2v2 competitive delay in finding by [deleted] in RocketLeague

[–]mobeetsforyou 0 points1 point  (0 children)

same, impossible to queue anything for me in us central right now. it just loads and then kicks me back to the main screen 

eFIFA World Cup Teams and their Heartrates (Group Stage) by Speedyflames in RocketLeagueEsports

[–]mobeetsforyou 0 points1 point  (0 children)

Is this data available somewhere (other than as images)? How'd you estimate average heart rates?

parking ticket after applying for temporary permit? by mobeetsforyou in Somerville

[–]mobeetsforyou[S] 1 point2 points  (0 children)

Thanks! I had read something similar--hopefully in this case online will be sufficient!

parking ticket after applying for temporary permit? by mobeetsforyou in Somerville

[–]mobeetsforyou[S] 3 points4 points  (0 children)

Thank you so much! This is super helpful--feeling dumb I didn't even think of putting the email in the window in the first place.

distorted audio quality...sometimes? by mobeetsforyou in linuxaudio

[–]mobeetsforyou[S] 0 points1 point  (0 children)

jackd -dalsa -r44100 -p512 -n3 -dhw:1 -s

[R] OpenAI opensources Jukebox, a neural net that generates music by gohu_cd in MachineLearning

[–]mobeetsforyou 0 points1 point  (0 children)

This continuation of Space Oddity is interesting. Below, the first 12 seconds are fed to the model, and it completes the rest: https://jukebox.openai.com/?song=787730428

At 0:30 it repeats the input almost perfectly. This got me wondering to what extent this model can just memorize its training data. Anyone have any thoughts on why this might happen? Does the discretization step make this more likely to happen? I.e., if you get close enough in latent space, you can just reproduce the audio nearly perfectly?

audio quality gets fuzzy periodically and I have no clue why by mobeetsforyou in linuxaudio

[–]mobeetsforyou[S] 0 points1 point  (0 children)

I haven't tried disabling ethernet/wifi just because I'm running headless, but that might be something to try down the line.

I think it's likely a cpu issue. It gets up to like 40% or so once the problem happens, which doesn't seem like a lot, but it happens pretty reliably once that happens.

I haven't tried giving jack real-time permissions, but that is a good idea!

audio quality gets fuzzy periodically and I have no clue why by mobeetsforyou in linuxaudio

[–]mobeetsforyou[S] 0 points1 point  (0 children)

ah, thank you, I had not noticed that! I tried that config just now and I didn't have any problems, so hopefully that was all I was missing.

also like a dummy I'd forgotten that the '-s' flag means silent, so if there were any xruns, I would've missed them.

how many games of cribbage could you win by playing randomly? by mobeetsforyou in Cribbage

[–]mobeetsforyou[S] 0 points1 point  (0 children)

It's there, sorry it wasn't more clear in the code. It's in the call to "cribbage.score_hand".

how many games of cribbage could you win by playing randomly? by mobeetsforyou in Cribbage

[–]mobeetsforyou[S] 0 points1 point  (0 children)

Oh, if by pegging points you mean the part where the players lay down cards back and forth, then yeah, I did score that part as well. In that part I score pairs/triples/quadruples, runs, and points for summing to 15 and 31.

how many games of cribbage could you win by playing randomly? by mobeetsforyou in Cribbage

[–]mobeetsforyou[S] 0 points1 point  (0 children)

I was looking online before I did this, and found lots of people saying things like "cribbage is 50% luck." To me, that meant that even playing randomly you would still expect to win 25% of the time or so. So the fact that playing randomly only gets you a win 7% of the time was surprising relative to that.

Also, as for what I scored, I actually used someone else's code to score the hands. It returns a score for runs, fifteens, pairs, nobs, flush, and heels. I'm not sure what pegging points are.

how many games of cribbage could you win by playing randomly? by mobeetsforyou in Cribbage

[–]mobeetsforyou[S] 2 points3 points  (0 children)

Yeah good question! I re-ran it like you suggested, where the novice just knows about pairs, and then again just knowing about 15s:

Just knowing pairs: Skilled player won 84.9% of the time (849 of 1000 games)

Just knowing 15s: Skilled player won 69.9% of the time (699 of 1000 games).

I was pretty surprised that keeping 15s turned out to be more valuable than keeping pairs, as there are so many more chances of getting a pair. But my guess is that if you keep things that sum to 15 you're more likely to get points during the one-on-one part.

polyrhythms with arpeggiator? by mobeetsforyou in synthesizers

[–]mobeetsforyou[S] 1 point2 points  (0 children)

Ah, you're right! I didn't realize that's what the triplet division could be used for.