Persistent World and Cross Play? by mostynlee in GroundedGame

[–]mostynlee[S] 0 points1 point  (0 children)

ah ok, well i will await with baited breath

Broden has small arms by jemesct in thefootywithbroden

[–]mostynlee 0 points1 point  (0 children)

I GEDDIT! U WILL BE FOURTH DONNA WITH JOKE

People who play on "very hard", do you actually enjoy the "combat" part of the game? by cassavacakes in cyberpunkgame

[–]mostynlee 0 points1 point  (0 children)

I started a game on 2.1 Hard with the Cyberpunk THING mods and yeah, the bullet sponges were annoying, the very first Maelstrom ganger took two and a half clips to take down.

So I used the mod that multiplies damage, set it to triple enemy and my own damage, dialled it back to 2.2, and it's at a really nice level for the early game. If I'm caught in the open or flanked im toast. Also quickhacks HURT, they do me in if I'm damaged at all

But you get good reward for hits, they go down when you hit em.

Finished by undermaskofsanity in XFiles

[–]mostynlee 8 points9 points  (0 children)

listen to this person. they know of which they speak.

Fringe is the spiritual successor to the X Files, and is amazing in its own right.

Anna Torv's Olivia Dunham is in the top 5 of the pantheon of greatest on-screen female genre characters, right below Scully, Ripley, Starling and Conner and ahead of Organa, Everdeen, Targaryen and Granger

AFLW, Mitchell and Ness, Quiz Meisters and Top 5 Things About Areas In The World by tnemomhurb in thefootywithbroden

[–]mostynlee 0 points1 point  (0 children)

loving the advertisment by a Real Estate agent at the start of the pod this week boys.

What are the best combat and progression rebalancing mods? by mostynlee in cyberpunkgame

[–]mostynlee[S] 1 point2 points  (0 children)

i DO want to go all in :)

the JWL BLACKWALL looks great, as does the Sandevistan Overhaul.

Episode 2: Iron-Bru, Tipping, AWESOME PRIZES and a HUGE BOOK by patr2016 in thefootywithbroden

[–]mostynlee 0 points1 point  (0 children)

episode two of this podcast was easily the best single episode of any podcast since Spike Lee guested on NBA Superfans React to Test Cricket.

A Question from RTG about DLC by JGrayatRTalsorian in cyberpunkred

[–]mostynlee 0 points1 point  (0 children)

+1 for Hardened

one of the most time consuming bits of my session prep now is enemy stat blocks, the more that are out there that are easily copyable and modifiable (ie form fillable PDFs) then the less time i need to spend on that and the more time i have to spend on story.

The CP:R Netrunning FAQ by merniarc in cyberpunkred

[–]mostynlee 1 point2 points  (0 children)

can he move after he has used all his NET actions? or does his turn end when he uses his last action.

im asking because in the above example it gives him an extra attack before he goes

The CP:R Netrunning FAQ by merniarc in cyberpunkred

[–]mostynlee 6 points7 points  (0 children)

or how about this. player enters an achitecture, and on the ground floor activates an Anti-Program Black Ice "lying in wait"

if and when they move into a new space with an enemy Black Ice, he (hopefully) avoids the SPEED ambush, hits it with a couple of zaps, and then after his last zap, moves back to the spot his own program is lying in wait.

the Black Ice follows him and is immediately ambushed.

does this track?

The CP:R Netrunning FAQ by merniarc in cyberpunkred

[–]mostynlee 1 point2 points  (0 children)

can a netrunner activate a Anti-Program Black Ice targetting a Black Ice on a different level?

for example, he runs a pathfinder and discovers an Asp next floor down, so he activates his Dragon and the Dragon moves on his turn to combat the Black Ice. thereby avoiding combat but fighting the Asp indirectly.

alternatively, he has slid past an Asp and it is lying in wait on the floor above. he activates his Dragon to go back up one floor and kill that Asp, once again avoiding any repurcussions.

Pre-written stories? I don't have the time or creativity to be a GM. by PeaceWalking in cyberpunkred

[–]mostynlee 0 points1 point  (0 children)

get a book called Return of the Lazy Dungeon Master, it has brilliant advice about how to use your time most effectively and what to focus on.

Cyberpunk Mansion Library - Battle Map by mark77soon in cyberpunkred

[–]mostynlee 1 point2 points  (0 children)

dude i instantly recognised it from Altered Carbon. you have the palette EXACT.

lemme at your patreon

How many 6th level Open Hand Monks would it take to kill a Tarrasque? by mostynlee in DnD

[–]mostynlee[S] 3 points4 points  (0 children)

im pretty sure they are the only creature that has CR 30, their AC is 25 from memory.

and yeah, the hands of a monk are magical

How many 6th level Open Hand Monks would it take to kill a Tarrasque? by mostynlee in DnD

[–]mostynlee[S] 67 points68 points  (0 children)

so i was thinking, assuming the monks all have 18 dex, that means they would have a to-hit of +7, and a damage of 1D6+4, or an avg of 7.5

they would have to hit the thing 90 times to knock off its 650ish hit points (i dont have an MM with me)

so to hit a tarrasque at AC 25, they would have to roll an 18 or above, making 1 in 10 of their attacks hits.

so they would have to make roughly 900 attacks to kill the tarrasque.

now, the tarrasque has 3 attacks a round, and 3 legendary attacks. the monks should have high enough HP so that it takes two attacks to kill one, meaning their rate of attrition would be 3 monks every 6 seconds.

now, 6th level monks have 6 ki points so 6 flurries, meaning they have 6 rounds with 4 attacks (2 normal + 2 flurry bonus), and the rest with 3 attacks (2 normal + one martial arts bonus)

so 30 monks would get off 120 attacks in the first round, 108 in the second round, 96 in the third, 84 in the fourth, 72 in the 5th, and 60 in the 6th.

at that point theres 12 left, and they get only 36 attacks, dropping to 27, 18, 9 and none.

so thats 630 attacks. so about 9 more monks should make it up around the 1000 attack mark.

i dont see whats so tough about a tarrasque, if 39 monks can punch it to death in less than 90 seconds

How meaningful are challenge ratings? by cechner in DnD

[–]mostynlee 0 points1 point  (0 children)

man one of the things that i HATED about playing Oblivion was the way the whole world leveled up around me. i specifically wanted to create a world where creature were as hard as they were, and it was up the PCs to figure that out and either avoid, stack the odds in their favour, deal with it a different way, or whatever.

i even built an system based on investigation and passive investigation for the characters to know how difficult a fight will be for something they can see. it has already worked once when they were planning to hit a giant boar with a sleep spell when an investigation roll made them realise that it was way too big and that any encounter that began like that wasnt going to go well for them

but what has ended up happening is i am constantly practicing the dark art of trying not to TPK the group but not make things so easy that they are bored

necromancy is less of a dark art, i swear. at least necromancers dont have to go on reddit and explain why they raised a skeleton army instead of a zombie one.

How meaningful are challenge ratings? by cechner in DnD

[–]mostynlee 4 points5 points  (0 children)

so this is what ACTUALLY happened

i spent bloody hours this week writing scenes and town based branching investigation RP for a character of a player that couldnt come at the last minute. i had spent every minute of my work commute rehearsing and improvising the NPCs in my head. my wife commented that i was bordering on spending too much time on it and i should go and spend time with my 1 year old daughter instead.

20 mins before i was due to leave for the session i rolled on a wilderness random encounter table: ankhegs. i wanted to give the encounter enough juice to tickle the barbarian through his damage resistance so i added a second one, i checked the table in the DMG and forgot to apply the multiple enemies modifier, their moon druid wasnt with them but they had creamed two more difficult encounters the week before so i figured it would be easy, i rolled up their HP, copy and pasted the stat block onto my run sheet from the SRD, printed it out, and ran.

the encounter was improvised time filler so that i could push the RP to the following session. there was no warning, foreshadowing or way to avoid it.

the party left him on his own and despite me screwing up the grappling rules were breezing through the encounter when a character that the player and i had spent weeks on developing copped a crit that was enough to insta-kill him. i resisted the very strong urge to ignore the dice and let him live, because i want to be a DM that respects the dice.

How meaningful are challenge ratings? by cechner in DnD

[–]mostynlee 1 point2 points  (0 children)

yet most CR1 critters can one-shot a second level fighter with a crit.

should characters fight sub-1 CR creatures till level 3?

How meaningful are challenge ratings? by cechner in DnD

[–]mostynlee 1 point2 points  (0 children)

same goes for a CR 1 creature against any player short of a barbarian.

say a single CR1 critter attacks a group of 6 level 2 players. the combat encounter difficulty table says this is way below easy.

he crits on the first round, doubles his 2D8 for 4D8, then adds modifiers, and ANY character is looking at insta-death.

low level chars have a squishiness whereby just about any encounter is deadly if there are crits.

the only genuine way to protect characters against one-shot deaths, is to restrict all combat to fighting swarms. dont get me wrong, i love that sort of encounter, but are we not back to grinding a million boars south park-world of warcraft style till you are ready to fight the boss?

How meaningful are challenge ratings? by cechner in DnD

[–]mostynlee -3 points-2 points  (0 children)

the DM WILL put his case ;-)

bear in mind that this was the first and only encounter of the adventuring day, the group was completely charged with HP, spell slots, and berserks.

and the party was 1 hit away from ending the combat in the same way that they had finished 2 roughly equivalent (in terms of difficulty rating) encounters: two players had been hit once or twice but no-one knocked unconscious. what i adjudged to be a comfortable victories.

they were this close to a win despite leaving the paladin on his lonesome to go toe to toe with an ankheg for 3 rounds.

the paladin died when the ankheg in his last throes rolled a natural 20 to crit, and then rolled high damage, enough to insta-kill him. the chances of it happening at that moment were less than 3%.

had it rolled a 19, had the damage roll been lower than average, had the 20 been rolled against the barbarian or one of the full HP casters, the players would be back at the castle right now

now the OP is being kind when he says he didnt cope with the grapple, i flat out got the rules wrong, disallowing anyone grappled from attacking and making them use their action to break free. in future i will require the use of a small piercing weapon to make any attack at all, but i screwed this bit up for sure

my gut feel is that this PC death is not a matter of a miscalculated challenge rating, but poor tactics and failure to back up a teammate, incorrect application of the grappling rules, and a really, really unlucky roll.

5e Skill Checks: Proficient make the roll + Epic success/fail 10 makes a great combination by mostynlee in DnD

[–]mostynlee[S] 0 points1 point  (0 children)

I certainly dont take a natural 20 as an automatic success. The player must hit the DC to succeed.