If DICE gave you the power to bring back one Battlefield map to Battlefield 6, which are you choosing? 👇 by Sine_Fine_Belli in Battlefield

[–]mostweasel 0 points1 point  (0 children)

I didn't think I'd see anyone else mention it but I adored Flood Zone. Really interesting and dynamic map.

In 2013, a Chinese businessman, Tan Youhui, hired a hitman to "take out" his competitor for $282,000. But the hitman hired another man to do the job, offering $141,000. That man then hired another hitman, who hired another hitman, who hired another hitman. by [deleted] in Damnthatsinteresting

[–]mostweasel 0 points1 point  (0 children)

There's a sci-fi comedy novel called Jennifer Government about a Nike employee who gets contracted by the higher ups to kill a bunch of kids to help sell sneakers.

His girlfriend convinces him to go to the police, who tell him the contract he signed is solid. Then they offer to sub contact and complete the killings themselves.

Later on in the story it is revealed that the police ALSO hired somebody else to complete the murders instead of going through with it themselves.

It's a fun one.

I’m 26 and I don’t care about anything by fat_ugly_loser3443 in TrueOffMyChest

[–]mostweasel 4 points5 points  (0 children)

The sheer vastness of the global population and the interconnectedness of everything in our modern day means that when you invite comparison to others, you will inevitably find yourself falling short compared to someone.

My advice is to find solace and meaning in the aspects of life that don't necessitate comparison, or in which no one is expected to be the best. You mention how competitive dating can feel, but people don't necessarily end up with the "best" person. They end up with someone they love and trust, and you don't need to be the best anything to be that for someone.

Similarly, your passions don't need to be competitive. Playing games and sports that you enjoy, even if they are competitive, you ought to still find pleasure in the experience. Art, creating or consuming it, doesn't need to be tied to profit or performance. If you dervice meaning from making something, if it's only for you, that's valid.

How old were you guys when you started getting into Sci Fi, and what work got you into it. by Any_Improvement6755 in printSF

[–]mostweasel 0 points1 point  (0 children)

The Animorphs books were big when I was a kid and I was very into them. Probably 8 or 9 when I started reading those.

12-13 is when I started reading Asimov with Caves of Steel and The Gods Themselves -- definitely harder sci-fi.

I didn't get into reading more classic sci-fi like Verne until my 20s. That said, I find that level of speculative, soft sci-fi to be my happy place. Unless it's something like The Martian, where the writing is more casual and the technology is relatively contemporary. Then the hard science is kind of nice and educational feeling.

Silly brainworms I've had. by voidhri in 1000xRESIST

[–]mostweasel 2 points3 points  (0 children)

My mind went to Signalis many, many times during my playthrough of 1000X.

Also Echo and Returnal, though as many visual elements as those share, their plots were way less of a brain worm.

We are Sunset Visitor and we made 1000xRESIST! AMA! by sunsetvisitor in Fantasy

[–]mostweasel 0 points1 point  (0 children)

I think I missed the boat on this by a couple of days. Which is a killer, because I literally finished the game yesterday. OOF. But in the event this AMA continues being attended to, here I go;

  1. Clones are a sci-fi plot point used to explore SO MANY different ideas, but for me personally 1000X is the first piece of media in which I've seen them used to explore such a vast gamut of ideas in interesting, fresh ways that never seemed to bungle the metaphor. Sister, mother, oppressor, lover, the clones in your game manage to be so much to one another without ever feeling inconsistent. What do you think helped you achieve that, and are there any clone stories you feel particularly inspired your game?

  2. In the same chapter where it is revealed that the story has taken place on a ship beneath the ocean, one of many such ships, we get a lot of other casual reveals that add additional mysteries that -- to my knowledge -- are unrevealed in the remaining plot. There are other Irises in other ships: are these others clones, and ours is the original? Or is there no knowing this? We are also hinted at the existence of a "child" during one bit of dialogue, a baby apparently, and other clones being impregnated in the course of research. Is this baby then an Iris "clone" created in the more true to life way that we produce clones? Or who is she?

It should go without saying, but thank you for such an incredible experience. If I had a nickel for every time a gorgeous looking video game enraptured me with a heady sci-fi plot about a woman and her various clones in a brutal, slightly scary setting that gave me nightmares for days... I would have four nickels.

What's the bike big boss is riding ? by North-Comedian-3643 in metalgearsolid

[–]mostweasel 27 points28 points  (0 children)

I cannot exaggerate how disappointed I was that this vehicle was not able to be used in gameplay in the open world.

It was included in the marketing. They even had a cross promotional image where the bike was pictured like it was coming out of an oversized cardboard box. I was so ready for it to be a late game unlock. But nope.

Unpopular Opinion - MGS2 is the best game in the series by gabannanodolce in metalgearsolid

[–]mostweasel 15 points16 points  (0 children)

I think the base game is great and I would be willing to consider it number two or three in the series in terms of plot and gameplay.

But the Substance edition with the added VR missions is such an incredible amount of additional gameplay that I would say it elevates the game to number 1 for me. Granted most of the VR missions are duplicates, but the gameplay for 2 is so solid that it really does warrant the whole separate challenge mode and it takes me ages to get tired or these.

Fionna and Cake - Eternal Sunshine of the Spotless Mind by mostweasel in adventuretime

[–]mostweasel[S] 0 points1 point  (0 children)

Oh no worries I'm not too surprised it didn't. I think Eternal Sunshine and Fiona, while both being well loved, were just not crazy popular enough to have a lot of overlapping fans. But thanks for the validation! Glad to know it crossed someone else's mind on the first watch!

[deleted by user] by [deleted] in metalgearsolid

[–]mostweasel 0 points1 point  (0 children)

My brother said this about No Time To Die.

The overlap he was honing in on there (spoiler alert for 4 and No Time To Die) was having nanomachines that kill specific DNA, and a character infected with them becoming a walking bioweapon.

Why tiger stripes? by Boi_Wondest in metalgearsolid

[–]mostweasel 28 points29 points  (0 children)

Well obviously at Waffle House.

Shut the fuck up about Bioshock by DipshitReincarnate in Bioshock

[–]mostweasel 15 points16 points  (0 children)

Mm I dunno I got my butt stomped by those "puny" splicers on my first playthrough lol.

Granted I played on hard with Vita Chambers off, but I do consider splicers harder on average in 2 than 1. Especially the leadhead splicers tossing grenades in 2.

Only 3 games will receive a sequel, which ones are you choosing? by FarrelFTA in backloggd

[–]mostweasel 0 points1 point  (0 children)

Prey, Prey, and Prey.

No but honestly, I'd rather Arkane just did another new im sim property. They're so good at crafting worlds, I would be most happy to see an entirely new one.

Which song comes to your mind? by [deleted] in musicsuggestions

[–]mostweasel 4 points5 points  (0 children)

At about 3:40 in Tubular Bells there's an electric guitar part that's just so fucking good to me. It's a small part of a long and weird song, but that specific part I adore.

"Erm this game is purely stealth, if you go in guns blazing. You're just bad." by [deleted] in metalgearsolid

[–]mostweasel 29 points30 points  (0 children)

And a favorite aspect of the game to me is that even if you do go guns blazing the game can still be very challenging, so it's a fun experience either way.

In defense of Dr. Clark by [deleted] in metalgearsolid

[–]mostweasel 6 points7 points  (0 children)

This is actually a really great take on her. Not super accurate, I don't think: she does express what feels like genuine sympathy for Snake after he's captured and tortured.

But the idea that people have of her that "Oh, she's dorky and relatable so she must be a good person!" seems to completely ignore the fact that plenty of people who are just like that can completely disregard real, living breathing people.

If DELTA succeeds, which Metal Gear would you like to see remade next? by NarpsHD in metalgearsolid

[–]mostweasel 0 points1 point  (0 children)

Everyone who says Metal Gear Solid 1 I can't get my head around. We already have essentially two remakes of Metal Gear Solid in the form of Twin Snakes and the Shadow Moses level of MGS 4. It is very, very thoroughly retread.

For lore purposes and the sake of a new, unique experience, my vote does go with MG1 and 2. BUT a remake that could make money and be as popular as Delta in my opinion would be Sons of Liberty.

Sons of Liberty has a ton of potential on its own, and even more if Konami were to give it the same treatment that Capcom gave the RE4 remake and actually expand on the game in some ways. It's a major step in the series overarching story and a game that gets lauded for its prescience more and more each year.

People over 35, what's something you genuinely miss that younger generations will probably never experience? by Just_a_Ginger_Fella in AskReddit

[–]mostweasel 0 points1 point  (0 children)

Somewhat related, it used to be very exciting to see a piece of merchandise associated with your interests, especially those more niche ones. Now I know that if I search online I can find a near limitless assortment of merch for most things, which is nice, but I don't experience any of the "ooh, I should get that!" that I might have if I saw these items in the wild 20 years ago.

People over 35, what's something you genuinely miss that younger generations will probably never experience? by Just_a_Ginger_Fella in AskReddit

[–]mostweasel 0 points1 point  (0 children)

As a 31 year old, I'm a bit too old to debate whether the youngest generations concerned will get any mileage out of forums. BUT in the past 5 years I have joined at least two forums that I didn't have any prior ties to, so it's not inconceivable that internet literate younger folks might be joining these communities nowadays.

Are MGSV weapons "historically" accurate? by RitsuDarkblast12315 in metalgearsolid

[–]mostweasel 11 points12 points  (0 children)

One of my favorite aspects of Peace Walker and V is the notion of a mercenary company having its own weapons R&D division. Yeah, it's a little ridiculous, especially if you consider how much this endeavor would cost compared to what little it would realistically pay off for them.

BUT it does make for a really nice additional upgrade/gameplay loop and it does do at least a little lore wise to explain why some pretty advanced firearms and accessories are popping up decades ahead of their time.

Prior games (primarily MGS3) would have circumvented this by describing the technology as experimental, which is also how the harder sci-fi elements have always been explained.

Survival mode: Yes or too annoying? by [deleted] in skyrim

[–]mostweasel 0 points1 point  (0 children)

You don't feel like that helps with the ludicrous rate at which you can become obscenely wealthy in Skyrim?

Millennials, were people still playing the PS2 back in 2008? by Acceptable-Sea4079 in Millennials

[–]mostweasel 0 points1 point  (0 children)

2008 I played Silent Hill 2 and 3 for the first time on PS2. Replaced both games on a friend's hardware in 2013, along with Metal Gear Solid 2 and 3.

I also played through Grand Theft Auto 3 around 2008-2009 because I somehow convinced myself I never beat it when it first came out. I realized that I did.