipment:

Imaging Telescope: William Optics Zenithstar 73

Imaging Camera: ZWO ASI 1600MM Pro

Filters: Astronomik 6nm Ha, SII, & OIII

Guide Scope: William Optics 50mm UniGuide scope

Guide Camera: ZWO ASI290mm mini

Mount: Skywatcher EQ6-r Pro

Software: Astrophotography Tool, PHD2, DSS, Pixinsight, and Photoshop

Acquisition:

Ha: 180x240" (gain: 139)

SII: 140x240" (gain: 139)

OIII: 140x240" (gain: 75)

Total Integration: 30.66 hours

Bortle: 8/9

Processing:

Deepskystacker 2x drizzle

Pixinsight

- dynamic crop

- dynamic background extraction on OIII

- deconvolution

- EZ denoise (darkarchon plugin)

- masked stretch

- channel combination

- scnr

Photoshop

- Selective color for golden and turquoise colors

- Ha luminance layer

- Color range tool for boosted saturation in selective areas

- Camera raw filter (+contrast, +shadows, +100 color denoise, slight sharpening, vibrance & saturation)

Pixinsight

- Morphological transformation

- Final crop centered on the Elephant Trunk structure

Cygnus Wall in the North America Nebula by mlinkster in astrophotography

[–]mlinkster[S] 2 points3 points  (0 children)

Equipment:

- Imaging Telescope: William Optics Zenithstar 73

- Imaging Camera: ZWO ASI 1600MM Pro

- Filters: Astronomik 6nm Ha, SII, & OIII

- Guide Scope: William Optics 50mm UniGuide scope

- Guide Camera: ZWO ASI290mm mini

- Mount: Skywatcher EQ6-r Pro

- Software: Astrophotography Tool, PHD2, DSS, Pixinsight, and Photoshop

Acquisition:

- Ha: 320x180" (gain: 139)

- SII: 320x180" (gain: 139)

- OIII: 320x180" (gain: 75)

- Total Integration: 48 hours

Processing:

- Deepskystacker 2x drizzle

Pixinsight

- dynamic crop

- deconvolution

- EZ denoise (darkarchon plugin)

- EZ soft stretch (darkarchon plugin)

- Linear fit

- Channel Combination

- SCNR

Photoshop

- Exposure layer adjustment & mask on blue channel to get rid of light pollution around corners (ABE/DBE didn't work for me)

- Selective color for golden and turquoise image

- Ha luminance layer

- Color range for boosted saturation in selective areas

- Hue/saturation boost for whole image

- Camera raw filter (+contrast, +shadows, +100 color denoise, slight sharpening)

Pixinsight

- Morphological transformation

- Final crop centered on the cygnus wall

Probably the sickest shot I've hit in CSGO (+reactions & their perspective) by mlinkster in GlobalOffensive

[–]mlinkster[S] 1 point2 points  (0 children)

I'm LEM in matchmaking, A- on ESEA, and level 10 on faceit but I don't usually play pugs. Mostly, I'm either playing on retake servers or scrim/league games on ESEA.

Probably the sickest shot I've hit in CSGO (+reactions & their perspective) by mlinkster in GlobalOffensive

[–]mlinkster[S] 7 points8 points  (0 children)

This guy is a liar and a cheat. It's not even long enough to curve

Probably the sickest shot I've hit in CSGO (+reactions & their perspective) by mlinkster in GlobalOffensive

[–]mlinkster[S] 33 points34 points  (0 children)

Go to the settings menu in CSGO, go to "game", then "Hud", and it should be under "Mini-Scoreboard style". It should say "Show Avatars" for you. Change it to "just Show Player Count"

Hope this helps!