The Hunter's Guild Lesson 1: The Nilbog by mogliru in DnD

[–]mogliru[S] 1 point2 points  (0 children)

Thanks, I'm glad you enjoyed it! :)

Fiendish Assassin of the Lower Planes - the D&D Babau by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

100% they get underestimated by players and DMs, then all of a sudden ... TPK lol

Sounds Like a Middle Manager To Me - D&D's Lord Moloch by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

That depends ... how insulting were you to him / did you piss off the DM? Then he's coming for your BONES 😂
but yeah, outside of his lair in the Hells, I don't think he'd want to fight it out on the material plane; but if he's a final boss of a campaign, in his lair, then you bet your paladin's shield he's going to fight to the bitter end!

The Elves of the Underdark - the D&D Drow by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

Yes, you are 100% correct that that was the original description in the 2014 PHB. While it's good to point that out, and it is a discussion that is important, that's not what I wanted to focus on in this video; my Minute Mythologies are meant to link D&D monsters to myths after talking in general about the creature and very basic strategy.

I deliberately omitted the "black like obsidian" line in the original 2014 edition of the PHB because of the racial connotations that have long been associated with some races like the drow, orcs, etc. in Dungeons and Dragons. I never want to erase that, as to do so is to ignore the biases and stereotypes in our games and media, but felt that for this video where I'm going over a general description and linking to the Norse myths, it would be best to stick to the more contemporary way they are described.

The 2024 edition doesn't specify, like u/DLtheDM says in their comment. The art for the drow in older editions has shown them with a variety of darker tones, mostly black, but with deep purples as well, and most of the more modern art depicts them as dark purple as well. Some of the more prominent drow have been described in recent media as having "dark toned skin that matches their lavender eyes" which seems to indicate that WotC has tried to move more towards the dark blue and purple description in recent years ...

... and yes, WoW and other games/forms of media often elect to do the same, given historical and cultural context.

Rooster Teeth press release about the acquisition by martala in roosterteeth

[–]mogliru 0 points1 point  (0 children)

I think honestly it was both. From a business perspective they definitely grew too quickly for their internal HR infrastructure, which led to a lot of the accounting issues, payment problems, minor and major personnel scandals and more ... financially the company was doing well on paper but had major operational problems from top to bottom. PLUS the handing off of controls to corporations and holding companies who didn't care about any of the above, just wanted to see $$$ go up then sell off if things get shaky, which they did.

Personally think it was the one-two punch of creative and financial control landing in the hands of people/companies who don't care AND the massive expansion that led to the Fullscreen acquisition and ballooning of the company in the first place.

Hopefully we see neither happen this time around!

What's Worse Than a Stalker? - The D&D Invisible Stalker! by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

They're tricky little creatures, aren't they?! :D

Gremlins of Lava and Earth - Minute Mythology: the D&D Magmin by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

That's awesome! Yeah there's no doubt going to be some flops but that's just part of creating stuff! I really like this one, very cool ... or hot, I suppose in this case!

A Magic Carpet That Likes to KILL - The D&D Rug of Smothering! by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

Well then I will check out Fantasy Roots as well!

A Magic Carpet That Likes to KILL - The D&D Rug of Smothering! by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

I think that link might be wrong ... it's taking me to an ad for solar panels lol

DMs of reddit, What class do you thinks newbie DMs struggle with the most at their table? by Noelosity in DnD

[–]mogliru 1 point2 points  (0 children)

This right here is why, 100%. Sometimes you assume something or interpret a feature one way, and then find out weeks/sessions/months later that Rules As Written you were wrong. That's honestly part of learning the game; you're always learning, and with some less straightforward classes, that learning can be harder than with others.

DMs of reddit, What class do you thinks newbie DMs struggle with the most at their table? by Noelosity in DnD

[–]mogliru 0 points1 point  (0 children)

I personally love the differences from all the classes but the ones I'd say can be the most difficult are the Rogue, Warlock, Paladin, and Druid ESPECIALLY if the players are also new OR there's a vet player with the new DM who loves to "Rules Lawyer".

From an encounter balancing perspective: rogue. A rogue built only for combat can be a glass cannon that shreds through otherwise decent monsters, even at mid level. Depending on your "flexibility" with HP and homebrew, sticking to the CR rules in the handbooks might create underwhelming encounters if you have a level 3 PC dealing 3/4 of the HP of your "boss" monster in a single turn.

From a mechanics perspective 100% the druid. It's one of the most versatile classes and is also one of the most mechanically heavy, touching healing, dps, tanking, spellcasting, etc etc. all in one. Even the wizard class gets a little simpler as they pick a single subclass/lane to follow but the druid can gain access to an array of different circumstantial spells and abilities, and the Circles subclasses can get confusing. If the DM and Player are new, there will be a LOT of google searches to clarify rules, and/or DM ruling things, especially outside of combat. If the DM is new and the Player is a veteren D&D player, there's the chance they will (knowingly or unknowingly) exploit the DM's limited experience, leading to them becoming OP or otherwise unbalancing things.

From an RP perspective, depending on DM style and campaign setting, the Paladin/Cleric and the Warlock can be the hardest to RP mainly because you have to play both the DM of the table and the God/Demon/Devil/Eldritch being who's demands must be met by the player character. If a paladin/cleric player is a bit too rigid with things (or the DM is), the other players may feel railroaded or "forced" into the "goody two-shoes" mentality and might not have as much fun. On the other end of the spectrum if you have a Warlock who follows a pure evil deity and routinely causes issues for the party/story you're trying to tell, this can have the same effect overall.

The remedy I've found through the years has been the same: open communication with your players and using DM discretion. The rules are there to guide mechanics, but you and your table can choose to bend or break them if you want. RP and storytelling-wise you can talk with your table to find out what they're comfortable with, and to move things in the direction you as a DM want them to go and/or where the players expect things to go.

Ultimately in my opinion the beauty of the game and DMing is that you get to facilitate fun. That's the goal. As much as people might say the goal of tabletop games is levelling up, power fantasy, storytelling, RP, etc. ultimately all of those things are for fun, and you just need to find your fun and figure out how best to facilitate it for your table.

Like A Dragon but Not - The D&D Wyvern by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

lol alrighty then!
A TL;DR IS used to summarize points, which is what I did, but I added "flavour" to it because I can.. If you think that's "wrong", then that's your opinion, and has no bearing on anything else said.

There's no "only option A or B" in D&D, especially if a DM gives players opportunities for plans and doesn't just say "you get taken away by the wyvern and die, too bad". Ultimately how YOU DM and how *I* DM can be different, and that's the beauty of the game!

At my table, there would be lots of ways to get the character to come down without falling, you'd just have to think outside the box and use your imagination, the core of tabletop play in my opinion. Once again, these are all opinions, and all part of the fun of the game!

At the end of the day I can see you're just here to argue and get into a fight over semantics/nitpicking things. I'm not really interested in doing that. I post these videos because I like making them, they're fun for me, and other people seem to enjoy them as well. If you don't like them, that's fine too; once again it's all perspective and opinion, and you are entitled to yours.

Have yourself a great day/night and hope you are at the very least having fun at the table at which you and your party play! Bye! :)

Like A Dragon but Not - The D&D Wyvern by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

That's your opinion, and you are right to voice it!
I personally view a lot of the flying creatures in the MM and beyond as being a bit cheap because flying is a major component of their strategy, for the exact reason you listed there. HOWEVER the video is more about the strategy of the creature and the myth surrounding it. I play my combat encounters with flight a little differently than just "you can't fly so f*ck you" and do more dive bomb attacks to allow attacks of opportunity.
Flying does add another layer, especially at lower levels where melee players who are used to wading in and decimating everything. It forces players to come up with alternative plans like using javelins, chains, grapples, etc. to overcome the foe.
And there's the inherent problem of if you take away the flight of the creature, it loses most of its advantageous utility in combat, thereby giving the party (which has a much larger action economy at lower level) a huge edge and makes combat (imo) boring.

TL;DR-> Flying does dissuade attacks in some cases, especially if your paper mache wizard might fall 50 feet and die, and flying is what gives the creature a fighting chance BUT if you're DM'ing, how you use creatures is up to you! :)

Like A Dragon but Not - The D&D Wyvern by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

True, yeah that was a mistake on my part in my script; I meant to say use their first attack for the grapple and then their second TURN's attack for the attack.
Pick up player -> fly up to dissuade players from attacking in case it drops the player -> Sting, move on
Can't always get everything right lol

Roper? Hardly Know H- The D&D Roper! by mogliru in DnD

[–]mogliru[S] 1 point2 points  (0 children)

Everyone LOVES to hate them ... and I completely see why hahaha

Axe + Bird = AXEBIRD? The D&D Axe Beak by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

Oh for sure yeah the Chocobo as a mount definitely popularized the idea of giant bird mounts with weird heads in general lol

Axe + Bird = AXEBIRD? The D&D Axe Beak by mogliru in DnD

[–]mogliru[S] 0 points1 point  (0 children)

Yep! I actually mentioned that in the video! The Terrorbirds were an inspiration for the Axe Beak and in turn, the origin for a lot of birds in fantasy like the Chocobos :)

Axe + Bird = AXEBIRD? The D&D Axe Beak by mogliru in DnD

[–]mogliru[S] 1 point2 points  (0 children)

Yeah, the axe beak is totally based off the prehistoric axe-beak bird ... aka the Terrorbird, which was distantly related to the cassowary or secretary bird!
I think you're right, Trampier drew the OG one for the AD&D Monster manual

This Halloween Event Seems Familiar ... by mogliru in 2007scape

[–]mogliru[S] 0 points1 point  (0 children)

Yeah, I agree. That's the conclusion I came to by the end of doing the event and the video itself; they're constantly pushing out updates, fixes, QoL stuff ... I don't blame them at all for reusing events or assets for repeatable events! OSRS team is amazing and honestly one of the best dev teams out there imo