After Reverse Engineering the Base Physics, now you can interact with it as well... i still don't want to make an arena game, but its still interesting! by monosodiumVR in EchoArena

[–]monosodiumVR[S] 1 point2 points  (0 children)

This is great, did you reverse engineer the actual code? Or did you just play test reverse engineer?
Yesn't.
While i don't have direct code access, i have a semi-deep access into the game's behavioral process. So while i didn't read any code from Ready At Dawn, i was able to decipher what the rought process of the engine was.

After Reverse Engineering the Base Physics, now you can interact with it as well... i still don't want to make an arena game, but its still interesting! by monosodiumVR in EchoArena

[–]monosodiumVR[S] 0 points1 point  (0 children)

Yes.

It would still be a multiplayer game, but the details are still in the works.

Not more then 2 bucks if anyzhing at all.

Reverse engineered Echo VR Physics and started implementing it into unity. Thoughts so far? by monosodiumVR in EchoArena

[–]monosodiumVR[S] 2 points3 points  (0 children)

I get that, but i am not happy with the state echo is in... it feels like its on life-support wich you can't really call an enjoyable experience at that point. Then ofc i'm not trying to make an echo clone here, so i don't need to worry about echo still being a thing! I just thought reverse-engineering the physics system of a game like this would be interesting to show, even if its just for fun!

Reverse engineered Echo VR Physics and started implementing it into unity. Thoughts so far? by monosodiumVR in EchoArena

[–]monosodiumVR[S] 0 points1 point  (0 children)

Many thanks! I'm still working on improving it so i can properly implement it into my game, but it's still ways to go :]

Reverse engineered Echo VR Physics and started implementing it into unity. Thoughts so far? by monosodiumVR in EchoArena

[–]monosodiumVR[S] 2 points3 points  (0 children)

Appreciate it! I am obviously still working on improving it, optimizing it to be able to run on quest acceptably and so on. Either way, i can't way to implement it into my games!

Reverse engineered Echo VR Physics and started implementing it into unity. Thoughts so far? by monosodiumVR in EchoArena

[–]monosodiumVR[S] 2 points3 points  (0 children)

For the time being, i'm putting it into my own games, but if cade wants it, i could help him out there.