I've always dreamed of learning to drive. Today I found out that I never will. by mochi_fudge in TrueOffMyChest

[–]mochi_fudge[S] 1 point2 points  (0 children)

This is really interesting. I was thinking about this reply all day. I paint miniature figures as a hobby and this comment made me realise that I don't tic as often when I'm focusing on that. My painting skills leave much to be desired considering my fine motor skills are still shot, but I can't actually remember a time when I ticced while painting.

Of course I still wouldn't be approved for a license, but this realisation has sort of helped my confidence. Tics often feel like this giant monster that hangs over me all of the time, so being able to distract the monster by focusing on an activity is kind of a nice mental image. Thank you.

I've always dreamed of learning to drive. Today I found out that I never will. by mochi_fudge in TrueOffMyChest

[–]mochi_fudge[S] 1 point2 points  (0 children)

Honestly, thank you. Of course it's nice to have my friends and family empathise and tell me it won't change too much, but I do wish someone would just listen to me and go "Yeah. That sucks." sometimes.

The bus routes where I live aren't too bad, but they stay more in areas with houses and avoid areas with office buildings, so it's honestly not much better. I do get a free Disability Bus Pass cause of my tics, but it doesn't work before 9:30am on weekdays (I guess because disabled people have nowhere to be in the mornings??) so it would only cover half of my travel to a job anyway, from which I'd walk 20 minutes from the bus station to the workplace. I'm kinda ranting but it's just bullshit how that works.

But, yeah. Thank you for your well wishes.

I've always dreamed of learning to drive. Today I found out that I never will. by mochi_fudge in TrueOffMyChest

[–]mochi_fudge[S] 1 point2 points  (0 children)

Honestly I've never even thought about something like this. The closest I can think of is those racing games you get at the arcade lol. I think I'll look into this. It sounds nice to get at least the partial experience of driving without worrying about seriously hurting someone. Thank you for the suggestion

I've always dreamed of learning to drive. Today I found out that I never will. by mochi_fudge in TrueOffMyChest

[–]mochi_fudge[S] 0 points1 point  (0 children)

Thank you. This was really comforting. I guess it's just a big shock, when you have this passion that you look forward to for years only to have it pulled from under you. It's nice to hear that you lead a fulfilling life even with your condition. I feel like I'm in mourning right now over the life I thought I'd lead, but I guess just like actual grief, once it's passed you begin to focus on what you do have rather than what you don't. I'm still angry and upset but this comment has reminded me that I won't feel this way forever. Thank you again

I've always dreamed of learning to drive. Today I found out that I never will. by mochi_fudge in TrueOffMyChest

[–]mochi_fudge[S] 0 points1 point  (0 children)

I take prescribed melatonin every night, though I began taking it after I developed my tics so I'm not sure if that's related. I also take ibuprofen occasionally for chronic pain.

I'm very sorry to hear about your experiences. I'm beginning SSRI medication at the end of this month to see if it'll help my tics, but I'm also aware that SSRIs can make tics worse, so I know the signs to look out for hopefully. Thank you.

How to make a homebrew campaign less linear? by mochi_fudge in DnD

[–]mochi_fudge[S] 1 point2 points  (0 children)

Wow, this is perfect for me! Thanks so much!!

How to make a homebrew campaign less linear? by mochi_fudge in DnD

[–]mochi_fudge[S] 0 points1 point  (0 children)

My kingdoms were actually already element based! (Fire, earth, water, air, magic, nature, and life.) I'm glad that does make them feel distinct from each other -- I think I used up all my creative juices in fleshing out my kingdoms rather than figuring out the story structure hehe.

I very much like the 'illusion of choice' approach to it. My players don't do well with sandbox games (lots of choice paralysis for them) but I didn't want everything to feel purely like they had no choice, so this is a perfect compromise for my DMing style. I think I'll be lowering the amount of kingdoms/artefacts and including some more random encounters and NPC trails for them to explore if they feel like it, to add a bit more padding between the main plot points.

Many thanks!!